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pausemovetime on Projectiles doesn't work (Read 417 times)

Started by N0BIE, April 30, 2022, 01:27:18 AM
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pausemovetime on Projectiles doesn't work
#1  April 30, 2022, 01:27:18 AM
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Code:
[State 200, 1]
type = Projectile
trigger1 = time = 0
ProjID = 3011
projanim = 3011
projscale = 1,1
projremove = 0
projremovetime = 27
velocity = 0,0
remvelocity = 0,0
accel = 0,0
velmul = 1
projhits = 1
projmisstime = 100
projpriority = 1
projsprpriority = 3
offset = 0,0
postype = P1         ;P2, Front, Back, Left, Right
projshadow = 0,0,0
attr = S,NA
animtype  = up
damage    = 120, 4
guardflag = MA
pausetime = 0,15
sparkxy = 0,0
sparkno = 3
hitsound   = s1,4
guardsound = 6,0
ground.type = High
ground.slidetime = 18
ground.hittime  = 18
guard.hittime  = 18
guard.ctrltime = 18
ground.velocity = 0,-13
guard.velocity = -7
air.velocity = 0,-13
envshake.time = 20
envshake.ampl = 5
envshake.freq = 170
palfx.time = 80
palfx.add = 150,0,-100
palfx.sinadd = 50,50,0,10
palfx.color = 0
palfx.invertall = 1
fall = 1
fall.recover = 0
pausemovetime = 999 ;---pause movetime
supermovetime = 999
The pausemovetime on projectiles doesn't seem to work.