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Character does not ChangeState if Helper hits after if it misses (Read 8026 times)

Started by Walruso, December 05, 2022, 01:16:49 am
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Character does not ChangeState if Helper hits after if it misses
New #1  December 05, 2022, 01:16:49 am
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Before when I'm about to finish my character, I have only one problem that I have would if the helper misses and if it hits it does not changestate.

Can anybody help me out on how to solve the coding when I'm about to finish my character and release it.


The coding here:
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Last Edit: December 15, 2022, 09:25:57 pm by Walruso
Re: Character does not ChangeState if Helper hits after if it misses
#2  December 14, 2022, 12:32:44 am
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Ugly solution.

[State 3022, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

This becomes
[State 3022, ChangeState]
type = ChangeState
Trigger1 = numhelper(3023) = 0
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Should work. Won't necessarily be what you want


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