O Ilusionista said, October 07, 2013, 01:36:52 amThen I think we would release a public beta to see people reaction.incoming collective fangasm!
that is the idea Yes, some other chars will have grab and grab attacks, but not fancy Throws (or not throws at all) like Black Panther and Iron Fist. And there will be people with scripted slams, like Hulk, Beast, Hercules, etc. Hercules, for example, will be like King on TekkenI asked to Doom edit more Beast frames, so he could execute some grabattacks
I've been working on Tiger Shark, which will be the first boss. His AI is almost done (who knows my works knows that I never make anything too easy).His voiced dialog:I plan to make a new stage just to fight him, I have some cool ideas to test.
Finally I managed to code something I wanted since I decided to do Tiger Shark:When you fight him, he (and only him) can go into and out from the water whenever he wants to. Each time he dives into the water, he appears in a different location, and jumps to attack you. And how much he stays underwater...is random too, so no pattern to guess.You can't hit him while on the water (neither when he is jumping into the water, you can hit him just once he is jumping out from the water), and he can call reinforcement which will jump from the water too. By the way, he can call those reinforcements even when he is fighting you on the pier.I need to add some water effects on the pier and I need to find a better water splash, but I liked the result.
Me (Hulk) and my son (Iron Man) playing against Tiger Shark, the new boss.On the video, you can watch:- Hulk new moves and grabs- Tiger Shark moves- The new Enemy Info Screen.- new Boss music- New pier stagehttp://www.youtube.com/watch?v=-xPaSCNVyBA
More news...- Finally I found resources to make the second stage, where you fight the Maggia crime syndicate. Its a stage full of thugs and gangsters. The sub boss is a big gangster, and the boss is Madame Masque with help of Dreadnoughts.(its a mock-up, hence the lack of shadows)- 5 new chars will join the team (but I think they won't be avaliable on the beta):Black Panther (By Cyrrus - thanks Zvitor)Moon Knight (by Jeffpr - again thanks Zvitor)Wolverine (by Supaman2525 - Smartpal by Jhfer)Brand (by Ens23)Northstar (by Ens23)
no, DoomOkay, this is the roster of the gameReady (sprites and code)1-Captain America2-Hawkeye3-Iron Man4-War Machine5-Beast6-Thor7-Emma Frost8-Madame Masque (boss)9-Tiger Shark (boss)Near completion:10-Hulk11-Vision12-Whirlwind (boss)Sprites done only or missing many codes:13- Scarlet Witch14- Silver Surfer15- Moon Knightonly sprites, but all done16- Yondu17- Black Panther18- Antman* (we will change him)19- Brand20- Slaymaster (boss)21- Tundra (boss and NPC)22- Moon Dragon (NPC)23- Klaw (boss)24- Korvac (boss)25- Starhawk (boss and playable)26- Major Victory27- Count Nefaria28- DREADNOUGHT (enemy)29- Winter Soldier30- Black Knight31- Archangel32- Colossus33- Wolverine34- Living Laser (boss)35- Sentinels (many)36- Mandroids (enemies)37- Mysterio Sprites not finished 38- Spiderwoman39- Hellcat40- Dormammu (boss)41- Arcade (boss)42- Hercules43- Crystal44- Photon45- BlackCat46- Spiderman47- Black Widow48- Iron Fist49- Magneto50- Dagger51- Ghost Rider52- Luke Cage53- Miss Marvel54- Blob55- Juggernauth56- Lady Mandarin/Psylocke57- Nortstar58- CyclopsAnd some other surprises
I've been very busy, but here are some infos about what I've made to the game. Some points aren't finished yet:Game ManualThis is consuming too much of my free time, but will worth the trouble. Its a page showing each char bios, power grids, all the commands and gives some tips about each char.Uniqueness-Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change.-Some chars have double jump, some have fly mode, some will run while some will only dash,etcPassive SkillsSome chars will have passive skills, designed to give even more uniqueness.Examples:Asgardian - Can't be burned or poisoned (still receive damage from the attacks)Super Armor - He won't enter into the pain state if the attack isn't strong enough.Natural Leadership - Recovers powers quickly.New char: AngelJhfer is making an AWESOME work on his smartpalette.
Just some quick info:Namor's sprites are done, and Jhfer already made a wonderfull job with the smartpal, so we can have a lot of costumes (each char will have 4 costumes)(base smartpal -- Classic -- Sphinx Era -- X-men)I am studying the idea of to change some attacks based on the palette the char is using. Nothing too fancy, maybe just one different attack.And there are some cool surprises I will include down on the road, but they won't be avaliable on the next beta.Working on Vision now. I've been watching Avengers cartoon with my son a lot those days, playing on the Facebook game...so I got a lot of ideas for him.Vision will abuse of his density change ability:-His block now just make him intangibly- When knocked down, he can escape by changing his density(you can control where he will appear again. The enemies doesn't knows where Vision is until its full tangible again)- Uses a illusion (not show on the video) to tricky the enemy and goes from the ground to attack the enemies(the same for his spawn animation)- Short blasts
okay, I managed to find some time to record a new video, showing some stuff from:-Vision: Almost done, with his density control system-Hawkeye: Arrow system-Beast: some new grabs and aerial super-Hulk: No invencible armor anymore (still super armor), new special-War Machine: fly mode, Gatling gun.-Iron Man: Fly modeAll the characters have random combo finishes (Vision uses a short blast, War Machine uses gatling gun etc), to avoid the game turn into a repetitive thing.(I love how OpenBOR handles the water. And those hooks will have a major role on this stage later)And youtube killed the fucking quality again...I am aware of that the bios got covered by the char name. I will modify the image, since it seams that you can't put anything over the char name (this is a suggestion to the OpenBOR coders)Thanks to MGMURROW for the UMVC3 sound effects.
Lot's of great gameplay and design stuff you got there man. This new ship level is amazing. It's animations and movements are smoothly. I have nothing to say about those characters. They all seem decent and original like they should be.
Hey, man, this game is looking really good. I mean, like, REALLY, really good. Smooth animation, dynamic levels and gameplay...beat 'em up is my favorite genre, and I love marvel, so this is, like, a dream come true for me. But--and I wouldn't ask if the subject had not already come up, but since you responded to another user on the same matter, I have to ask....WHERE THE DEMO BE AT
Saddly, thanks to some issues at my RL I dont think i will be able to release the demo this Year yet, maybe in january. Thanks for your support.