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AGP: The Clone Thread (updated with all movelists) (Read 129081 times)

Started by Basara Bogard, June 11, 2012, 10:55:49 pm
AGP: The Clone Thread (updated with all movelists)
#1  June 11, 2012, 10:55:49 pm
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Hi people, I made this thread to let you know more about the clones for my fullgame. This closed thread will have a complete description of every clone I made and I'll make for this fullgame, the 16 of them playables. This thread is especially made for those ones who still don't know about my fullgame, and for those ones who wanted to know more about them. So, let's start this ;)

NOTE: The clones with the black/shadow portrait mean those aren't made yet, will be replaced when they're ready
NOTE2: You can talk about the clones here Now that all clones are posted here, soon I'll open I already oopen this thread to comments and suggestions, wait for it welcome ;)




SPECIMEN: AGP#01
CODENAME: Kung Fu Fan
STATUS: Released
VERSION: 2.0 (revamped)
CLONE TYPE: Kung Fu Man clone character
SPECIAL SKILL: Double Jump
VOICE: Tomomichi Nishimura (SFA Akuma/Gouki)
DESCRIPTION:
The first clone and basically the main idea to make this fullgame. In a beginning it was made just for fun as a type of joke character (also my first KFM-type character), but later the AGP idea was born thanks to him, so he was considered the first clone from the mass production. Also, KFF (as I abreviated him) is the only clone who has Akuma/Gouki voice as his main voice, another benefit for being the first one in production.
MOVELIST:
-Kung Fu Throw: F/B + y (close)
-Kung Fu Palm: D, DF ,F + punch
-Kung Fu Upper: F, D, DF + punch
-Kung Fu Knee: F, D, DF + kick
-Kung Fu Blow: D, DB, B + punch
-Triple Kung Fu Palm (mode 1 super): D, DF, F x2 + punch
-Smash Kung Fu Upper (mode 1 super): D, DB, B x2 + punch
-Kung Fu Combo (original, mode 2 super): D, DF, F x2 + punch
-Super Kung Fu Blow (original, mode 2 super): D, DB, B x2 + punch
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Double Jump: UB/U/UF during Jump
Last Edit: January 05, 2013, 04:09:14 am by Basara-kun
Re: AGP: The Clone Thread
#2  June 12, 2012, 04:22:58 pm
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SPECIMEN: AGP#02
CODENAME: Powerless One
STATUS: Released
VERSION: 1.3
CLONE TYPE: No specials/supers inside
SPECIAL SKILL: Roll/Backroll
VOICE: Basara-kun
DESCRIPTION:
One of the first ideas when I create this fullgame, Powerless One is a different type of fighter. I was thinking in a clone who doesn't use specials nor supers, but can be considered as a menace for the rest of the clones. So I made this idea, a character who only has command moves and throws, as well limitless juggles for a full comboability. I think I still need to work on him to improve this idea, but until now he goes well routed. Also, as special features, he's the only character from my fullgame who has 2 throws instead 1, and he has my voice, too.
MOVELIST:
-Throw: F/B + y (close)
-Combo: F/B + b (close)
-Launcher: DF + y
-Slide: DF + b
-Great Punch: F + x
-Karate Chop: B + x
-Knee Hop: F + a
-Eagle's Talon: D + b (in the air)
*SPECIAL SKILL: Roll/Backroll: F/B + y+b
Last Edit: January 05, 2013, 03:54:59 am by Basara-kun
Re: AGP: The Clone Thread
#3  June 13, 2012, 11:36:20 pm
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SPECIMEN: AGP#03
CODENAME: Electric Shotokan
STATUS: Working (45%)
VERSION: Beta 1
CLONE TYPE: Electric-based powers
SPECIAL SKILL: Stunning Punch
VOICE: Diepod
DESCRIPTION:
Originally called "Electric Karateka", but I changed it recently. The first clone in list which use element sources as his main powers. This clone has been provided with his own electric energy generator that can be used as he wishes. He's capable of generate electric attacks from his body and it's one of the most feared clones made until now. I was letting him on hold, but Diepod's awesome voice acting inspired me to work on him right now. As reference, he'll have various moves that comes from characters like Street Fighter's Blanka, Darkstalkers' Victor, Waku Waku 7's Rai, KOF's Benimaru and Final Fight's Dean, as others.
