Hey, if you don't mind, are you interested in testing my upcoming characters? I think it would be good if you first test my projects before release them to prevent some errors because i always (always) forget something important, it's doesn't need to be right now since i'm working on the updates first, i only wanted to say this to you.
Sorry, I'm going to have to pass for now as I'm already tied up with other things at the moment. I will still do feedback for them after release, but here is something that can help while you work on them:
Spoiler, click to toggle visibilty
-All attacks show the counter message while the opponent is attacking.
-All hitsparks, guard sparks, shockwaves and effects aren't misaligned.
-All specials, force breaks, both distortion drives and astral heat have the correct attribute flag and deals chip damage upon block.
-If a special is used as the 5AAAA, the attribute flag is still V and deals chip damage, but doesn't chip kill.
-All ground reversals are unblockable in the air and have increased cornerpush on the last hit.
-All air reversals are blockable airborne and don't have increased cornerpush on the last hit.
-2Bs if they hit upward are anti-airs and are air unblockable.
-No effects continues playing and follows the character when rapid canceling.
-No effects shares the palfx nor have delay when using force breaks.
-All force breaks can be used 4 consecutive times with 0 meter remaining unless a special is required to perform it.
-All force breaks and distortion drives do not gain meter when it hits the opponent.
-Distortion drives chip kill on the first hit unless it puts them on a custom state to prevent the finish animation from being delayed or played multiple times.
-Distortion drive finish BGs are layered correctly so the Burst icon and Red Xs aren't present during them.
-Both characters and effects temporary freeze during the distortion drive finish BGs except the vignette effect.
-The hitspark on the astral heat doesn't play when it hits if them and the opponent are placed on fixed positions.
-The guard spark on the astral heat when it's blocked is not misaligned and doesn't chip kill.
-All throw based astral heat startups are unblockable with certain exceptions.
-The amount of meter on the lifebar remains 0 during the astral heat winpose.
-The vignette animation is layered in front with envshake.
-Ultra Bursting resets the damage dampener.
-Burst icons are layered correctly and can't be seen during anyone's astral heat (Layerno of -7, while Red Xs are -6).
-Have "This Is Me Compatibility" with OHMSBY's Faust.
-All attacks with the exception of ones that goes into custom states hits OHMSBY's Marx.
-Ultra Burst ends immediately if Negative Penalty occurs.
-The Personas cut-in share the same palfx with the character.
-Dead Angle Attacks do not gain meter upon contact, deals 32 damage exactly, can be blockable with no chip damage and can't KO the opponent or be rapid canceled.
-Exceed Accels do not gain meter when it deals damage.
-A failed Exceed Accel or Astral Heat attempt will cause Overheat state to occur.
-The Burst gauge will return to 3 for Exceed Accel and 0 for Astral Heat if they are successfully performed.
*The bonus messages appear during the distortion drive finish BGs when defeated.
*The character doesn't gain the bonus benefits when the opponent blocks the distortion drives during Not Over Yet.
(*)Exclusive to Ichida's characters
Effect Specific:
Spoiler, click to toggle visibilty
-Dusts:
Small Sliding Dust (Used during certain running animations & run stop)
Large Sliding Dust (Used when forward dashing, attacks & running throw)
Dodge Dust (Used on dodges and has a different sound effect)
-Air Dash:
New (Used in the air)
Old (Used on the ground and for special attacks with certain exceptions)
-Shockwaves:
Normal Ground Shockwave (Layered behind)
Strong Ground Shockwave (Layered in front)
Normal Wall Bounce (Layered behind)
Strong Wall Bounce (Layered in front with envshake)
-Palfx Colors:
Rapid Canceling (Blink White)
Dodge (Glow White)
Force Breaks (Flash)
Distortion Drive (Blink Blue)
-Attribute Flags:
Specials/Force Breaks (S)
Forward/Backwards/Running/Air Throws (Rope)
Distortion Drives/Astral Heat (H)
I keep this checklist for feedback so I know for certain that I won't miss anything. Since you use Ichida's mechanics, the last two will apply to you as well. This is slightly more updated than the one on my Edits thread.