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King of Fighters XV sound and image rips(Update: Winquotes) (Read 332961 times)

Started by miner600, February 28, 2022, 06:16:46 pm
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Re: King of Fighters XV sound and image rips(Update: Hinako patch)
#41  December 30, 2023, 11:17:00 pm
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Hi, I can't tell you what the ID name means because the reference files(aka usable names) are deleted. The system didn't change from Samsho, that game used those numbers too but with the reference files i could rename and move unorganized sounds to the correct character(very important for winquotes).
Maybe in the far future something can be done, i've a couple of ideas.
Everything i could upload was done by ear.
Look at this picture. What number of specific files will there be? Ready to tell what the file name translates to as follows:
Example: 777896486.ogg = Climax Super Special Moves sounds
etc.

https://i.imgur.com/zNpiHMo.png
https://i.imgur.com/kMnY8Pz.png
https://i.imgur.com/81SL8i5.png
https://i.imgur.com/jwGmvDJ.png
https://i.imgur.com/blmEPZc.png


Not ready to tell yet and i'm not going to listen every sound and name them manually. In the meantime i'm learning how to use the other method to name files, it's a lot slower but i learned something...

Hello, i guess this thread isn't technically dead because of the constant updates it's receiving.
I wanted to thank you for the files extracted, this thread has been useful to me, i already made some KOF chars using XV voices and the only thing i noticed is that the victory screen voice lines are missing for all characters, do you think it is possible to extract them and add to the folders too?

Named victory quotes for every character with the opponent name will be up in January. Unnamed sfx folder for every character should be possible too.
Re: King of Fighters XV sound and image rips(Update: Winquotes Update)
#42  January 05, 2024, 10:30:38 pm
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Added winquotes for everyone with the opponent reference in the filename. No reference means generic winquote.
I also saw a file with the subtitles, so i made a quick english txt transcript for the winquotes(It still has characters like \n). I'm thinking of doing the same to Samsho.
SFX for every character will be next. Named sounds for the base roster are possible but the internal names are not that helpful.