MOVELIST:
-Static Grab: F/b + y (close)
-Shocking Punch: D, DF, F + punch
-Electric Shock: rapid punch
-Lightning Chop: F, D, DF + punch
-Thunder Kick: F, D, DF + kick
-Thunder Ball (mode 1 super): D, DF, F x2 + punch
-Lightning Madness (mode 1 super): D, DF, F x2 + kick
-Thunder Slam (mode 2 super): D, DF, F x2 + punch
-Tempest Stomp (mode 2 super): D, DF, F x2 + kick
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Stunning Punch: y+b
Last Edit: January 05, 2013, 03:54:42 am by Basara-kun
Re: AGP: The Clone Thread
#4  June 14, 2012, 01:29:14 am
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SPECIMEN: AGP#04
CODENAME: The Incredible Akuma
STATUS: On hold
VERSION: Alpha
CLONE TYPE: Hulk clone character
SPECIAL SKILL: Zero Counter
VOICE: Shockdingo
DESCRIPTION:
The name says everything: an Akuma clone with the powers of Hulk, a powerful clone who'll mimify this green monster from Marvel Comics. As a character, he won't get a big size, slow movement nor a great strength, but he'll have big part of Hulk moves from Capcom/Marvel series (since MSH to UMVC3) adapted to Gouki. On hold for now, Ryuken and Electric Shotokan have more priority than him in this moment.
MOVELIST:
-Gamma Throw: B/F + y (close)
-Gamma Slam: D, DF, F + punch
-Gamma Tornado: D, DB, B + punch
-Gamma Toss: charge B, F + kick
-Gamma Crush (mode 1 super): D, DB, B x2 + punch
-Gamma Quake (mode 1 super): D, DF, F x2 + punch
-Gamma Fire Crush (mode 2 super): D, DB, B x2 + punch
-Gamma Wave (mode 2 super): D, DF, F x2 + punch
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Zero Counter: y+b when blocking
Last Edit: January 05, 2013, 04:06:10 am by Basara-kun
Re: AGP: The Clone Thread
#5  June 14, 2012, 08:24:05 pm
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SPECIMEN: AGP#05
CODENAME: Gouki Higashi
STATUS: Released
VERSION: 1.1
CLONE TYPE: Joe Higashi clone character
SPECIAL SKILL: Dodge
VOICE: Nobuyuki Hiyama (KOF Joe Higashi) -> being replaced by Blackmore
DESCRIPTION:
The third clone who copies an existing character, the fourth and last (until now) released for normal MUGEN, and also the second clone who has elemental powers, in this case, the wind. He's more based to KOF Joe Higashi, instead his FF/RB counterpart (which is based my Raging Joe). He has released and it received a little update few time after being released, but still has major flaws I'm working right now, so probably will be the last of my released chars to be updated, because of the big number of bugs he has (thanks to all who feedbacked me with that). About the voice, originally I modified KOF Joe wickedly, but for the update, he will be voiced by Blackmore ;)
MOVELIST:
-Hell Knees: F/B + b (close)
-Hurricane Upper: D, DF, F + punch
-Bakuretsu Ken: rapid punch
  -Final Hit: D, DF, F + punch/Kick, during Bakuretsu Ken
-Slash Kick: D, DF, F + kick
-Tiger Kick: F, D, DF + kick
-Screw Upper (mode 1 super): D, DF, F x2 + punch
-Bakuretsu Hurricane Tiger Heel (mode 1 super): D, DF, F, D, DB, B + punch
-Triple Hurricane (mode 2 super): D, DF, F x2 + punch
-The Greatest Heel Ever (mode 2 super): D, DF, F x2 + kick
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Dodge: y+b
Last Edit: January 05, 2013, 04:02:33 am by Basara-kun
Re: AGP: The Clone Thread
#6  June 17, 2012, 01:08:22 am
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SPECIMEN: AGP#06
CODENAME: Another Karateka
STATUS: On hold
VERSION: Alpha
CLONE TYPE: Silber clone character
SPECIAL SKILL: KO Hit
VOICE: MalaDingDong (in process)
DESCRIPTION:
In Buriki One, Silber is known as the final boss of the game, and as all characters who appeared with his fighting style instead their names, Silber is represented as "Another Karate". So, since this clone is based on him, I called him as Another Karateka to reference that Buriki One name. If you played with/against Silber in Buriki One and (most probably) in KOFXI, you'll get the idea behind this character. On hold for now, Ryuken and Electric Shotokan have more priority than him in this moment. Special thanks to Bannana to make BO Silber, where I get the names (and a better idea) for the moves.
