YesNoOk
avatar

Geese Howard/Nightmare Geese released (Read 70091 times)

Started by K.O.D, November 08, 2009, 09:25:36 pm
Share this topic:

DTK

Re: Geese Howard/Nightmare Geese released
#21  November 09, 2009, 02:00:51 am
  • **
There's too much variation in the voices. You can clearly hear the difference.
Re: Geese Howard/Nightmare Geese released
#22  November 09, 2009, 02:01:26 am
  • avatar
  • ****
  • Runnin' Down A Dream
    • USA
...That's what I said.

DTK

Re: Geese Howard/Nightmare Geese released
#23  November 09, 2009, 02:02:21 am
  • **
and I'm agreeing with you.
Re: Geese Howard/Nightmare Geese released
#24  November 09, 2009, 02:02:52 am
  • avatar
  • ****
  • Runnin' Down A Dream
    • USA
okay

Oh also, the ground hit of Thunder Break seems to do too little damage.
Last Edit: November 09, 2009, 02:25:58 am by Crazy Koopa
Re: Geese Howard/Nightmare Geese released
#25  November 09, 2009, 02:45:36 am
  • avatar
  • ***
  • This will do....for now
    • USA
    • Skype - mellilla2003
    • www.youtube.com/user/smoke072
Switch: SW-8428-1825-4399
Re: Geese Howard/Nightmare Geese released
#26  November 09, 2009, 02:50:48 am
  • avatar
  • ****
  • Runnin' Down A Dream
    • USA
Yes it does. I'm guessing around at least 1/6th.

I emulate KOF2002UM on my PC (60fps), for those wondering.
Re: Geese Howard/Nightmare Geese released
#27  November 09, 2009, 03:23:31 am
  • ****
  • "OHHH YES!"
    • Canada
I believe they're trying to balance it out a bit, Crazy Koopa

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#28  November 09, 2009, 03:26:04 am
  • avatar
  • ****
  • Runnin' Down A Dream
    • USA
It's a HSDM, it's supposed to do that much damage.
Re: Geese Howard/Nightmare Geese released
#29  November 09, 2009, 03:27:50 am
  • ****
  • "OHHH YES!"
    • Canada
It's a LDM, unlike HSDMs, these can be activated even if your health isn't at critical state, and it only costs 2 power bars, it's a mix of XI and UM, it uses the HSDM background and is based off of his HSDM from 2k2UM, but it works like KOFXI's LDM system.

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#30  November 09, 2009, 03:29:58 am
  • avatar
  • ****
  • Runnin' Down A Dream
    • USA
Most LDMs in KOFXI do simmilar amounts of damage, the entire attack is only 2 hits in 02um.

I guess the damage can kinda be justified because the second hit does a lot of damage, and because of the powercharging system, but I still think it would make more sense to balance the damage between the two.
Re: Geese Howard/Nightmare Geese released
#31  November 09, 2009, 03:31:37 am
  • ****
  • "OHHH YES!"
    • Canada
On a side note, the CVS voice REALLY doesn't fit in well at all, it just doesn't sound proper with a KOF Geese, but meh, I can live with it.

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#32  November 09, 2009, 03:42:21 am
  • avatar
  • ***
  • This will do....for now
    • USA
    • Skype - mellilla2003
    • www.youtube.com/user/smoke072
On a side note, the CVS voice REALLY doesn't fit in well at all, it just doesn't sound proper with a KOF Geese, but meh, I can live with it.

I'm surprised you can, cause I can't.  :P That CVS voice almost annoy me as much as King overused manly voice.
Switch: SW-8428-1825-4399
Re: Geese Howard/Nightmare Geese released
#33  November 09, 2009, 03:42:47 am
  • ******
  • DCB | Vato
    • Bolivia
    • www.justnopoint.com/dshiznetz
yo kod, found something weird.

when i do shippuken after almost comming in contact to the ground, the shippuken projectile has no clsn.

found this after having a battle with the ai and realized that the move didnt hurt him at all
Re: Geese Howard/Nightmare Geese released
#34  November 09, 2009, 03:54:09 am
  • ****
  • "OHHH YES!"
    • Canada
I'm surprised you can, cause I can't.  :P That CVS voice almost annoy me as much as King overused manly voice.
It annoys me too, but when the character is worth it, I ignore bad voices and focus on the gameplay value

But are there truly grown men in this world?!
Re: Geese Howard/Nightmare Geese released
#35  November 09, 2009, 03:57:34 am
  • avatar
  • ****
  • Runnin' Down A Dream
    • USA
Little more feedback

- Throws feel stiff
- Neowave deadly rave seems unneeded
Re: Geese Howard/Nightmare Geese released
#36  November 09, 2009, 03:59:01 am
  • avatar
  • ***
  • This will do....for now
    • USA
    • Skype - mellilla2003
    • www.youtube.com/user/smoke072
Switch: SW-8428-1825-4399
Re: Geese Howard/Nightmare Geese released
#37  November 09, 2009, 04:17:06 am
  • ***
  • Sucks to your Numerology!
It could be solved if he takes the unnecessary effort to make more than one .snd file for customization purposes, but... eh, probably.

The Double Reppuken does less damage than the single one for Nightmare Geese.  I know that they pretty much do the same unless at point-blank in the original games, but LESS?

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#38  November 09, 2009, 04:17:56 am
  • avatar
  • *****
  • Sr. Black Person
  • Mess with the chuchu you get the pewpew
    • USA
    • Kamekaze.world
Some stuff I found:

-Nightmare Jaeiken throw, the binding on some chars is completely off due to however you coded it(try it against Fongo's Yamazaki)
-Reppuu Gorenha ending doesnt kill the enemy when they easilly could be killed by any part of it. kill = 0 error I'm assuming

more to come.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Geese Howard/Nightmare Geese released
#39  November 09, 2009, 04:19:26 am
  • ***
  • Sucks to your Numerology!
I have way too much fun using his nightmare HSDM, though.

Now you can never unsee it.
Re: Geese Howard/Nightmare Geese released
#40  November 09, 2009, 04:24:38 am
  • avatar
  • ***
  • This will do....for now
    • USA
    • Skype - mellilla2003
    • www.youtube.com/user/smoke072
Switch: SW-8428-1825-4399