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IKEMEN Plus Ultra (Read 133338 times)

Started by CD2, February 18, 2022, 11:42:35 pm
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Re: IKEMEN Plus Ultra
#21  October 07, 2022, 04:21:25 pm
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I think the best way to look at it is this:

IKEMEN S-SIZE is for people who want to mess with the engine beyond modification of Lua files. literally altering behaviour as they see fit, retrocompatibility be damned. The engine code is very easy to edit and it's quick to test changes.

IKEMEN GO is for people who want their game to follow what MUGEN does but with extra features/fixes. Modifying the engine code is beyond most people due to the specific build environment and necessity to compile changes to an executable each time.

GO is obviously the one most people will use as it has the most features out the box and plenty of add-on modules.

Oh, I want a diagram. I fucking love diagrams.
Re: IKEMEN Plus Ultra
#22  October 22, 2022, 06:44:13 am
  • ***
  • I can take'em out with my fists
Hey I saw tournament mode I'm Hyped Now!!!

CD2

Re: IKEMEN Plus Ultra
#23  February 10, 2023, 03:12:04 pm
  • *
  • The Cable Dorado 2
    • Venezuela
This is a custom version of the original Ikemen Plus open source fighting game engine, that contains new features and improvements.

Changelog and New Features:

Main menu and Engine reworked:

Sprites directories generated for character select and continue screen regroup
Winmugen Lifebars Added
Start button as Enter key added
Pause button as Backspace key added
Fades added to every game modes and screens
Simul and Turns empty icons added
Restart game mode cursor in character select added
Wins and Match counter added to every versus mode
Win Quotes added when you lose or win in versus mode
Stages preview added
Team Mode select added to Bonus Games

New Game Modes Added:
- Training Multiplayer [1P vs 2P]
- Boss Rush Co-op
- Single Boss Fight
- Bonus Rush [Includes Co-op]
- Vs 100 Kumite Co-op
- Sudden Death [Includes Co-op]
- Time Attack [Includes Co-op]

Options menu reworked:

Max Draw Games added
Versus win counter added
All 4:3 resolutions added
Screen change between window or fullscreen added
Master, SFX and BGM control volume added
Control mapping reworked (Gamepads support disabled temporally)

Online menu reworked:

Host and Join Menus added
Online settings added in order to avoid desync
New Online Game Modes added:
- Training
- VS 100 Kumite Co-op
- Boss Rush Co-op
- Bonus Rush Co-op
- Sudden Death Co-op
- Time attack Co-op
Online replays menu reworked and better replay save system

Extras Menu reworked:

New features added:
- Storyboards player
- Sound Test
- Play credits
4GB Patch Available

Lastest Releases: https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases

[NEW UPDATE 1.1]

[youtube]https://www.youtube.com/watch?v=pPL9SF8ZjZQ[/youtube]

Changelog and New Features:

Bat Files open custom method added
Stage Viewer added Thanks to Yoshin222
Better engine assets organization
Minor menu improvements
New screen resolutions added
Test Controls Added in input options
Quick Match (Random VS) Mode Added
New Menu Songs Added
Title Screen Added
Replays menu improved
Sound test menu improved
Storyboards Menu improved
Here comes a new challenger screen added
Unlocks example added
Hints added in character select
Randoms hints added in versus screen
Random Song examples added
Free order select time in order Select screen
Win text fixed for simul mode
Order Select and Versus Screen Select Separation
Debug keys (in match) improved
Save Player Username added
Port change save config fixed
Some screenpack Settings added
Engine Perfomance Settings added
Enable or Disable debug functions added
Win, Cheese, LieDown and Dizzy sprites animations added to use in char select/order/versus/win screens
Sprites animations of all members of your team, now appears in continue/game over screen
Online settings improved
Some engine errors translate to English (There are many missing in statebuilder.ssz)
Mission Mode concept added
Demo Screen Added while you wait on Title Screen (WIP)
Service screen added
Training Mode Improved (WIP)
Change Game Resolution on live (WIP)
Audio Panning option added (WIP)
Screenshot feature added (WIP)


