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Yoshins Arcade GFX Stitcher (Read 1490 times)

Started by Yoshin222, September 01, 2022, 08:48:28 PM
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Yoshins Arcade GFX Stitcher
#1  September 01, 2022, 08:48:28 PM
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  • Getting better, still a long way to go
    • UK
After a while of bashing my head in to a wall, finally feel comfortable showing this off properly!
For a long time i've wanted to rip arcade accurate sprites, and even to edit them. To that end, made this script that takes the de-interleaved ROMs of any given Neo-Geo game (pre-99) and any CPS2 game and outputs it as tiles that the game itself would read. Ya can then open this data in Tile Molestor in order to not only rip the exact tiles, but even edit them!

-----DOWNLOAD----------
https://www.mediafire.com/file/h1hpj35rtjlpjis/Yoshins+ARCADE+GFX+Stitcher.zip/file
REV 1.1 - CPS1 Support!
https://github.com/Yoshin2222/Yoshins-Arcade-GFX-Stitcher.git

-----HOW TO USE----------
Spoiler, click to toggle visibilty

SF6 if it came out in 1991 (Chuns a tad off, romhacking is hard)

Captain Americas tiles from Marvel Superheroes


Lemme know if there's anything i can do to help if ya struggling, and please leave ya thoughts on what can be done next! Consult the readme for any initial questions regarding adding new games

--SUPPORTED GAMES: 1.0
Spoiler, click to toggle visibilty

TO-DO:
CPS1 Support?
CPS2 32x32 Tile output
IGS PGM?






Last Edit: September 21, 2022, 08:37:01 AM by Yoshin222
Re: Yoshins Arcade GFX Stitcher
#2  September 01, 2022, 11:51:55 PM
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
This is absolutely crazy!
If I understand well it works a bit like the sprute editor "YY-CHR" ??

I tried it a bit with GB games some time ago.

I'm affraid this one is more complicated, but I'm very impressed and want to try my luck with it...
I will try to follow the steps!

I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

https://twitter.com/MomotaroComics/
https://www.instagram.com/momotarocomics/
Re: Yoshins Arcade GFX Stitcher
#3  September 02, 2022, 12:07:31 AM
  • ***
  • Getting better, still a long way to go
    • UK
In truth i mostly use TM as a way or exporting the tiles i wanna edit in a program i like. YY-CHR can technically do the job too but i think showing how ya can mess with the tiles in external programs more comfortable for artists, least i think so

Hope ya find it useful! Lemme know if ya have any issues

      Posted: September 02, 2022, 01:50:55 PM
Slight update: Seems i forgot to properly update magdrop3. Now works properly. While i was at it, added a couple more games
vsav2 - Vampire Saviour 2: The Lord of Vampire
vhunt2 - Vampire Hunter 2
galaxyfg - Galaxy Fight: Universal Warriors
Simply redownload the stitcher. Also updated the bundled Tile Molestor so there shouldn't be any weirdness now
Last Edit: September 02, 2022, 01:53:33 PM by Yoshin222
Re: Yoshins Arcade GFX Stitcher
#4  September 21, 2022, 08:36:09 AM
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  • Getting better, still a long way to go
    • UK
GOOD NEWS EVERYONE!
After some trial and error, the Stitcher is now compatible with CPS1 titles! Check the first post for the latest revision


What's New
Spoiler, click to toggle visibilty
Re: Yoshins Arcade GFX Stitcher
#5  September 21, 2022, 04:29:59 PM
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
impressive project! Thanks for the update and for your reply.

I have not tested it yet.
I'm affraid to get into one more thing that can be time consuming and that I cannot complete.

But I want to give it a try.

      Posted: September 28, 2022, 07:44:21 AM
3)Tile Molestor
Charming name i know. This program allows you to open the interleaved data in a way an actual person would care for. I'll link the one i use, which has an additional extension to load .act files. This in conjunction with Palmod is where the magic happens
Comes with the script, but being a Java application, Java needs to be installed for it to work. Simple enough to do

Where can I find This edited version of this software?

(I still have not tested the full process... ^^; )

Also, I'm not sure to understand wich step will make the sprites looking complete, instead of "interleaved" ?

My limitations with english can be the problem.

I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

https://twitter.com/MomotaroComics/
https://www.instagram.com/momotarocomics/
Last Edit: September 27, 2022, 05:54:40 PM by Momotaro
Re: Yoshins Arcade GFX Stitcher
#6  September 28, 2022, 02:26:58 PM
  • ***
  • Getting better, still a long way to go
    • UK
The edited version is in the latest revision
I'm not sure i understand the other question