MOVELIST:
-Throw: B/F + y (close)
-Stomp: D, U + kick
-Brazilian Kick: carga B, F + kick
-Recoil: D, DB, F + kick
-Aussaugen: D, DF, F + kick
-Impale (mode 1 super): D, DF, F x2 + kick
-Flying Axe Kick (mode 1 super): D, U + 2 kicks
-Recoil (mode 2 super): D, DF, F x2 + kick
-Quake (mode 2 super): D, U + 2 kicks
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: KO Hit: y+b (also in air)
Last Edit: January 05, 2013, 04:14:53 am by Basara-kun
Re: AGP: The Clone Thread
#7  June 17, 2012, 09:11:35 am
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SPECIMEN: AGP#07
CODENAME: The Projectile
STATUS: Released
VERSION: 1.1
CLONE TYPE: Projectile-only character
SPECIAL SKILL: Power Charge
VOICE: Felo-Llop
DESCRIPTION:
The second clone to be made for normal MUGEN and voted for the fans to be one of the few made for normal MUGEN only. The idea behind this clone is simple: make a character who only has projectile moves. And I don't mean just a straight fireball like everyone should think about, I give a lot of uses for Projectile sctrl, since multiple balls to power pillars and energy shields. Recently updated with the new standards for the fullgame and now he has a voice, thanks to Felo ;)
MOVELIST:
-Projectile Nº0 (throw): F/B + y
-Projectile Nº1 (Multiple Balls): D, DF, F + punch
-Projectile Nº2 (Reppuken): D, DB, B + punch
-Projectile Nº3 (Energy Pillar): D, DF, F + kick
-Projectile Nº4 (Shield): D, DB, B + kick
-Projectile Nº5 (10 Balls, mode 1 super): D, DF, F x2 + punch
-Projectile Nº6 (Slashing Screen, mode 1 super): D, DB, B x2 + punch
-Projectile Nº7 (Beam Attack, mode 2 super): D, DF, F x2 + punch
-Projectile Nº8 (Super Shield, mode 2 super): D, DB, B x2 + punch
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Power Charge: keep pressing y+b
Last Edit: June 29, 2012, 11:13:40 pm by Basara 2D
Re: AGP: The Clone Thread
#8  June 29, 2012, 11:04:22 pm
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SPECIMEN: AGP#08
CODENAME: Ryuken
STATUS: Released
VERSION: 1.1
CLONE TYPE: Ryu & Ken Masters powers
SPECIAL SKILL: Focus Attack
VOICE: Toshiyuki Morikawa (CVS Ryu) & Yuuji Kishi (CVS Ken) combined in one voice
DESCRIPTION:
The fifth clone to be released and the only one who can mimify Shotokan warriors in this fullgame. A strange clone who can be Ryu or Ken depending how do you choose him, with all the classic specials and supers. Different from other clones which supers may vary depending how do you choose him, Ryuken has 2 modes well defined, not just changing supers, but all his moves and how they work. For the voice, I use CVS Ryu & Ken voices combined in one to give him a special and wicked effect. It's along Kung Fu Fan the only clone who has his voice from official Capcom resources. Also, he has Focus Attack from SF4 series, thanks to Rolento, who coded and adapted it for MUGEN, which I applied here ;)
MOVELIST:
-Seoi Nage: F/B + y (close)
*Ryu mode: choose him with button
-Hadouken: D, DF, F + punch
-Air Hadouken: D, DF, F + punch (in the air)
-Shoryuken: F, D, DF + punch
-Tatsumaki Senpuukyaku: D, DB, B + kick
-Shinkuu Hadouken (super): D, DF, F x2 + punch
-Shinkuu Tatsumaki Senpuukyaku (super): D, DB, B x2 + kick
*Ken mode: choose him with start+button
-Hadouken: D, DF, F + punch
-Shoryuken: F, D, DF + punch
-Tatsumaki Senpuukyaku: D, DB, B + kick
-Air Tatsumaki Senpuukyaku: D, DB, B + kick (in the air)
-Shoryureppa (super): D, DF, F x2 + punch
-Shippu Jinru Kyaku (super): D, DB, B x2 + kick
*SPECIAL SKILL: Focus Attack: y+b (can be pressed for more power)
Last Edit: January 05, 2013, 04:14:33 am by Basara-kun
Re: AGP: The Clone Thread
#9  July 03, 2012, 03:36:33 am
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SPECIMEN: AGP#09
CODENAME: Saiyajin
STATUS: On hold
VERSION: Alpha
CLONE TYPE: DBZ-based powers
SPECIAL SKILL: Teleport
VOICE: Erroratu (in process)
DESCRIPTION:
This strange clone will have powers based on Dragon Ball Z characters, including various fireballs, large combos and maybe a Kamehameha :P seeing the good experience Balthazar and Cybaster made with their Z2 chars, I think something similar can be done in this fullgame with this clone. Let's see how progress this...