[NEW UPDATE 1.2]



Changelog and New Features:

Better engine assets organization (Yes again)
Minor menu improvements
Animations sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options
Training and Input Test Improvements
Missing services now work
CPU Co-op Team Mode setting added (P1&P2 Vs Single/Simul/Turns CPU)
Restart Engine manually option added
Coin system redefined (Each time that you see the Winner screen you will earn 1 coin)
Start Button Improved
Player and Stage Select Announcer Voice Examples added
Alternative Stage Page Up Example Added (only in code)
Stage Preview method recoded
Missions separate in a module
Missions Preview method recoded
Gallery concept added
Events concept module added
Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type)
Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus).
Single Boss and Single Bonus table bug after playing rush mode, fixed
Quick Random Versus Songs Load method recoded
Survival, Time Attack and Sudden Death Improvements
When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order and in Co-Op Mode Player 2 can edit the order of cpu side while player 1 can edit his own team.
Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type.
Improved f_default function, grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode.
New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character)
Better order and presentation of Lua scripts for end user
Back to main menu question in character select added (WIP)
Statistics Menu concept added (WIP)
Joystick support added (Currently you can setup only 1 Gamepad. Two Gamepads support will be added in the next update). [WIP]

This is a New Gallery Menu:


This is a Events Mode Concept:
Re: IKEMEN Plus Ultra
#24  February 13, 2023, 03:53:25 pm
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
    • https://jusmugen.forumotion.com/
This is a custom version of the original Ikemen Plus open source fighting game engine, that contains new features and improvements.

Changelog and New Features:

Main menu and Engine reworked:

Sprites directories generated for character select and continue screen regroup
Winmugen Lifebars Added
Start button as Enter key added
Pause button as Backspace key added
Fades added to every game modes and screens
Simul and Turns empty icons added
Restart game mode cursor in character select added
Wins and Match counter added to every versus mode
Win Quotes added when you lose or win in versus mode
Stages preview added
Team Mode select added to Bonus Games

New Game Modes Added:
- Training Multiplayer [1P vs 2P]
- Boss Rush Co-op
- Single Boss Fight
- Bonus Rush [Includes Co-op]
- Vs 100 Kumite Co-op
- Sudden Death [Includes Co-op]
- Time Attack [Includes Co-op]

Options menu reworked:

Max Draw Games added
Versus win counter added
All 4:3 resolutions added
Screen change between window or fullscreen added
Master, SFX and BGM control volume added
Control mapping reworked (Gamepads support disabled temporally)

Online menu reworked:

Host and Join Menus added
Online settings added in order to avoid desync
New Online Game Modes added:
- Training
- VS 100 Kumite Co-op
- Boss Rush Co-op
- Bonus Rush Co-op
- Sudden Death Co-op
- Time attack Co-op
Online replays menu reworked and better replay save system

Extras Menu reworked:

New features added:
- Storyboards player
- Sound Test
- Play credits
4GB Patch Available

Lastest Releases: https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases

[NEW UPDATE 1.1]

[youtube]https://www.youtube.com/watch?v=pPL9SF8ZjZQ[/youtube]

Changelog and New Features:

Bat Files open custom method added
Stage Viewer added Thanks to Yoshin222
Better engine assets organization
Minor menu improvements
New screen resolutions added
Test Controls Added in input options
Quick Match (Random VS) Mode Added
New Menu Songs Added
Title Screen Added
Replays menu improved
Sound test menu improved
Storyboards Menu improved
Here comes a new challenger screen added
Unlocks example added
Hints added in character select
Randoms hints added in versus screen
Random Song examples added
Free order select time in order Select screen
Win text fixed for simul mode
Order Select and Versus Screen Select Separation
Debug keys (in match) improved
Save Player Username added
Port change save config fixed
Some screenpack Settings added
Engine Perfomance Settings added
Enable or Disable debug functions added
Win, Cheese, LieDown and Dizzy sprites animations added to use in char select/order/versus/win screens
Sprites animations of all members of your team, now appears in continue/game over screen
Online settings improved
Some engine errors translate to English (There are many missing in statebuilder.ssz)
Mission Mode concept added
Demo Screen Added while you wait on Title Screen (WIP)
Service screen added
Training Mode Improved (WIP)
Change Game Resolution on live (WIP)
Audio Panning option added (WIP)
Screenshot feature added (WIP)


