Thanks for answering, but many of us don't know how to program. When you say that any chars can break with specials, what files and where do we have to touch to make it run? and where is it?: value = ,NA,AT" for "value = ,NA,AT,NP,SP,HP"
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First, open Hikyakuoro.chr with any text editing software.
Then use a replace function and change all "value = ,NA,AT" for "value = ,NA,AT,NP,SP,HP".
Then, read the top part of the CHR document:
;Hey there!
;To add the interactives simply copy the line below,
;without the semicolon in the [info] section of your stage.
;attachedchar = ..\attachedchar\hikyakuroko.chr
;Also look for the items of StageVar(info.name), as those
;actually *show* the objects.
;Look for the "UNCOMMENT" and "CHANGE TO"
;commented lines to configure different aspects
;Also the "ADD MORE NAMES HERE" will allow you to
;put any characters into the list of those with a blade.
;(solved in a kinda wonky way but the best one possible one)
;Also: look for: "KUROKO START POSITION" or "HIKYAKU START POSITION"
;to change them, specially the Y axis.
;Have fun!
;Lasombra Demon
;Special thanks to Reginukem for the sprite rips!
So, for instance. Uncommenting line 2340 will turn off Hikyaku. 7076 will turn off Kuroko. 8010 will stop re-appearing objects between rounds. 8026 will turn stopping all other sounds when a stage object is hit.
This is line 8033:
trigger1 = 0;CHANGE TO 1 TO HAVE ONLY SPECIALS/HYPERS TO DESTROY OBJECTS
This means if you put a "trigger1 = 1" line, you can have only specials destroy objects.
And this is line 8042:
trigger1 = 1;CHANGE TO 0 TO HAVE ANY CHARACTER ABLE TO DESTROY OBJECTS
This means if you put a "trigger1 = 0", all characters will be able to hit objects.
Line 8268 onwards read:
Trigger214=playerid(getplayerid(time-9)),name = "Pielle"
;ADD MORE NAMES HERE
;Trigger21X=playerid(getplayerid(time-9)),name = "YOUR CHARACTER NAME"
;etc
That means if you want to use the "list" method to destroy objects, you can add your characters to that list using that format. Remember that displayname and name are different things in characters.
Also: special thanks, again, to Reginukem and his mad sprite ripping skills.
With this alliance everybody wins. Now we can take some time to finish some old stuff.
Thanks again.
Man I feel so happy with the stuff we've pulled together. Your rips were neat and the text document made everything easier! If you ever want to do other stuff let me know! (and if you rip the desperation version of the Samsho 3 stages, I even figured out a way to code them in easily, we can have all stages done in a couple days).