MOVELIST:
-Throw: B/F + y (close)
-Ki Blasts: D, DF, F + punch (up to 3 times)
-Hurricane Kick: D, DB, B + kick
-Dragon Fist: D, DB, B + punch
-Slash-down Kick: D, DF, F + kick (in the air)
-Kamehameha (mode 1 super): D, DF, F x2 + punch
-Bicycle Kick (mode 1 super): D, DF, F x2 + kick
-Kaioken (mode 2 super): D, DF, F x2 + punch (increases attack)
-Meteor Kick (mode 2 super): D, DF, F x2 + kick
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Teleport: F/B + y+b
Last Edit: January 05, 2013, 04:14:02 am by Basara-kun
Re: AGP: The Clone Thread
#10  July 05, 2012, 11:55:06 pm
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SPECIMEN: AGP#10
CODENAME: The Ripper
STATUS: On hold
VERSION: Alpha
CLONE TYPE: Cutting-based powers
SPECIAL SKILL: Air Dash
VOICE: Shockdingo
DESCRIPTION:
A Gouki clone with cutting powers from characters like Freeman, Yang, Mature, Vega (claw), Basara and k9999, as others. A dangerous clone who has killing tendences and enjoys making damage to enemies... or anyone else close to him. Also is one of the fastest clones in the roster. On hold for now.
MOVELIST:
-Cutthroat: B/F + y (close)
-Triple Blade: D, DF, F + punch (until 3 times)
-Crecent Moon: F, D, DF + punch
-Cutting Kicks: D, DF, F + kick
-Air Slash: D, DB, B + golpe (in the air)
-Maiden Masher (mode 1 super): D, DF, F, D, DB, B + punch
-Triple Crecent Moon (mode 1 super): D, DF, F x2 + punch
-Shadow Cutter (mode 2 super): D, DB, B x2 + punch
-Great Slasher (mode 2 super): D, DF, F x2 + punch
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Air Dash: F, F/B, B during Jump
Last Edit: January 05, 2013, 04:16:32 am by Basara-kun
Re: AGP: The Clone Thread
#11  July 12, 2012, 11:08:50 pm
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SPECIMEN: AGP#11
CODENAME: Ice Warrior
STATUS: On hold
VERSION: Alpha
CLONE TYPE: B-kun's Blizzard clone character
SPECIAL SKILL: Super Cancel
VOICE: Segatron (in process)
DESCRIPTION:
This clone will be the one who represents water and ice in my fullgame, so I'll use my original character, Blizzard, as the base for him, so all the freeze moves yo already know from my edited PIM Reiji will be in this clone, too ;) soon I'll detail the movelist, as well the Special Skill I'll use for him, stay tuned.
