Thank you guys for all of the palettes, I legit love them!I wanted to pass by to drop some public updates on the projects.AkiraAkira is nearly done. After very minimal things are corrected she'll be ready for release. Expect her soon RyuToday I finished implementing MT7's Color Separation into Ryu. After making a Template and porting palettes I'll be able to drop an update on him. Minor bugfixing aside, he's getting small changes on his Denjin Hadoken:https://streamable.com/ngfs0kYou can charge it to inflict more hits, and the guard break is still there for all the charges!Future ProjectsAfter Akira is released with Ryu and Iori updates, my idea is to focus on the first secondary mode for Ryu. It will likely be Evil Ryu. The idea is still to alternate between a Ryu mode and a new character. I also want to continue tackling updates, as I feel Iori's update is one of the my biggest successes and one of the projects that I had more fun with.Nothing is set on stone but likely the dev cycle will look like this:Akira -> Evil Ryu -> Ash -> Shadow Ryu (Kage) -> Dudley -> EX Ryu (SF6) -> Blanka (recode) -> Shin Ryu (Boss Mode)Cya guys, take care.
I'm surprised to not see Leona in the list, you had the profile picture for a while, I thought she was your favourite.
Full disclosure Leona is one of the characters I'd like to do the most; with Iori and Genjuro she is on my top 3 favorite SNK characters of all time and I'd be down to code her even with her NeoGeo KoF sprites.However, her animation issues run deep.This is her neutral jumpThis is her forwards jumpThis is her back jumpThe her basic movement animations alone have all sorts of issues that range from "its a bit choppy" to "why would they go with that for a neutral jump?!".I also don't like her 13 costume :p
I assume these problems are also present in these sprites, right?https://mugenguild.com/forum/topics/alternate-sff-leona-cvs-made-reixseiryu-188098.0.html
I suppose all one can do is wait for another spriter. Though I'll say this: I think that just like Reixseiryu's version, any new sheet will probably try to mimic her original animations, I'm not even a Leona player, but since you like her, you should consider ways to work around the issues with those animations, otherwise, you might never make her unless you commission specific sprites.
If I'm not mistaken, she had some tweaks thru the years, from '96 thru '03, to where some animations in one game were different in another. Though, maybe it's too much work to go through each year to see what's changed.KarmaCharmeleon said, February 12, 2024, 08:43:07 pmThis is her neutral jumpThis is her back jumpMaybe switch it to where the flip is the back jump, and arms in the air is the neutral?Regardless, whatever you decide, I'm sure it will be good with whatever direction you take.
KarmaCharmeleon said, February 12, 2024, 08:43:07 pmThis is her neutral jumpThis is her forwards jumpThis is her back jumpI would consider doing the jump ignoring these animations. I've added extra sketched frames to see what the first jump would look like and it's still confusing on screen, they're very bad animations to work with it.Spoiler, click to toggle visibilty I'd use Maki's jump edited with extra frames and some modification, maybe with the arms stretched out like in Leona's original jump, the movement would distance itself enough from Maki and fit Leona's fighting style enough to not be Very obvious. she has proportions very similar to Leona, so it wouldn't be so complicated to adapt and it would be clearer on screen.it would only need to be done by someone who knew how to do animations in the KOF style or a simple conversion in the style of CvS of the entire spritesheet Painting over shading with flatter colors (in the future these sprites could be improved) which I think is what best fits with all the characters you have been doing, although I understand that it is a lot of work.
senorfro said, February 13, 2024, 05:16:06 amIf I'm not mistaken, she had some tweaks thru the years, from '96 thru '03, to where some animations in one game were different in another. Though, maybe it's too much work to go through each year to see what's changed.I actually went thru all of her sets and while they did update some of the animations over the years, a lot of her basic ones like jumping were kept intact.senorfro said, February 13, 2024, 05:16:06 amMaybe switch it to where the flip is the back jump, and arms in the air is the neutral?Indeed her neutral jump looks a bit more like a back jump.DrPotem said, February 13, 2024, 09:45:14 amI would consider doing the jump ignoring these animations. I've added extra sketched frames to see what the first jump would look like and it's still confusing on screen, they're very bad animations to work with it.Spoiler, click to toggle visibilty I'd use Maki's jump edited with extra frames and some modification, maybe with the arms stretched out like in Leona's original jump, the movement would distance itself enough from Maki and fit Leona's fighting style enough to not be Very obvious. she has proportions very similar to Leona, so it wouldn't be so complicated to adapt and it would be clearer on screen.it would only need to be done by someone who knew how to do animations in the KOF style or a simple conversion in the style of CvS of the entire spritesheet Painting over shading with flatter colors (in the future these sprites could be improved) which I think is what best fits with all the characters you have been doing, although I understand that it is a lot of work. Great frames! Almost makes her weird neutral jump work. And yeah, Maki seems like a good reference because of her body type and ponytail. Likely with a change on her arms position her animations would get a good result that fits Leo. I think Leona's official jumps the forwards jump is somewhat savable with an extra frame aswell.But all in all this would be something for someone interested on fixing stuff as trivial as basic movement, and I don't think any KoF spriter is interested in such a thing considering the time would likely be better spent on other stuff.In other news, Ryu's Template is out:Spoiler: Template (click to see content)TemplateSpoiler: Adapted Palettes (click to see content)DefaultCvS2 MPCvS2 HPCvS2 3PCvS2 LKCvS2 MKCvS2 HKCvS2 3KKenMT7's Aerith GainsboroughMT7's Akira Yuki (VF1)MT7's Akira Yuki (VF4)MT7's AzraelMT7's Ryo SakazakiMT7's SF6
XANDERAC said, February 15, 2024, 06:10:29 amExperimental (custom)Red, Black GoldSF4 styled coloursBased off her SFV appearanceWah, I think they're great! Thank you so much. However, I can't use em. When I download the images they're saved as webp and don't have indexed colors.
strange, might be an issue from using a discord image link since I did save them as png's, reuploaded them on mediafire HERE congrats on the release btw!added these as well PPGCustom
A little late, but I've got some palettes for Ryu:Spoiler, click to toggle visibiltyBig PortraitCvS 1 LKSFZ2A HKSSF2T Old P2SF3SI HPSF4 Color 2SF5 Color 14SF6 Color 7
KarmaCharmeleon said, February 16, 2024, 03:49:15 pmThank you so much for posting em. They look sick!not a problem I haven't made any in ages and I've been dying to make some for your characters for a while so I'm happy to contribute these and hopefully more soon enough! and here's some for Iori tooSF4-ishDandyMarIoriCustomCustomput the link here
Made some palettes for Ryu:Chang:Alex:Hiryu:Rare Akuma:Sheng Long:Evil Ken:Broly:Grant:Will let you know if I end up making more.
DUDLEYOne step closer to the dream roster.As for Leona, won't Cammy also be a good reference for her ? Chun also has a spinny jump animation if I remember correctly.I feel a good bit of the female Capcom roster in CVS can be a good point for ref.