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Answer from Guilty Gear Xrd (Beta) [10/05/24] (Read 17282 times)

Started by Hexioum, March 23, 2024, 10:37:40 pm
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Re: Answer from Guilty Gear Xrd (Beta) [Updated 06/19/24]
#21  August 05, 2024, 04:51:35 am
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- Updated sprites: jumps, crouching normals, and 6P.
- New palette: Maximillion Pegasus (Yu-Gi-Oh!) added to the palette folder (must be imported manually with something like Fighter Factory).

Only the sff file and def have changed. No need to replace the def file as I only changed the character date.
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#22  September 15, 2024, 04:46:07 am
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An update, same link.
- Sprite improvements: 5K, 5S, 5H, Forward Airdash, Successful 623K (Izuna Drop), 46P (Resshou), 632146S (Cards hyper).
- j.S: Hit effect now spawns up to 3 times instead of 2.
- Scroll H: Hitspark position adjustments.


I forgot to say last time that I added a Kakashi palette to the folder, it's been there for a while. Preview is on the first post.
Remember to modify the .def file if you use IKEMEN.
Last Edit: September 15, 2024, 06:12:10 pm by Hexioum
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#23  September 15, 2024, 06:14:53 pm
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Ok, quick patch.
- 6H: Knockback adjustments.
- Scroll D: Animation on hit is different if the enemy is on the air.

These changes should make more combos from the source game possible.
Last Edit: September 15, 2024, 09:46:13 pm by Hexioum
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#24  September 15, 2024, 06:51:53 pm
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    • UK
    • ironpalm666@hotmail.com
looks amazing, keep up the good work :)
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#25  October 05, 2024, 02:55:50 am
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Major update, Answer now has a lot of new effects.
- Added 2 palettes, 09 from Xrd and Tazuna from UMPD.
- Added glasses adjustment animation, is automatically performed after 5cs, 5fs, 5h, air super. Cancellable at any time.
- Adjusted hitspark position on jP, jK.
- Added VFX to: 6H, 22P, cards, scroll helpers, scroll dash, cards super, air super.
- Counter Scroll K no longer causes the enemy to fall.
- 6K: Recolored the sprite shadow.
- 6H: Smear added, on CH enemy bounces higher.
- jH: Changed sound on hit.
- 2D: Removed grunt sound.
- Can no longer attack in mid-air after air super.
- Increased the leniency to perform high jump.
- Increased time before Answer appears again after a successful 22P.
- Hanging from scroll time is now fixed to 2 seconds, and no longer falls if the scroll was catched right before dissapearing.
- Improved some parts of the code and split the different states from MUGEN and IKEMEN into 2 other files.
- Added voice clips to his intro.

The DEF file has changed, remember to comment "answer-mugen.cns" and uncomment "answer-ikemen.cns" if you use IKEMEN.
Last Edit: October 05, 2024, 03:09:21 am by Hexioum