MOVELIST:
-Ice Touch: B/F + y (close)
-Snowball: D, DF, F + punch (also in the air)
-Freeze Breath: D, DB, B + punch
-Uppercut Punch: F, D, DF + punch
-Breeze Kicks: D, DF, F + kick
-Blizzard Ray (mode 1 super): D, DF, F x2 + punch
-Breeze Combo (mode 1 super): D, DB, B, D, DF, F + kick (also in the air)
-Static Ice (mode 2 super): D, DB, B x2 + kick (freeze the opponent)
-Iceberg Attack (mode 2 super): D, DF, F x2 + punch
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Super Cancel
Last Edit: January 05, 2013, 04:18:10 am by Basara-kun
Re: AGP: The Clone Thread
#12  July 15, 2012, 11:56:24 pm
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SPECIMEN: AGP#12
CODENAME: Metallic One
STATUS: On hold
VERSION: Alpha
CLONE TYPE: Machine-based powers
SPECIAL SKILL: Super Armor
VOICE: Segatron (in process)
DESCRIPTION:
A clone made with metal alloy inside his DNA that makes him capable of creating metal structures, he's the closest to a machine, a risking project that was strained in the clone mass production with a purpose. Literally a "man of steel", this clone will have powers from various machines from fighting games, androids and robots/mechas. You'll be surprised when you see the power of this clone, for sure.
MOVELIST:
-Explosive Throw: B/F + y (close)
-Missile: D, DF, F + punch (also in the air)
-Bomb Throw: D, DB, B + kick (a=close, b=far)
-Air Cannon: D, DB, B + punch
-Mobile Kick: D, DF, F + kick
-Missiles (mode 1 super): D, DF, F x2 + punch
-Bunker Buster (mode 1 super): D, DF, F, D, DB, B + punch
-Bomb Shower (mode 2 super): D, DF, F x2 + punch
-Mobile Combo (mode 2 super): D, DF, F, D, DB, B + punch
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Super Armor
Last Edit: January 05, 2013, 04:19:36 am by Basara-kun
Re: AGP: The Clone Thread
#13  July 17, 2012, 05:05:41 pm
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SPECIMEN: AGP#13
CODENAME: Fire Demon
STATUS: On hold
VERSION: Alpha
CLONE TYPE: Fire-based powers
SPECIAL SKILL: Custom Combo
VOICE: MalaDingDong
DESCRIPTION:
Literally a burning clone who wants to set fire everything, another elemental clone who can use fire to attack in different ways, he'll have various moves from characters like K', Kazuki, Fuuma, Enja and Dhalsim, as others. And I supposed he should be, Fire Demon will be the rival of Ice Warrior.
MOVELIST:
-Burning Touch: B/F + y (close)
-Fireball: D, DF, F + punch
-Self-Explosion: D, DF, F + kick
-Flamming Uppercut: F, D, DF + punch
-Punch on Fire: D, DB, B + punch
-Orochinagi (mode 1 super): D, DB, B, D, DF, F + punch
-Flamethrower (mode 1 super): D, DF, F x2 + punch
-Burning Rush (mode 2 super): D, DB, B, D, DF, F + punch
-High Flame (mode 2 super): D, DF, F x2 + punch
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Custom Combo: y+b (can be done in air too, uses all your powerbar)
Last Edit: January 05, 2013, 04:21:10 am by Basara-kun
Re: AGP: The Clone Thread
#14  July 18, 2012, 01:01:05 am
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SPECIMEN: AGP#14
CODENAME: Savage Akuma
STATUS: On hold
VERSION: Alpha
CLONE TYPE: Wild-based powers
SPECIAL SKILL: Wall Jump
VOICE: chris20855
DESCRIPTION:
A brutal beast-like clone who'll have savage powers from characters like Blanka, Gen-an, Rila, Cham-Cham... and even from Iori Yagami (with the Riot of the Blood). A clone who approaches the fury and lack of control from wild criatures that scientists converted into a fighting machine. But, this clone can be controlled as the other ones in production??