[NEW UPDATE 1.2]

[youtube]https://www.youtube.com/watch?v=4l396HotIiQ[/youtube]

Changelog and New Features:

Better engine assets organization (Yes again)
Minor menu improvements
Animations sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options
Training and Input Test Improvements
Missing services now work
CPU Co-op Team Mode setting added (P1&P2 Vs Single/Simul/Turns CPU)
Restart Engine manually option added
Coin system redefined (Each time that you see the Winner screen you will earn 1 coin)
Start Button Improved
Player and Stage Select Announcer Voice Examples added
Alternative Stage Page Up Example Added (only in code)
Stage Preview method recoded
Missions separate in a module
Missions Preview method recoded
Gallery concept added
Events concept module added
Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type)
Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus).
Single Boss and Single Bonus table bug after playing rush mode, fixed
Quick Random Versus Songs Load method recoded
Survival, Time Attack and Sudden Death Improvements
When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order and in Co-Op Mode Player 2 can edit the order of cpu side while player 1 can edit his own team.
Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type.
Improved f_default function, grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode.
New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character)
Better order and presentation of Lua scripts for end user
Back to main menu question in character select added (WIP)
Statistics Menu concept added (WIP)
Joystick support added (Currently you can setup only 1 Gamepad. Two Gamepads support will be added in the next update). [WIP]

This is a New Gallery Menu:


This is a Events Mode Concept:

I loved how you include the art gallery and love the new update. I hope your version support RGB transparency and HD imaging shader and more and also xbox / ps5 controllers and arcade stick,

Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: IKEMEN Plus Ultra
#25  June 10, 2023, 03:27:29 am
Hello. A character I added is way too huge for some reason along with the portrait and icon in your build but other builds of I.K.E.M.E.N and even regular Mugen the character is the right size. Any reason why this could be happening and anyway to fix this without having to use a different build? Character in context is this one. https://www.youtube.com/watch?v=vuXJCmkllzU&pp=ygULUmFwaWQgbXVnZW4%3D Another one I added seems fine
Last Edit: June 10, 2023, 03:30:39 am by Silverwolf_Lee_2
Re: IKEMEN Plus Ultra
#26  June 10, 2023, 08:56:23 am
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IKEMEN Plus (Ultra) doesn't have character localcoord support. Any reason you're using this over GO?

Oh, I want a diagram. I fucking love diagrams.
Re: IKEMEN Plus Ultra
#27  June 10, 2023, 09:32:51 pm
IKEMEN Plus (Ultra) doesn't have character localcoord support. Any reason you're using this over GO?

Not sure to be honest. Guess just trying it out. and plus it has some stuff that GO doesn't do like a planned P1 P2 Vs CPU training mode and other things like a planned event mode plus the various challenge mode? Also the character select screen for two player looks unique so I guess that is why. Anyway to make Localcoord work by chance or should I just use Go for now?
Last Edit: June 11, 2023, 12:41:54 am by Silverwolf_Lee_2
Re: IKEMEN Plus Ultra
#28  June 11, 2023, 08:27:23 am
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It needs to be implemented into the engine, so it's not something you can just add unless you know what you're doing.

Oh, I want a diagram. I fucking love diagrams.
Re: IKEMEN Plus Ultra
#29  June 11, 2023, 09:19:17 pm
Re: IKEMEN Plus Ultra
#30  June 13, 2023, 11:10:06 am
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Oh, I want a diagram. I fucking love diagrams.

