Ok, I updated Ryu again, this time I added PotS Style Lettering to his Super Finish BG..along with making some minor fixes..ENJOY!!!10/9/10 EDIT:I fixed the Denjin Super so that the Finish Words will pop up, also added a slight BGpalFX to the Supers
Didn´t had time to test further... but...Last hits of the "Reppuu Jinrai Shou" misses Ryu, when in the corner.
Staubhold said, October 10, 2010, 12:52:06 pmDidn´t had time to test further... but...Last hits of the "Reppuu Jinrai Shou" misses Ryu, when in the corner.Ok, I tested it out and I got P2 to get hit in the corner with the last attack, also I added a new Finish hit BG for Ryu, Thanks again bro!!!EDIT: Re-Uploaded Added Fade to Finish hit BG... ENJOY!!
kibanaruto22 said, October 10, 2010, 05:03:15 pmOk, I tested it out and I got P2 to get hit in the corner with the last attackTry it against your own Ryu... Shoryuken of the "Reppuu Jinrai Shou" will miss.
Staubhold said, October 10, 2010, 09:07:14 pmTry it against your own Ryu... Shoryuken of the "Reppuu Jinrai Shou" will miss.Oh I see, Ok fixed! Something to do with his CLSNs so I just Made the last attack CLSNs a tad larger and it should be fine now...still lookin for something else to work on.. Thanks bro!!EDIT: Ok Fixed my Crappy Fixes, made the Denjin hit at even numbers, changed the Fade FX on the Finish BGEDIT: FIXED NoBarDisplay on Shinkuu-Hadouken and Denjin Hadouken SupersEDIT: FIXED Projectile Dust EDIT: FIXED Hadouken Projectiles pos, added new Air Dash lines, New X Scale for Ryu
Projectile Dust on LP Hadouken & LP Shakunetsu Hadouken is faster then the fireball... I do liked the old dash fx & sound better... but it´s ok.
Staubhold said, October 13, 2010, 06:56:59 pmProjectile Dust on LP Hadouken & LP Shakunetsu Hadouken is faster then the fireball... I do liked the old dash fx & sound better... but it´s ok. Ahh, I didnt see that before, THNX bro..Fixed and updated link...As for the Air Dash, I was just tired of the old lines and SND, decided to use the TvC Dash sound and MvC2 Dash lines to change things up a little
Finish words on Denjin doesn´t pop up everytime... Seems when p2 get ko´ed from one of the last hits of the Denjin, the words don´t appear...
Staubhold said, October 13, 2010, 09:28:22 pmFinish words on Denjin doesn´t pop up everytime... Seems when p2 get ko´ed from one of the last hits of the Denjin, the words don´t appear...Big Thanks to BC for helping me with this problem...I think I got it all fixed up now...I tried countless different triggers for the DestroySelf, but just ended up taking the -1 out of the Denjin END Anim & replaced it with a loop of a blank anim...seemed to do the trick..
8) Yeah... it works now...Have to test further.BTW... jump. MP should hit twice. Dunno if that is in SF3 too...
Staubhold said, October 14, 2010, 11:58:17 pmBTW... jump. MP should hit twice. Dunno if that is in SF3 too...I checked Umihei's SF3 Ryu, and his does it, so I went ahead and added it to this edit as well.... Updated Link!!! THNX again for the Feedback bro!!
KBN22 said, October 15, 2010, 01:54:42 amI checked Umihei's SF3 Ryu, and his does it, so I went ahead and added it to this edit as well.... Updated Link!!! THNX again for the Feedback bro!! Umihei's stuff is....HORRIBAD.Use GM's for reference.
Darkflare said, October 15, 2010, 04:06:12 amUmihei's stuff is....HORRIBAD.Use GM's for reference.I checked GM's too, I just wanted to see if SF3 Ryu did a double hit for the Medium Air Punch (moving) Before I added in another hitdef...
I just got to test your latest a bit today and you have improved a lot!Between many improvements, you also solved the dash problem! Nice.A few things:- Wall impact Fx seems to be gone when you throw an opponent backwards.- All Shoryukens look the same and send opponent soaring Sky-High...why not a classic approach: - Jab Shoryuken > Small Ground Dust/Low Range/No lightning Fx - Strong Shoryuken > Small Ground Dust/Medium Range/Lightning Fx - Fierce Shoryuken > Leave it as it is....and the same could be done for the Tatsumaki instead of having the lightning Fx on all 3 kicks.I've come to realize he feels more like MVC Akuma or "Complete Change" Ryu in Akuma mode, than actual MvC Ryu himself....Also, if it where up to me I would take those Akuma teleports away, they kinda make you trial and error when trying to pull the Supers sometimes...I know its your edit and you will do as you want, but I'm just throwing some thoughts your way.I was thinking about incorporating a color separation patch to him, kinda like Umihei's...Gi Top, Gi Pants, Belt, Gloves, Hair...everything separated. Let me know if you are interested.Anyways, this is still the most kickass DG Ryu edit in my book.
From the readme...readme said:- Based on japanese anim heros, on the original history of Ryu and on the stories of the Street Fighter anims and games. The "good guys" never starts at 100% of power in a dificult fight, they goint to be more strong in the fight... Thinking on that I made a system of power level up during a fight.ecxemple:PowerBar level 0 (0 Power Bar full): .normal attack .priority attacks: normal.normal damage (specials).normal damage (supers)PowerBar level 1: .electricity power light.priority attacks: + 1.damage + 10 (specials).damage + 1 (supers)PowerBar level 2:.electricity power medium.priority attacks: + 1.damage + 20 (specials).damage + 2 (supers) PowerBar level 3:.electricity power high.priority attacks: + 2.damage + 30 (specials).damage + 3 (supers) So, the electricity has something to do with the powerlevel you got. I do like that idea.But you´re right MaxBeta, some more differences between the SRKs would be nice...Staubhold said, August 21, 2010, 10:24:06 pm - IMO the "Ashura Senkuu" teleport should be a "Evil Ryu only" move... does not fit the normal one and he already has a great "dash".
MaxBeta said, October 15, 2010, 08:04:22 pm- Wall impact Fx seems to be gone when you throw an opponent backwards.- All Shoryukens look the same and send opponent soaring Sky-High... I was thinking about incorporating a color separation patch to him, kinda like Umihei's...Gi Top, Gi Pants, Belt, Gloves, Hair...everything separated. Let me know if you are interested.Awesome, some great ideas here! I went ahead and made the shouryuukens different.As for the Wall Impact FX, I put them back on the Backwards throws, I'm still having some trouble getting them to work with the special Kick states though...Eventually I'll make it so only certain pals have the Ashura Teleport.Also made it so the Dust FX dont trigger until the electricity kicks in.If you're willing to do a color separation patch for DG's Ryu, then by all means...that would be so kickass!!THNX for all the Feedback, you guys are helping make this a better edit everytime you comment.. EDIT: YES!!! Finally Fixed it so that the Hit Wall Sparks work on the Special Kick state (111350)UPDATED LINK!!EDIT: Fixed Denjin Enegy pos, and Shouryuuken yaccel
Staubhold said, October 17, 2010, 03:06:45 amYo kibanaruto22...You should check this one.Helper problem with Denjin Hadouken?Ahh, interesting..FIXED!!