YesNoOk
avatar

Koldskool's Edits (updated 10-28-2019) (Read 207598 times)

Started by Koldskool, May 22, 2012, 02:50:01 AM
Share this topic:
Re: Koldskool's Marvel Edits (updated 5-30-2012)
#21  May 31, 2012, 12:55:40 AM
  • ***
  • Can you hear me now?
    • USA
Iron Man released, Captain America updated. See first post for info and downloads.

Iron Man has a truncated integer bug in his jet pack intro that I can't seem to figure out how to fix. He also has no Roll move because I just couldn't figure out a decent way to animate it with the existing sprites.
Last Edit: May 31, 2012, 05:00:29 PM by Koldskool
Re: Koldskool's Marvel Edits (updated 5-30-2012)
#22  May 31, 2012, 03:10:18 AM
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
We finally got another decent Iron man, thank you!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?

NoZ

Re: Koldskool's Marvel Edits (updated 5-30-2012)
#23  May 31, 2012, 03:30:17 AM
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Yesh,so happy :D
Re: Koldskool's Marvel Edits (updated 5-30-2012)
#24  May 31, 2012, 03:49:18 AM
  • ***
Just wanted to say, I LOVE what you're doing here.

The tweaks you are making are very conscientious of how MvC characters could be improved, especially in the MUGEN format, and I think they play very well. I think that the whole "magic shield" on Cap could still use work (I don't remember what Acey did with his but I don't recall it having that issue, he must have come up with some sort of way of handling it), but I love the fact that it plays and combos quite well, and the change from super jump to a sort of long/high jump is very effective and I think works quite well indeed, I'm surprised by the combos it opens up.

Overall, I'm very impressed, Iron Man plays quite well too, could use an intro as Tony and maybe some tweaking on the flight state so the AI won't abuse it, but other than that, no complaints. And, no annoying metal clang noises! Bonus! Maybe a new select screen portrait would be cool.

In any case, keep up the good work, I'll be looking out for any future releases and updates. Can't wait to see what's next!

Peace!
Re: Koldskool's Marvel Edits (updated 5-30-2012)
#25  May 31, 2012, 03:55:58 AM
  • *****
  • IG @tanooki_ninja
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm

Holy shit I totally missed these edits...and by the feedback provided they are good.

Downloading now...will post feedback later.

Thanks for sharing your edits Koldskool.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Re: Koldskool's Marvel Edits (updated 5-30-2012)
#26  May 31, 2012, 09:49:54 AM
  • ***
  • Can you hear me now?
    • USA
I think that the whole "magic shield" on Cap could still use work (I don't remember what Acey did with his but I don't recall it having that issue, he must have come up with some sort of way of handling it)

Acey's Cap is forced to drop his shield whenever he goes into a custom state. I'm not going to change it unless I can find a way for Cap to keep his shield. So, again, Cap's "magic shield" is here to stay.

Thanks for the kind words and I'm open to suggestions on who my next edit should be.
Last Edit: May 31, 2012, 10:19:20 AM by Koldskool
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#27  May 31, 2012, 03:23:45 PM
  • ***
  • Can you hear me now?
    • USA
Iron Man updated.
Last Edit: May 31, 2012, 04:59:30 PM by Koldskool
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#28  May 31, 2012, 03:50:31 PM
  • ***
If you're looking for Marvel character suggestions, maybe a Venom or Wolverine (edit) in your style. I think Wolverine needs it more than Venom, but then, that color separation patch is being worked on for Sander's... Maybe it would be better to wait until after that is finished to leverage the full potential. Just a thought. Keep up the good work!
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#29  May 31, 2012, 03:54:01 PM
  • avatar
  • ******
  • Palette God? Champion? AntiChrist? Something.
  • I AM THE KING OF PALETTES!!
    • USA
I don't know how confident you are in your coding, but if you did Thanos it would be pretty awesome since Thanos has like no proper representation in Mugen and has some weird hypers that are pretty difficult to code. 
Last Edit: May 31, 2012, 03:58:44 PM by MC2

NoZ

Re: Koldskool's Marvel Edits (updated 5-31-2012)
#30  May 31, 2012, 04:01:08 PM
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Wolvie or strider,both would be awesome in your style IMO ;)
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#31  May 31, 2012, 04:15:29 PM
  • ***
  • Can you hear me now?
    • USA
Sander's Wolverine isn't a bad suggestion. I already have some ideas stirring. But, yeah, I'll wait for the color separation.
I'll keep Venom in mind, but I don't have any good ideas for him.
Splode's Strider Hiryu would also be a good candidate, but I'm currently enjoying Syn's, so I'll hold off.
Thanos would probably be a fun challenge. Splode's Thanos is coded decent, but the sprites are total shit. So it would actually be more of a sprite swap.
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#32  May 31, 2012, 04:31:35 PM
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Ever thought about reviving spiral? Yours could be the best version if you decide to do her...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#33  May 31, 2012, 04:57:16 PM
  • ***
  • Can you hear me now?
    • USA
I re-uploaded Iron Man. Deleted one of the lazy ass palettes I made because it made his effects ugly as sin. No changes other than that.

Ever thought about reviving spiral? Yours could be the best version if you decide to do her...

Hmmm... I think you might be on to something. :idea2:

NoZ

Re: Koldskool's Marvel Edits (updated 5-31-2012)
#34  May 31, 2012, 05:52:18 PM
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
How about Magneto or Doom :)
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#35  May 31, 2012, 05:55:26 PM
  • avatar
  • **
I'd have to say Wolverine (when the color seperation is done of course), Venom, or Spiderman.

Doom and Magneto aren't bad suggestions either, especially Magneto.
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#36  May 31, 2012, 06:18:54 PM
  • ***
  • Can you hear me now?
    • USA
I'll definitely do Wolvie, and probably Spidey, eventually. I already like Kamekaze's Doom, so that's probably out. Magneto is in the same boat as Venom in that I just don't have any good ideas for them.

NoZ

Re: Koldskool's Marvel Edits (updated 5-31-2012)
#37  June 02, 2012, 05:14:48 AM
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
After a lot of thinking,I have made my choice I'm going to edit strider,and with those words Koldskool went on to edit strider to epic proportions.......................a man can dream :'(
Re: Koldskool's Marvel Edits (updated 5-31-2012)
#38  June 02, 2012, 05:44:05 AM
  • ***
  • Can you hear me now?
    • USA
I didn't say that I wouldn't edit Strider, I just said that I wouldn't do it right away. I even already have some ideas, but Erradicator's Seth Zankuten's Spidey and Sander's Wolverine are next on my list.
Last Edit: June 02, 2012, 09:07:17 PM by Koldskool

NoZ

Re: Koldskool's Marvel Edits (updated 5-31-2012)
#39  June 02, 2012, 06:15:50 AM
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Lol no problem,as long you make edits I'm happy :sugoi:
Re: Koldskool's Edits (updated 5-31-2012)
#40  June 02, 2012, 12:29:11 PM
  • ***
  • Can you hear me now?
    • USA
I decided to merge my edit threads for 2 reasons:

1. It makes it easier on me because all the feedback will be in one place.

2. It might remind folks that I'd like to do more than just Marvel characters.

I'm still waiting for the color separation to be completed on Wolverine, so I've started working on Spider-Man.