Here is the update: https://www.mediafire.com/file/o2pthcfqr5wyjz7/JakeLong4.zip/file.
Changes:
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1. Life recover when activating Dragon form changed from 10% of Max Life to 20% of missing Life.
2. Life gained if Dragon form is destroyed from being at low life from a hit reduced by 50%.
3. No longer forced out of Dragon Form or Skateboard Mode when fighting the SoR2 Bonus Game in Ranked mode.
4. Fu Dog's energy ball no longer causes Dragon Sparks to appear instantly if it hits.
5. Skateboard mode no longer prevents all damage. Instead, Jake takes 50% less damage while on the skateboard. Damage of skateboard attacks increased.
6. Reduced chance of AI "guarding" attacks in Dragon Form.
7. Life set back to 1000 from 900.
8. Made some minor adjustments to the AI. AI will now actively try to pick up the Dragon Spark in most cases.
9. Dragon Spark will now slowly move towards you if you are close to it, making it easier to pick up.
10. Dragon Trap EX will now create all 3 Traps at once, instead of creating 2 based on the command used. Also fixes problem with the previous "b+c" & "a+c" versions creating the wrong kind of trap. Damage & Speed of Dragon projectiles increased.
11. Dragon Trap C no longer creates a swirl that follows you. Instead, it is spawned well above you. If an opponent moves below it, a Dragon projectile is fired downwards. This projectile doesn't cause knockdown, but has high stun time on hit.
12. Power gain during Taunt increased. Also during Taunt, instead of gaining 1 Dragon Point for every 5 seconds of Taunting, you'll instead get 1 point every 0.5 seconds (after the Power Charge starts) towards making a Dragon Spark appear from your opponent. Taunt animation also sped up.
13. Base power of "Dragon Tail" attack (Dragon Form) reduced.
14. Skateboard "energy" drain rate slightly reduced. Amount of energy lost when hit reduced.
15. Flicker effect when Dragon Form is ready changed to a "glowing" PalFX.
16. Dizzy Shot attacks removed. Replaced with a new projectile attack.
17. Match Timer is no longer frozen in Dragon Form. Instead, the timer is increased upon transformation based on Jake's total Dragon Time. This prevents Jake from stalling matches in Tag mode by tagging out while in Dragon Form.
18. During the Dragon Form attacks "Dragon Claw" and "Dragon Tail", its now possible to move while attacking.
19. Dragon Transform animation sped up.
20. Transforming into Dragon form is now done by holding the "z" button for 1/4 of a second instead of the previous command.
21. Base Damage of each hit of "FlameThrower" Hyper increased by 10 (Guard damage hasn't been changed).
22. "Flame Breath" attack charge method changed; holding "c" no longer locks you in place. Instead, you can now move around and attack normally while charging. Once fully charged, release "c" to use the attack. Because it is now easier to hit with, the power of it has been heavily reduced.
23. Removed and replaced "GetPlayerID()" triggers so that Jake works with the new versions of IKEMEN.
24. Added a movelist so you can check Jake's commands in-game.
25. Added 2 palettes; a purple/yellow palette that makes Jake look like Spyro when transformed, and a black/red/purple palette.
26. All Dragon Trap projectiles can now hit downed opponents.
27. Reduced guard damage of "Super Fireball".
28. Recovery command changed to be any 2 standard (A/B/C/X/Y/Z) buttons.
29. An opponent Wall bounced from the "Dragon Tail" attacks won't fly as high. Should make it easier to combo them.
30. Halved the distance Jake slides forward during "Dragon Punch".
31. In Training mode, you can press Start 3 times in a row to give yourself infinite Dragon Form time (this also gives you max Dragon points if not already at 10), and infinite Skateboard energy. Press Start 3 times again to disable this effect. Jake will flicker green or red for a bit to indicate when this effect is enabled or disabled.
32. In Dragon form, the increase in damage reduction from multiple hits is now based on damage taken (this has always existed but I don't think it was mentioned in the Info file). In short, this prevents multi-hit attacks from dealing almost no damage to Jake. Base damage reduction increased to 75%.
33. Fixed several minor issues with the AI.
34. Fixed an odd problem with Jake's custom tag-out code in dragon form; sometimes he would get stuck turning in place and not tag-out. Now if he gets stuck he'll just get forced into the proper state (I can't quite figure out what is wrong yet).
This should allow Jake to work in the nightly builds for IKEMEN GO (I don't use the nightly builds, but I'm pretty sure I fixed the problem that was causing the crash mentioned above).