CD2

Re: IKEMEN Plus Ultra
#31  October 03, 2023, 12:58:11 am
  • *
  • The Cable Dorado 2
    • Venezuela
This is a custom version of the original Ikemen Plus open source fighting game engine, that contains new features and improvements.

Changelog and New Features:

Main menu and Engine reworked:

Sprites directories generated for character select and continue screen regroup
Winmugen Lifebars Added
Start button as Enter key added
Pause button as Backspace key added
Fades added to every game modes and screens
Simul and Turns empty icons added
Restart game mode cursor in character select added
Wins and Match counter added to every versus mode
Win Quotes added when you lose or win in versus mode
Stages preview added
Team Mode select added to Bonus Games

New Game Modes Added:
- Training Multiplayer [1P vs 2P]
- Boss Rush Co-op
- Single Boss Fight
- Bonus Rush [Includes Co-op]
- Vs 100 Kumite Co-op
- Sudden Death [Includes Co-op]
- Time Attack [Includes Co-op]

Options menu reworked:

Max Draw Games added
Versus win counter added
All 4:3 resolutions added
Screen change between window or fullscreen added
Master, SFX and BGM control volume added
Control mapping reworked (Gamepads support disabled temporally)

Online menu reworked:

Host and Join Menus added
Online settings added in order to avoid desync
New Online Game Modes added:
- Training
- VS 100 Kumite Co-op
- Boss Rush Co-op
- Bonus Rush Co-op
- Sudden Death Co-op
- Time attack Co-op
Online replays menu reworked and better replay save system

Extras Menu reworked:

New features added:
- Storyboards player
- Sound Test
- Play credits
4GB Patch Available

Lastest Releases: https://github.com/CableDorado2/Ikemen-Plus-Ultra/releases

[NEW UPDATE 1.1]

[youtube]https://www.youtube.com/watch?v=pPL9SF8ZjZQ[/youtube]

Changelog and New Features:

Bat Files open custom method added
Stage Viewer added Thanks to Yoshin222
Better engine assets organization
Minor menu improvements
New screen resolutions added
Test Controls Added in input options
Quick Match (Random VS) Mode Added
New Menu Songs Added
Title Screen Added
Replays menu improved
Sound test menu improved
Storyboards Menu improved
Here comes a new challenger screen added
Unlocks example added
Hints added in character select
Randoms hints added in versus screen
Random Song examples added
Free order select time in order Select screen
Win text fixed for simul mode
Order Select and Versus Screen Select Separation
Debug keys (in match) improved
Save Player Username added
Port change save config fixed
Some screenpack Settings added
Engine Perfomance Settings added
Enable or Disable debug functions added
Win, Cheese, LieDown and Dizzy sprites animations added to use in char select/order/versus/win screens
Sprites animations of all members of your team, now appears in continue/game over screen
Online settings improved
Some engine errors translate to English (There are many missing in statebuilder.ssz)
Mission Mode concept added
Demo Screen Added while you wait on Title Screen (WIP)
Service screen added
Training Mode Improved (WIP)
Change Game Resolution on live (WIP)
Audio Panning option added (WIP)
Screenshot feature added (WIP)


[NEW UPDATE 1.2]

[youtube]https://www.youtube.com/watch?v=4l396HotIiQ[/youtube]

Changelog and New Features:

Better engine assets organization (Yes again)
Minor menu improvements
Animations sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options
Training and Input Test Improvements
Missing services now work
CPU Co-op Team Mode setting added (P1&P2 Vs Single/Simul/Turns CPU)
Restart Engine manually option added
Coin system redefined (Each time that you see the Winner screen you will earn 1 coin)
Start Button Improved
Player and Stage Select Announcer Voice Examples added
Alternative Stage Page Up Example Added (only in code)
Stage Preview method recoded
Missions separate in a module
Missions Preview method recoded
Gallery concept added
Events concept module added
Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type)
Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus).
Single Boss and Single Bonus table bug after playing rush mode, fixed
Quick Random Versus Songs Load method recoded
Survival, Time Attack and Sudden Death Improvements
When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order and in Co-Op Mode Player 2 can edit the order of cpu side while player 1 can edit his own team.
Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type.
Improved f_default function, grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode.
New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character)
Better order and presentation of Lua scripts for end user
Back to main menu question in character select added (WIP)
Statistics Menu concept added (WIP)
Joystick support added (Currently you can setup only 1 Gamepad. Two Gamepads support will be added in the next update). [WIP]