MOVELIST:
-Kick Throw: B/F + b (close)
-Rolling Attack: charge B, F + punch
-Poison Breath: D, DB, B + punch
-Savage Tackle: D, DF, F + punch
-Claws Attack: D, DF, F + kick
-Super Rolling Attack (mode 1 super): charge B, F, B, F + punch
-Poison Cloud (mode 1 super): D, DB, B x2 + punch
-Savage Rush (mode 2 super): charge B, F, B, F + punch
-Riot of the Blood (mode 2 super): D, DB, B x2 + punch (increase speed and attack)
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Wall Jump: UF when jumping in the wall
Last Edit: January 05, 2013, 04:22:38 am by Basara-kun
Re: AGP: The Clone Thread
#15  July 19, 2012, 04:24:48 pm
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SPECIMEN: AGP#15
CODENAME: King Akuma
STATUS: On hold
VERSION: Alpha
CLONE TYPE: King Lion/Shishioh clone character
SPECIAL SKILL: Parry
VOICE: Diepod (in process)
DESCRIPTION:
The last clone character in the production, this time using the mytical SNK's Fu'un series (Savage Reign and Kizuna Encounter) boss as base for him. And even he won't have the sword or the armor, he'll have his classic movelist adapted to Gouki as I imagined since I started this project. Originally it was the last clone in the list, but the people says other thing :P
MOVELIST:
-Upper Throw: B/F + y (close)
-Flying Kick: D, DF, F + punch
-Earth Chopper: F, D, DF + punch
-Counter: D, DB, B + kick
-Silent Storm: D, DF, F + kick
-King Straight (mode 1 super): D, DF, F x2 + punch
-Thunder Storm (mode 1 super): D, DF, F x2 + kick
-King Upper (mode 2 super): D, DF, F x2 + punch
-Dynamite (mode 2 super): D, DF, F x2 + kick
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Parry: press F when getting a hit
Last Edit: January 05, 2013, 04:23:40 am by Basara-kun
Re: AGP: The Clone Thread (16 clones ready)
#16  July 20, 2012, 04:13:26 pm
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SPECIMEN: AGP#16
CODENAME: Slam Master
STATUS: Working
VERSION: Alpha
CLONE TYPE: Grappler-like powers
SPECIAL SKILL: Power Instinct Backdash
VOICE: MalaDingDong (in process)
DESCRIPTION:
The definitive list was about 15 clones, but vox populi wanted a grappler clone for the roster, not a clone with few specials or super who grabs/throws the eneny, but a clone specialist in that kind of moves. So I made this last one, who'll have powers based in grappler fighters like Zangief, Clark, Alex, Tizoc/Griffon Mask, Tekken's King, Yashiro, Haggar and others. Actually defining his movelist as well the motif/story this clone will have to fit this kind of powers, seeing the lines for his voice and which Special Skill he'll have. Slam Master name was suggested by chris20855 and referenced the Capcom's wrestling game series of the same name.
MOVELIST:
-Backbreaker: B/F + y (close)
-Deflect: D, DF, F + punch (negates projectiles)
-Piledrive: 360º + punch
-Aerial Slam: F, D, DF + punch
-Come At Me, Bro!: D, DF, F + kick (counter)
-Spinning Piledrive (mode 1 super): 720º + punch
-Running Grappler (mode 1 super): D, DF, F x2 + kick
-Argentina Backbreaker (mode 2 super): 720º + punch
-Defense Up (mode 2 super): D, DF, F x2 + kick
*mode 1: choose him with button
*mode 2: choose him with start+button
*SPECIAL SKILL: Power Instinct Backdash: B, B
Last Edit: January 05, 2013, 04:25:27 am by Basara-kun
Re: AGP: The Clone Thread (now open to post)
#17  July 23, 2012, 07:33:00 pm
  • ******
  • Cosplayer by day, MUGEN creator by night
  • The City of the Wolves is coming
    • Chile
    • network.mugenguild.com/basara/
Now the Clone Thread is unsticky and open to post. Comment about your favourite clones and about the ones were already released ;) welcome everybody!!
Re: AGP: The Clone Thread (now open to post)
#18  July 23, 2012, 10:46:00 pm
  • ****
  • MUGEN IS MY LIFE /I promise from not to derail.
I cant wait for the Ice Warrior and Metallic One.
Esaka rules Beat that.... Or Just Get outta my way

MDD

Re: AGP: The Clone Thread (now open to post)
#19  July 24, 2012, 01:10:18 am
  • ******
  • OG Pallette Goon
  • Only here for one night let me put it on ya face
Do you need more images for the portraits? I can get some and render them for you but you'd have to color them yourself.
Re: AGP: The Clone Thread (now open to post)
#20  July 24, 2012, 04:34:42 pm
  • ****
  • Every day is night
    • Brazil
    • linktr.ee/Magma_MKII