YesNoOk
avatar

mugen with ffvii fighting system ? (Read 2451 times)

Started by oscar123, April 27, 2020, 01:23:48 AM
mugen with ffvii fighting system ?
#1  April 27, 2020, 01:23:48 AM
  • ***
    • Spain
    • oscarstg1@gmail.com
It is a rare but novel idea, but I think it can be done, and it should not be difficult.
It would be to create in the mugen a system of battles like the final fantasy vii.
I mean three-on-3 fights on the same(3 vs 3,o 3vs 1 big machine o big enemy) stage. It would simply be to make the characters not walk (they would stay the same place, as in the final fantasy vii), and create a system that each character cast magic after the other ( take turns) .So simplemnet would be to make each other throw potions of health, or energy, or blows to the enemy) .It would be very cool because I always wanted to see a final fantasy type game fighting characters from different anime, I do not know how to program and That is why I give the idea to people who want and know. If it turned out well it would surely be a great game, since seeing for example sefirof against goku (each with his magic and potions), attacking the other would be very cool in ffvii format.


Last Edit: April 27, 2020, 01:37:09 AM by oscar123
Re: mugen with ffvii fighting system ?
#2  April 27, 2020, 03:41:46 AM
  • avatar
  • **
    • USA
Nothing about this would be easy.  Everything would be custom.  Override ctrl=1.  Build an entire menu system.  Etc...
Re: mugen with ffvii fighting system ?
#3  April 27, 2020, 02:16:40 PM
  • ***
    • Spain
    • oscarstg1@gmail.com
Nothing about this would be easy.  Everything would be custom.  Override ctrl=1.  Build an entire menu system.  Etc...

no,no have menú,only charácter.only no walking and stay in the misme site
Re: mugen with ffvii fighting system ?
#4  April 27, 2020, 07:32:13 PM
  • avatar
  • ***
  • Original characters are my forte.
    • http://network.mugenguild.com/bane84/
It's as he said.  This is not a trivial thing.  It would require:
  • Special coding for user interface, inventory management, experience point leveling, mapping MUGEN's default states to the states of Final Fantasy 7's battle system, overriding the opponents' states/AI to have them adhere to the physics of the battle engine, etc.  If you wanted to make this a universal engine for every MUGEN character, it would only exponentiate the difficulty.
  • Graphics for the battle HUD, fonts, hit sparks, etc.
  • Final Fantasy 7 sound effects and music.

TL;DR, this is not an easy feat no matter how you slice it.
Re: mugen with ffvii fighting system ?
#5  April 27, 2020, 09:45:33 PM
  • ******
  • Hedgehog Whisperer
  • Red Bull addict
    • Spain
    • xgargoyle.mgbr.net
He's not asking on how to do it. He's actually giving the idea for someone else to do it
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!
Re: mugen with ffvii fighting system ?
#6  April 27, 2020, 09:57:54 PM
  • ******
Re: mugen with ffvii fighting system ?
#7  April 28, 2020, 02:41:36 PM
  • ***
    • Spain
    • oscarstg1@gmail.com
There was a Pokemon mugen game that was kind of turn based: https://mugenguild.com/forum/topics/project-catch-em-all-153640.msg2456686.html#msg2456686

it's not the exact thing, but something like that was already thought of, so it's not new.
thanks i look at it
This is apart. I have several videos of this type (create 3d effect). of various themes. What is not how to make them look like this on stage. Can help me? I have them passed to sprites, but I don't know how make so that when moving to the sides it passes from 1 sprie to the next.
https://www.4shared.com/rar/16miWyP6iq/VRChat_2020-04-28_12-49-30.html
.
Last Edit: April 28, 2020, 02:52:55 PM by oscar123