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Felicia (Chronicle) updated 2012/09/09 (Read 10836 times)

Started by Koop, September 10, 2012, 12:19:50 am
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Felicia (Chronicle) updated 2012/09/09
#1  September 10, 2012, 12:19:50 am
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  • Added damage and voice to air throw.
  • Made air throw restrictions more lenient.
  • Fixed bug in Rolling Buckler (VP) where she'd keep rolling for too long.
  • Made K throw look smoother.
  • Proper scaling for walk velocities.

Downloads → Characters → Jesuszilla
Last Edit: September 10, 2012, 12:38:43 am by KoopaKoot
Re: Felicia (Chronicle) updated 2012/09/09
#2  September 10, 2012, 03:01:08 am
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shouldn't this belong to found releases 1.0+ because you're not jesuszilla, if jesuszilla posted here, it would be it?
Re: Felicia (Chronicle) updated 2012/09/09
#3  September 10, 2012, 03:36:07 am
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They're both Trinitymugen does it really matter
Re: Felicia (Chronicle) updated 2012/09/09
#4  September 10, 2012, 04:13:45 am
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koopa is posting on behalf of jesuszilla.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Felicia (Chronicle) updated 2012/09/09
#5  September 10, 2012, 05:54:00 am
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Re: Felicia (Chronicle) updated 2012/09/09
#6  September 10, 2012, 05:58:03 am
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Re: Felicia (Chronicle) updated 2012/09/09
#7  September 10, 2012, 06:02:58 am
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It's pretty trivial (despite what I'm arguing being trivial at the same time). Moving it just because someone posted for someone else?
Re: Felicia (Chronicle) updated 2012/09/09
#8  September 10, 2012, 06:05:17 am
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It's trivial but that's the purpose of the found releases section.
Re: Felicia (Chronicle) updated 2012/09/09
#9  September 10, 2012, 06:04:04 pm
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I'm representing JZ, so I can post here on his behalf.

Do what I want. I has God mode.

Let's keep this thread to feedback.
Re: Felicia (Chronicle) updated 2012/09/09
#10  September 10, 2012, 10:02:01 pm
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My MUGEN (RC8) ran into problems with the line of code dealing with detecting of the stage for a special intro, but if you comment out that bit of code it works fine, so *eh*
Re: Felicia (Chronicle) updated 2012/09/09
#11  September 10, 2012, 10:10:15 pm
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Why would you use RC8 when they released the final version more than a year ago ?
Re: Felicia (Chronicle) updated 2012/09/09
#12  September 11, 2012, 02:53:46 am
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Because it's the only Mac port which has MP3 support.
Re: Felicia (Chronicle) updated 2012/09/09
#13  September 11, 2012, 02:59:49 am
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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Felicia (Chronicle) updated 2012/09/09
#14  September 11, 2012, 05:21:27 pm
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I don't know if this is the right place to post it, but didn't JZ's Felicia used to have two different play modes?  Does it still have them?  I haven't tested it yet, but looking at the downloads page and seeing two Felicia's listed has got me wondering.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: Felicia (Chronicle) updated 2012/09/09
#15  September 11, 2012, 06:03:15 pm
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I don't know if this is the right place to post it, but didn't JZ's Felicia used to have two different play modes?  Does it still have them?  I haven't tested it yet, but looking at the downloads page and seeing two Felicia's listed has got me wondering.

one cvs style, one is cronicles. it should say which is which.
lost and forget
Re: Felicia (Chronicle) updated 2012/09/09
#16  September 11, 2012, 07:21:16 pm
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what

it DOES say. read more.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Felicia (Chronicle) updated 2012/09/09
#17  September 11, 2012, 07:35:06 pm
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excelent news. now i'll just sit back and wait for zero to be updated as well! :D

GOH

Re: Felicia (Chronicle) updated 2012/09/09
#18  September 11, 2012, 10:21:28 pm
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Update date for Zero:
Re: Felicia (Chronicle) updated 2012/09/09
#19  September 11, 2012, 10:46:01 pm
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Ugh, I really liked the two-in-one character.  Anyone know the reason for the split?

Even so, nice update.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: Felicia (Chronicle) updated 2012/09/09
#20  September 12, 2012, 11:16:26 am
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I hope there is high resolution Felicia which is for mugen 1.0 D:
Re: Felicia (Chronicle) updated 2012/09/09
#21  September 12, 2012, 11:37:54 am
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I hope you will create the sprites yourself! D:
Re: Felicia (Chronicle) updated 2012/09/09
#22  September 12, 2012, 04:39:00 pm
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Ugh, I really liked the two-in-one character.  Anyone know the reason for the split?
Wha? There's still a mode selection for DS Felicia. And there was never a version that could switch between DS and CvS.
Re: Felicia (Chronicle) updated 2012/09/09
#23  September 12, 2012, 05:00:51 pm
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>.>  I saw two characters and assumed they used to be the separate modes... So yeah, just ignore my ignorance.

Carry-on, nothing to see here!
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: Felicia (Chronicle) updated 2012/09/09
#24  September 19, 2012, 08:47:34 pm
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Felicia seems to have a real hard time attacking downed opponents with her up+attack.  The opponent seems to get up before she can hit them.
Re: Felicia (Chronicle) updated 2012/09/09
#25  September 20, 2012, 08:14:46 am
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That's the opponent's liedown time at work. If it's not long enough for Felicia to pounce, she can't get them.
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Felicia (Chronicle) updated 2012/09/09
#26  September 20, 2012, 08:25:14 am
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Indeed, the default time is 15 ticks for most characters, while it should be set to 60 or something like that.

* (det∇ϕ(x))²-µ(λ+µ/θ)/∂Ω  checks Vegeta's constants ... liedown.time = 15 ... :ninja: ... :gonk:
Re: Felicia (Chronicle) updated 2012/09/09
#27  September 20, 2012, 02:53:53 pm
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Most fighting games have a pretty quick liedown time; 15 is fine.

And generally it's pretty tough to connect with pounce attacks in VS proper for all characters, simply because the lie down time there is fast as well.