I've been sitting on this long enough so I should release it.Ikemen GO nightly (and soon 1.0) includes a bunch of new stage camera parameters that most people never get to see. This module automatically reconfigures every stage in your collection to enable those features.While that's a much needed feature, it would've been too simple to code. So I threw in some extras. The module will also attempt to standardize the camera between all of your stages for consistency. In addition to some experimental features that you can play with that may or may not break the stages.This module does not actually write to your stages. It only modifes their properties ingame.Preview:https://streamable.com/jdw63vDOWNLOADAs mentioned, as of this date it only works in the Nightly builds.
I was just posting on youtube and twitter about ikemen. This module would be enough to *really* get me back into the saddle, cause I'm just waiting for more content to be available to work with.
I tried this out, and it seems the tension settings seem to only affect when a fighter is walking forward, and not when a fighter is going backwards. Any chance you could change that? Pretty good module otherwise!
Try disabling autocenter I suppose. The zss file has a bunch of options at the top. If not that it could be a particular way in which the stage was coded?Edit: Updated with some improvements.
byron123456789 said, November 25, 2024, 07:46:18 pmI put the module but when starting ikemen it does not start. It throws an errorIt's possible you don't have the latest version of the nightly build.
Is there something to put in the stage.def to omit the stage from any zoom effects for instance the call of duty zombies is bonus game is unplayable with this I want to use stage0-720.def and my character goes sliding in to suicide.
Updated.Fauxcry said, February 21, 2025, 04:17:17 pmIs there something to put in the stage.def to omit the stage from any zoom effects for instance the call of duty zombies is bonus game is unplayable with this I want to use stage0-720.def and my character goes sliding in to suicide.There's a constant that you can add to the stage that disables the module. It's explained in the readme.