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Trying to make Pre-To/Hato's Junko Throwable (Read 9040 times)

Started by Alt441, March 17, 2025, 06:54:32 am
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Trying to make Pre-To/Hato's Junko Throwable
#1  March 17, 2025, 06:54:32 am
Apologies if this isn't the right place to ask but I have no experience with developing Mugen characters and am trying to nerf a boss character called Junko from Touhou (who I found off Mugen Archive) for personal use as she's way too strong for the rest of my roster.

I have successfully changed her health, attack, defense and seemingly disabled her super armor by setting this "Trigger1 = 1" to "Trigger1 = 0" in the following code, found in Junko.cns
Code:
[State 170, 無敵]
type = NotHitBy
Trigger1 = 0 ;トリガーを何も書かず「1」にする事により、『無条件で常に実行させる命令』になる。
value = SCA
time = 1

This all seems to be working fine but she still can't be grabbed in any way. I'm way out of my element here and have no idea what I'm doing or should be looking for, any help?

TLDR: I am trying to make this boss character throwable / able to be hit by grabs.
Re: Trying to make Pre-To/Hato's Junko Throwable
#2  March 17, 2025, 05:21:59 pm
I'm really not sure how but I've managed to make grabs be able to "hit" her kinda. The characters grab "hits" and plays out the animation but does no damage and Junko doesn't move nor react while having full control during what is suppose to be a landed grab. I've uploaded a video showing what exactly I mean, hopefully somebody can tell me whats happening and how to fix it because I am so lost. --;
https://imgur.com/a/IJ5EswH
Re: Trying to make Pre-To/Hato's Junko Throwable
#3  March 23, 2025, 12:57:04 am
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So more than likely you're hitting a super armor.
You can use debug by hitting Ctrl+D to see what states P1 and P2 enter. You can also use Ctrl+C to see hit boxes. I imagine you'll see a hitbox with no sprite when the throw hits.

Look in Statedef -2 and -3 for signs of super armor.
If you're using Fighter Factory, you can highlight a chunk of code and press ctrl+; to comment it out, or manually put a
;Like this line
to make sure that code doesn't fire off.
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Re: Trying to make Pre-To/Hato's Junko Throwable
#4  March 23, 2025, 09:25:13 am
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Difficult character to do this with because the root is invisible and constantly SelfStates to 120, with a Helper instead handling everything.

Oh, I want a diagram. I fucking love diagrams.