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Universal Clashing System (Read 3494 times)

Started by PotS, November 30, 2024, 06:09:48 pm
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Universal Clashing System
#1  November 30, 2024, 06:09:48 pm
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You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: November 30, 2024, 06:13:04 pm by PotS
Re: Universal Clashing System
#2  November 30, 2024, 09:32:32 pm
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This is really cool, really adds to those hype moments in a tense fight, it does seem though as some of your other modules no longer work with the current build like the dramatic zoom, activetag  and shadow assist systems, so I may hold off until an update to migrate all my stuff to this new nightly build. Looking forward to having this together with your slow mo working together
Re: Universal Clashing System
#3  November 30, 2024, 10:07:10 pm
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I updated those shortly after they broke. You can expect me to do that for as long as I'm active. So you can just redownload them.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Universal Clashing System
#4  December 01, 2024, 02:11:49 am
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Thank you for clarifying, I'll update all the other modules as well then
Re: Universal Clashing System
#5  December 01, 2024, 04:51:20 am
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Pots, I don't know where to post this
all your system clashing, dramaticzoom, etc
doesn't seem to work with vs mode (vs cpu)
it's only in the arcade mode it seems to work, is it correct ?
Thanks for your amazing work !
Re: Universal Clashing System
#6  December 01, 2024, 06:14:13 am
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Is there a way to change the font used when clashes pop up?
Re: Universal Clashing System
#7  December 01, 2024, 08:01:07 am
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This is literally the only thing I needed to switch to IKEMEN, would love more detail in how it functions in game and what doesn't clash. Can't thank you enough.
Re: Universal Clashing System
#8  December 01, 2024, 12:03:14 pm
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Pots, I don't know where to post this
all your system clashing, dramaticzoom, etc
doesn't seem to work with vs mode (vs cpu)
it's only in the arcade mode it seems to work, is it correct ?
Thanks for your amazing work !
They work the same in all modes. The only difference between modes is that modules with a gauge refill the gauge in training mode.

Is there a way to change the font used when clashes pop up?
They're part of the lifebars. It's been a while but I think it's the "text.font" parameters in the [Action] group.

This is literally the only thing I needed to switch to IKEMEN, would love more detail in how it functions in game and what doesn't clash. Can't thank you enough.
By default a lot of things clash. There are options to make things only clash if they have the same attack priority or only if the hurtboxes are not hit. Invincible moves don't clash. I might make them clash with other invincible moves later.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Universal Clashing System
#9  December 04, 2024, 10:52:00 am
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i like this a lot, makes for some hype moments and dope screenshots lol