I got some feedback for Terumi as it seems that I found a major bug and a few adjustments to some of his aesthetics:
-When Venomous Bite is successfully countered by a physical attack through a helper, it creates a clone of the opponent and hitting them both (Turns out this happens when a character is dependent on helpers such as Persona or JoJo. This may softlock them and be unable to use certain attacks such as your Yu no longer be able to use B command normals. If it doesn't, then it will create more clones if the same attack was countered again).
-The sliding dust on 66B still could use as it appears on the opposite direction behind his foot (Since he spins around while he attacks, you could put a dust effect layered in front of him and one layered behind him, each facing a different direction. Similar to what you did with Bisclavret's Hammer Tornado).
-The swing effects when rapid canceling Serpent's Cursed Swing share the palfx.
-It is still possible to rapid cancel the 2nd to last hit of Dungeon of Serpents (Interrupting the effect to remotely vanish).
-Not sure if it's intentional and maybe they are as they glow when they connect, but the green snake effects on his attacks share the palfx (So rapid cancel will also make them blink white).
I will still do detail and aesthetic feedback for the rest.
Last Edit: October 17, 2021, 04:36:19 AM