Lovely stage. I have a little feedback:- Using yuiren_go.def there's a black space in the bottom of the screen. I'm mentioning this because I think that's the standard 4:3 version of the stage- You could use sounds of furniture breaking instead of common Mugen sounds (one of the first search results: https://www.youtube.com/watch?v=dAxyT1K4fVw)- Sometimes it feels like the tables are a bit too easy to break, such as when the character is in the 5101 state
PotS said, December 04, 2022, 06:29:27 pmLovely stage. I have a little feedback:- Using yuiren_go.def there's a black space in the bottom of the screen. I'm mentioning this because I think that's the standard 4:3 version of the stage- You could use sounds of furniture breaking instead of common Mugen sounds (one of the first search results: https://www.youtube.com/watch?v=dAxyT1K4fVw)- Sometimes it feels like the tables are a bit too easy to break, such as when the character is in the 5101 stateThank you!We fixed the zoom and bounce issue as soon as possible!As for the sound, we decided to pass on it because we want to keep it close to the original port. Sorry about that.
Thank you very much for the formal upload Eden, it's very nice to see you here. These stage interactions really make me want to keep a small IKEMEN roster.
I remember that I really liked it the first time I played this title in... MAME, I didn't know it until then.Nice released, by the way.
olt-EDEN said, December 05, 2022, 01:35:28 amPotS said, December 04, 2022, 06:29:27 pmLovely stage. I have a little feedback:- Using yuiren_go.def there's a black space in the bottom of the screen. I'm mentioning this because I think that's the standard 4:3 version of the stage- You could use sounds of furniture breaking instead of common Mugen sounds (one of the first search results: https://www.youtube.com/watch?v=dAxyT1K4fVw)- Sometimes it feels like the tables are a bit too easy to break, such as when the character is in the 5101 stateThank you!We fixed the zoom and bounce issue as soon as possible!As for the sound, we decided to pass on it because we want to keep it close to the original port. Sorry about that.Question is your Ikemen stage is interactive when you knock the characters to the table and the table flip over ground ? because that how its was on original mame arcade game
GetPlayerID is obsolete and has been modified to work with the current versionHowever, from this update, the current nightly will not load helpers for stage gimmicks unless you skip a round or reset once (you can play as normal in 0.99)