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Claymizer's first Sonic Edit Released (Read 973 times)

Started by DeluxeGamer705, May 03, 2024, 10:37:22 am
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Claymizer's first Sonic Edit Released
#1  May 03, 2024, 10:37:22 am
  • **
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page



Remember Claymizer's first Sonic? The one made around 2007? Yes, it's that Sonic. It is overall a classic and is one of the first Mugen characters I've seen.
Looking back at it today, however, some say that this Sonic is not overall very good, despite having great sprites.
The biggest problem in him is that he had many severe balance problems and infinites, including non-fluid animations and being somewhat slow.
Due to how much of a classic this version is, I decided to edit him to fix those issues and make him faster, balanced and make him have more fluid animations, so he should be more enjoyable now, hopefully.

You can get him here:
https://sites.google.com/view/dxgsmugensite/characters/edits-and-others

Like always, any feedback is welcome.


Also known as "BartekZioomPro" (crappy name, I know).
Playin' Mugen since 2017, creating content since 2022.
Re: Claymizer's first Sonic Edit Released
#2  May 10, 2024, 07:07:36 pm
  • **
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
A week has passed, now it's time to update the Blue Blur to v1.1. :)

Changelog:
- Fixed head.pos and mid.pos positions.
- Added new attacking sounds, as well as the one for guarding.
- Sonic Wind's projectile is now properly placed on the ground.
- Reduced pausetime for many attacks.
- Spin Dash, Slide, Uppercut and Sonic Rush now have their hitsparks.
- Slightly altered the 10th palette.
- Added jumping and hoping sounds.
- Added SSBB and SSBU soundpacks.
- Uppercut's knockback and endlag have been reduced.


Also known as "BartekZioomPro" (crappy name, I know).
Playin' Mugen since 2017, creating content since 2022.