YesNoOk
avatar

[Vinnie Thread]: Black★Rock Shooter Released (06/09/2024) (Read 2279809 times)

Started by Vinnie, February 02, 2022, 02:43:36 am
Share this topic:
Re: [Ichida Thread]: Yukari Takeba Released (12/10/2023)
#421  December 10, 2023, 01:08:49 am
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home

Yukari Takeba is out now.

More Screenshots
Spoiler, click to toggle visibilty

Video Showcase


Get Yukari here:
https://drive.google.com/file/d/1rp3sD2DXjynA84KTLuRb1WB82lar8fQ_/view

Several updates alongside Yukari for:
Quote
Everyone:
-Fixed a vestigial bug on the common file. (Thanks Foobs for pointing this out.)
-Some minor aesthetics adjustments.



Spoiler: Coming soon. (click to see content)

Re: [Ichida Thread]: Yukari Takeba Released (12/10/2023)
#422  December 10, 2023, 04:57:53 pm
  • **
    • Malaysia
Re: [Ichida Thread]: Yukari Takeba Released (12/10/2023)
#423  December 18, 2023, 04:08:35 pm
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Nice, added to the site.

Re: [Ichida Thread]: Yukari Takeba Released (12/10/2023)
#424  December 22, 2023, 10:38:01 am
  • **
  • Ballin Right Now
    • Egypt
Hey Ichida! I made a custom Chie sprite for Powered Ciel's Guillotine
Re: [Ichida Thread]: Chie, Shadow Chie and Yosuke Quick Update (12/25/2023)
#425  December 25, 2023, 03:45:12 am
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Quick update for:
Quote
Chie Satonaka and Shadow Chie:
-Added custom sprite for Powered Ciel's Guillotine. (Thanks Mid117)

Quote
Yosuke Hanamura:
-Added custom sprite for Faust's This is... me?. (Thanks MT7)

Hey Ichida! I made a custom Chie sprite for Powered Ciel's Guillotine
Very well done, I love it.

Re: [Ichida Thread]: Chie, Shadow Chie and Yosuke Quick Update (12/25/2023)
#426  December 25, 2023, 03:57:11 am
  • ***
  • Jubei best boi
    • USA
Re: [Ichida Thread]: Chie, Shadow Chie and Yosuke Quick Update (12/25/2023)
#427  December 25, 2023, 04:07:03 am
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
For sure. Just a suggestion is that next time you can put the folder in a ZIP file then upload it on Google Drive, making it easier for checking and downloading.

Re: [Ichida Thread]: Chie, Shadow Chie and Yosuke Quick Update (12/25/2023)
#428  December 25, 2023, 04:09:39 am
  • ***
  • Jubei best boi
    • USA
For sure. Just a suggestion is that next time you can put the folder in a ZIP file then upload it on Google Drive, making it easier for checking and downloading.

Ok thanks for the heads up!
Re: [Vinnie Thread]: Potemkin Released (01/10/2023)
#429  January 10, 2024, 05:33:36 am
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home

Re: [Vinnie Thread]: Potemkin Released (01/10/2023)
#430  January 10, 2024, 01:34:47 pm
  • **
  • Ragna the Goatedge
    • Indonesia
Eyyy you do Arcana Hearth character next!
Re: [Vinnie Thread]: Potemkin Released (01/10/2023)
#431  January 10, 2024, 05:11:01 pm
  • **
    • Malaysia
your website is not work??also potemkin voice from?i made a jap voicepatch for he
Re: [Vinnie Thread]: Potemkin Released (01/10/2023)
#432  January 10, 2024, 05:19:41 pm
  • avatar
  • **
  • I'm Just Dude
    • Qatar
Ngl Im gonna miss the name ichida. It really sounded cool

which this got me thinking why did you changed your name?
Real reason I'm Called "Dude" Cuz I watched Regular Show WOOOOOOAHH
Last Edit: January 10, 2024, 05:33:50 pm by Dude01
Re: [Vinnie Thread]: Potemkin Released (01/10/2023)
#433  January 10, 2024, 07:03:47 pm
  • ***
    • Philippines
Re: [Vinnie Thread]: Potemkin Released (01/10/2023)
#434  January 11, 2024, 04:48:38 pm
  • **
    • Malaysia
Re: [Vinnie Thread]: Potemkin Released (01/10/2023)
#435  January 19, 2024, 02:50:04 am
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
I've updated the new link to the site on my bio and signature. None of my stuff get deleted, just being moved to this site instead.
https://sites.google.com/view/vinnie-mugen-projects/home

Anyway, update time.
Quote
Potemkin:
-2B now launchs opponent on hit.
-Slightly increased damage for Potemkin Buster and Heavenly Potemkin Buster.
-Some aesthetics changes.