This is a New Gallery Menu:


This is a Events Mode Concept:


[NEW UPDATE 1.3]



Changelog and New Features:

Menu Improvements.
Added CPU VS CPU mode to: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless modes.
Added online versus FT Behavior inspired in Fightcade.
Added a Control menu to Open/Watch or Delete the Replays Files.
Added Automatic, random, mute or specific Music Assignment in Stage Select like Arc System games.
Added Rematch Option after Win Screen in Versus Modes.
Added a Timer for Character Select, Stage Select, Order Select, Rematch Option and Service Screen, that can be adjusted via Options.
Added Default Values options for all Options Sub-Menus.
Added AI Palette Default or Random option for No Versus Modes.
Added an Information Message when Characters, Stages, Bosses or Bonus Games are not found in select.def to avoid crash and uncertainty.
Player 1 in single mode now can choose which CPU member will fight first in Order Select, if CPU has more than 1 member on its team.
Portrait/Animated sprite of the character that you are going to fight in Single Boss or Bonus Modes, will now be displayed in Char Select.
Improved Random Select (Now paramvalue "exclude" works for Random Select).
Improved Statistics.
Replays will now be saved only if they contain data.
Online mode interface has been redesigned for host and client.
Online Join Type now can be changed via options as "Direct" that is default connection method or "Database" (method used in Ikemen Go).
Added single paramvalue to Select.def (Set to 1 to force facing this character individually in arcade team modes, is ideal for final bosses).
Added The Vault Room inspired from Geometry Dash.
Player Name field spaces fixed.
Changed strSub function save strings method to avoid errors when use Apostrophe in: Username, Favorite Character and Stage fields.
Fixed issue in Back Menu from Character Select when selecting NO option in Arcade Mode
Coins will now only function as Credits for Attract Mode and when it is disable, coins will have a collectible function with the intention of being used in a store menu or purchasable objects as occurs in commercial games. Then Arcade Mode will be Free Play, only when attract mode is disabled.
Added Quick Scrolling in all menus when holding down a directional key. (WIP)
Added Attract Mode (Inspired from Ikemen Go). [WIP]
Added Pause Menu. (WIP)
Palette number input method now can be changed via Options as: Classic (work as MUGEN) or Modern (Select in a list the palette number to use). [WIP]

This menu was inspired from Geometry Dash, you can add secret codes to unlock things via lua.






A sort of CRUD for online rooms:








"Are you sure" menus:


Attract Mode:






Pause Menu:


BGM Select in Stage Select:






Rematch Option:


First Look of a Palette Select Option:
Re: IKEMEN Plus Ultra
#32  October 13, 2023, 11:29:32 am
  • **
Hey how to add character music loop

(Character Name), (Character BG Music), (Music Loop ; (start = ) (end =) )

Example:
Yu, music = sound/P4AU/200_p4men.mp3, musicloop = (start = ??? ) (end = ??? )

Like is Under Night in Birth & Melty Blood
Re: IKEMEN Plus Ultra
#33  October 13, 2023, 01:59:42 pm
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That feature doesn't exist. The alternative is to use music formats with embedded loop values.

Oh, I want a diagram. I fucking love diagrams.
Re: IKEMEN Plus Ultra
#34  February 13, 2024, 01:32:24 am
  • ***
  • I can take'em out with my fists
Is there a different thing to add to the character line in the select.def where you can have a different song play for a loss to a character on the final round I see victory but what if I lose I have some funny Ideas Freaks by surf curse the tiktok edition with the fadeout.