Added damage and voice to air throw.Made air throw restrictions more lenient.Fixed bug in Rolling Buckler (VP) where she'd keep rolling for too long.Made K throw look smoother.Proper scaling for walk velocities.Downloads → Characters → Jesuszilla
shouldn't this belong to found releases 1.0+ because you're not jesuszilla, if jesuszilla posted here, it would be it?
Orochi Gill said, September 10, 2012, 03:36:07 amThey're both Trinitymugen does it really matterLaharl said, September 10, 2012, 04:13:45 amkoopa is posting on behalf of jesuszilla. oh, i get it now, sorry for the trouble
Orochi Gill said, September 10, 2012, 03:36:07 amThey're both Trinitymugen does it really matterYeah, it does. Them's the rules.
It's pretty trivial (despite what I'm arguing being trivial at the same time). Moving it just because someone posted for someone else?
I'm representing JZ, so I can post here on his behalf.Do what I want. I has God mode.Let's keep this thread to feedback.
My MUGEN (RC8) ran into problems with the line of code dealing with detecting of the stage for a special intro, but if you comment out that bit of code it works fine, so *eh*
Jz updated Feliciahttp://www.trinitymugen.net/forum/index.php?topic=2472.msg26662#msg26662I don't necessarily agree with this being moved(Jz and Vans used to announce each others releases before?) , but rules are rules I guess
I don't know if this is the right place to post it, but didn't JZ's Felicia used to have two different play modes? Does it still have them? I haven't tested it yet, but looking at the downloads page and seeing two Felicia's listed has got me wondering.
Makurayami said, September 11, 2012, 05:21:27 pmI don't know if this is the right place to post it, but didn't JZ's Felicia used to have two different play modes? Does it still have them? I haven't tested it yet, but looking at the downloads page and seeing two Felicia's listed has got me wondering.one cvs style, one is cronicles. it should say which is which.
Ugh, I really liked the two-in-one character. Anyone know the reason for the split?Even so, nice update.
Makurayami said, September 11, 2012, 10:46:01 pmUgh, I really liked the two-in-one character. Anyone know the reason for the split?Wha? There's still a mode selection for DS Felicia. And there was never a version that could switch between DS and CvS.
>.> I saw two characters and assumed they used to be the separate modes... So yeah, just ignore my ignorance.Carry-on, nothing to see here!
Felicia seems to have a real hard time attacking downed opponents with her up+attack. The opponent seems to get up before she can hit them.
That's the opponent's liedown time at work. If it's not long enough for Felicia to pounce, she can't get them.
Indeed, the default time is 15 ticks for most characters, while it should be set to 60 or something like that.* (det∇ϕ(x))²-µ(λ+µ/θ)/∂Ω checks Vegeta's constants ... liedown.time = 15 ... ...
Most fighting games have a pretty quick liedown time; 15 is fine.And generally it's pretty tough to connect with pounce attacks in VS proper for all characters, simply because the lie down time there is fast as well.