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Auto Stage Camera Module (Read 8883 times)

Started by PotS, November 19, 2024, 11:58:56 am
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Auto Stage Camera Module
#1  November 19, 2024, 11:58:56 am
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I've been sitting on this long enough so I should release it.

Ikemen GO nightly (and soon 1.0) includes a bunch of new stage camera parameters that most people never get to see. This module automatically reconfigures every stage in your collection to enable those features.

While that's a much needed feature, it would've been too simple to code. So I threw in some extras. The module will also attempt to standardize the camera between all of your stages for consistency. In addition to some experimental features that you can play with that may or may not break the stages.

This module does not actually write to your stages. It only modifes their properties ingame.

Preview:
https://streamable.com/jdw63v

DOWNLOAD

As mentioned, as of this date it only works in the Nightly builds.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Auto Stage Camera Module
#2  November 19, 2024, 07:13:30 pm
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I was just posting on youtube and twitter about ikemen. This module would be enough to *really* get me back into the saddle, cause I'm just waiting for more content to be available to work with.
Re: Auto Stage Camera Module
#3  November 20, 2024, 04:06:48 am
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I tried this out, and it seems the tension settings seem to only affect when a fighter is walking forward, and not when a fighter is going backwards. Any chance you could change that? Pretty good module otherwise!
Re: Auto Stage Camera Module
#4  November 20, 2024, 02:10:48 pm
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Try disabling autocenter I suppose. The zss file has a bunch of options at the top. If not that it could be a particular way in which the stage was coded?

Edit: Updated with some improvements.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: November 24, 2024, 11:52:13 am by PotS
Re: Auto Stage Camera Module
#5  November 25, 2024, 07:46:18 pm
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I put the module but when starting ikemen it does not start. It throws an error
Re: Auto Stage Camera Module
#6  November 25, 2024, 07:53:29 pm
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Hello
Re: Auto Stage Camera Module
#7  February 21, 2025, 04:17:17 pm
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Is there something to put in the stage.def to omit the stage from any zoom effects for instance the call of duty zombies is bonus game is unplayable with this I want to use stage0-720.def and my character goes sliding in to suicide.
Re: Auto Stage Camera Module
#8  February 22, 2025, 05:05:28 pm
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Updated.

Is there something to put in the stage.def to omit the stage from any zoom effects for instance the call of duty zombies is bonus game is unplayable with this I want to use stage0-720.def and my character goes sliding in to suicide.
There's a constant that you can add to the stage that disables the module. It's explained in the readme.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.