It doesn't works with DirectX because mugen uses DirectX 5, anyway, thank you very much, loving the HQ4X effect.
@PeXXeR: Glad I could be of assistance.@Hephaistos31: You can adjust that effect to your liking having the best of both worlds, pixellated and slightly blurry. I personally use a slightly more graphic intensive version of ReShade but this version should work fine for everybody.
I understand how it works now. I appreciate the idea, but blur isn't really allowed in my house. BUT I understand how a non pixellated mugen can be sexy for others!
Norton found Trojan.Gen.SMH in 'reshade assistant preview.exe' and removed it.Can still start the program though.
I hope it's not too much to ask, but could other people provide more sample images when used in-game (Like a before and after)? I think the sample in the first post isn't doing the effect much justice.
Hephaistos31, you can toggle the effects on and off in-game with scroll lock,that my help with the blurry menu's and stuff.Rai Tei, there's no viruses, the link is from the official reshade site. I ran the thing through VirusTotal site still 0 alerts.-Ash-, damn direct x5, well I should edit the thread, thanks.There's so many options in the thing you can tweak it as you go.The GUI makes tweaking it very easy.
Hephaistos31 said, June 25, 2016, 11:26:39 amI understand how it works now. I appreciate the idea, but blur isn't really allowed in my house. BUT I understand how a non pixellated mugen can be sexy for others! if you want anti aliasing effect without blur you can use smaa instead fxaa.try smaa only without hq4x if it look blurry
Can someone help me put this thread in my sig, but make it look like yaminogun's sig ?Like No pixelation in mugen 1.1 click here, and the here thing to be a link ?Thanks in advance.
Sweet, I was looking for this thread AGES ago. I'm so happy I finally found it, this Reshade program interests me heavily. I tried this, and I swear I followed the instructions exactly, but I don't see any change at all. What change would I be seeing if it worked, I should be asking? It's on OpenGL mode when I try, too.
Mugen can render true HD sprites. The zoom function evolves the program. The mugen community just has lazy ass spriters. Here's what my FFVII characters look like. My roster ONLY has asymmetrical coding too. Don't get salty, troll me or bandwagon my channel either, people. I don't want your attention. Just giving friendly advice. peace
I was originally gonna make a very intelligent post on how low-res spritework has difficulties that higher-res stuff doesn't have to deal with but I'm instead just gonna say this:LOL Why is Cloud stretched so much??? And how do you not know how to use F12?!EDIT: looked at your post history and just remembered who you are holy shit
that Cloud needs a rework. he looks like a lazy render cut out. his colors are washed out, he's streched, your best bet is to get a solid base and start working from that.I would actually get a solid sprite for him and start animating from there, I assume this is official art that you used.