Quote
Kanji Tatsumi:
-Added Glasses sprite patch. (Once again, thanks MT7)


which this got me thinking why did you changed your name?
I'm glad you enjoyed the old name since it was just a wack spoonerism for "Adachi". For Vinnie, Vincent Zhang was my IGN in The Last Stand: Dead Zone back in 2012. Yet I don't feel like using it again now since it rather long, so I shorten it to just "Vinnie".

imma done potemkin jap voicepatch
here:
https://www.mediafire.com/file/n9z1sjiljxnq5ui/Potemkin+jap.zip/file
Added your patch to the site.

Re: [Vinnie Thread]: Potemkin Released (01/10/2024)
#436  January 22, 2024, 11:25:04 am
  • ******
    • Portugal
    • network.mugenguild.com/pots/
I don't play GG or Potemkin, but he seems pretty fun to play as in this style. Kind of a large brawler instead of a grappler.

A few things:

- The small portrait would probably look better without his fingers in it
- Is there any utility to 5C? It looks like it should have armor or wall bounce or something, but instead it just seems like one of his worst normals. Doesn't even combo from 5B
- If Gigantic Bullet is spaced right, the Giganter wall will hit second and still stun P2 for the best of both worlds
- The AI is very useless when he's far away from the enemy
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: January 22, 2024, 11:41:15 am by PotS
Re: [Vinnie Thread]: Potemkin Released (01/10/2024)
#437  January 22, 2024, 01:21:24 pm
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
- The small portrait would probably look better without his fingers in it
Unfortunately, this was Potemkin's Face Art in Guilty Gear X2 so there was pretty much nothing I can do about the fingers.


- Is there any utility to 5C? It looks like it should have armor or wall bounce or something, but instead it just seems like one of his worst normals. Doesn't even combo from 5B
For an overhead, 5C could be his worst button due to how long its startup takes yes. However, I believe it's kinda fair in exchange for how long his B normals can reach. Also, you can link 5C with Slide Head if you want to hit low after or F.D.B., which puts the opponent in stagger status in the first attempt. You can also followup with another 5B string while they are dizzy or 5A if you are close to the corner.

- If Gigantic Bullet is spaced right, the Giganter wall will hit second and still stun P2 for the best of both worlds
- The AI is very useless when he's far away from the enemy
Thank you for reporting, I got these fixed. Now the Giganter projectile now should be disappearing as soon as Potemkin charges forward and AI's behaviors have also been readjusted.

Re: [Vinnie Thread]: Potemkin Released (01/10/2024)
#438  January 23, 2024, 12:03:51 am
  • ****
  • Just A Dude...
  • For me, it was Tuesday...
    • Canada
    • chaoticdarkness.deviantart.com/






I assume you want to keep the small portraits consistent, otherwise I'm not sure if it would help to maybe use one of the portable games or a different version of him for a different small portrait
Re: [Vinnie Thread]: Potemkin Released (01/10/2024)
#439  January 26, 2024, 12:17:38 am
  • **
    • Malaysia
ummnnn,where did hiryu voice from,imma try to make hiryu jap voicepatch
Re: [Vinnie Thread]: Potemkin Updated (01/30/2024)
#440  January 30, 2024, 03:20:41 am
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Alright, I've taken my time to update Potemkin again after receiving feedbacks on the Discord server. My apologizes for not giving all the benefits that he has in the first place. So without further ado,

Quote
Potemkin has been received serveral updates:
-Slightly increased 5C's hitboxes.
-Slightly adjusted head.pos and mid.pos.
-6B (Hammer Fall) now is 22B. 22B now is a special rather than a normal command.
-Potemkin now gains Armor when he charges forward during 22B. Can be canceled into Hammer Fall - Break by pressing C.
-Added Heat Extend as a meterless followup for Heat Knuckle, triggering by pressing B.
-Potemkin now will go to his additional attack if he gets hit during Judge Gauntlet's startup.
-Adjusted AI's behaviors.
-And some minor aesthetics adjustments.

ummnnn,where did hiryu voice from,imma try to make hiryu jap voicepatch
If memory serves me right, Hiryu doesn't have Japanese voice in MvCI. However, if you wish to make a Japanese voice patch for him, you can use his voicelines in UMvC3 instead. Look here:
https://www.sounds-resource.com/pc_computer/ultimatemarvelvscapcom3/sound/10015/