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ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!) (Read 954384 times)

Started by Jesuszilla, July 31, 2015, 10:43:01 pm
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Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#101  August 23, 2015, 10:05:12 pm
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Attack box offsets appear to be right, can't tell with Vel X since it's all at 0.

Did you restart CE completely?
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#102  August 23, 2015, 10:12:15 pm
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This is still open from the same usage/screenshot as before.

This has been a common problem but I kept everything open so there wouldn't be any possible differentiating results.

I can try to restart it again if you think it'd help.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#103  August 23, 2015, 10:13:37 pm
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Yeah, keeping everything open when you've been getting errors is a bad idea. Reload the table and run the script or restart CE and do the same thing.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#104  August 23, 2015, 10:26:23 pm
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Ugh now it's doing that error it had that I 1st quoted again. Whether I run Kawaks and the game 1st or not.

To clarify I have been selecting my characters and they will be loaded up and ready to fight when I open CE and start trying to load the file and run the script.

This is being pretty frustrating. My system is 64 bit and I'm running the 64 bit version. If that matters.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#105  August 23, 2015, 10:27:27 pm
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I have no idea what's going on, then. Everything should just work. I've had others use the table without any problems.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#106  August 23, 2015, 10:29:46 pm
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I've noticed. Must be something to do with my PC hardware. Not that it probably matters but it tells me my system runs Kawaks better using Video Card ram.
Does your system run Kawaks with video card ram?
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#107  August 23, 2015, 10:31:20 pm
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How would I be able to tell that?

Also what does the table look like when Demitri walks forward?

EDIT: Turns out the script I uploaded at like 1:00 or 4:00 A.M. for VSav had some problems with it. Redownload.


Still struggling with the CvS2 attack boxes.
Last Edit: August 23, 2015, 11:14:20 pm by Jesuszilla
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#108  August 23, 2015, 11:13:47 pm
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We continued on Skype and found out there was an incorrect copy of the CE file uploaded to TrinityMugen. JZ will correct it soon.
Thanks JZ!


ninja'd
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#109  August 24, 2015, 05:14:24 am
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Hey uhh.. is it pausing for you? because now I can't pause at all, I click the pause/step frame button and it does nothing?

Okay hey. sorry to go back to MVC2 since you are working on CVS2, but I was wondering if anyone else is getting this issue? I was trying again to pause but it's not working. I've re-downloaded the file here and re-downloaded cheat engine and Demul (you listed version 0.57 and said it was the version from 31.07.2015, but that's version 0.7 version 0.57 is older, regardless I've tried both and I get hitboxes from both but cannot pause) and nothing's working. I should note that until this version of the file I could pause and framestep but now I cannot. It's not the HUGEST Deal, but it's making getting velocities and hitboxes a HUGE pain in the ass because I only get like a 1 frame chance to pause, and I am not that fast.

EDIT: Also, looking at your x Pos (maybe Y pos too) but (you probably know this) I think they are still set at 480p. I was getting velocities for venom using the difference in X position and I noticed that the velocities were too high until I divided the pos DIfference by 2 and then multiplied it by 6/5 then I got what it should've been.
Last Edit: August 24, 2015, 10:08:11 am by -Whiplash-
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2 hitboxes!)
#110  August 25, 2015, 01:19:46 am
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You MUST be using an older table because the calculations are there.


Check the directory where you're saving/loading.


EDIT: GOT 'EM




Now the only question is how do I make it generic? I won't be able to get projectile CLSNs the way it is now.
Last Edit: August 25, 2015, 03:11:33 am by Jesuszilla
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#111  August 25, 2015, 03:16:29 am
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You MUST be using an older table because the calculations are there.


Check the directory where you're saving/loading.

I just Re-downloaded it (and demul) and saved it to the desktop and I'm getting the same issue, It's really not working.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#112  August 25, 2015, 05:06:51 pm
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try cleaning your brower's cache, maybe it has an old file stuck there.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#113  August 25, 2015, 05:40:21 pm
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I should probably start versioning these tools, come to think of it.

Also I took the easy way out to get the attack box offsets by searching in memory for the offsets I needed and, thankfully, finding a spot where the result of the calculation is stored, so I'm unsure how to get it to work for projectiles.

I know the way to get the offset is based on the animation, but what I need to do to it, I don't know.
Last Edit: August 25, 2015, 05:44:05 pm by Jesuszilla
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#114  August 25, 2015, 06:11:49 pm
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Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#115  August 26, 2015, 04:25:41 am
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And we have our projectile boxes. Just need to touch up the script a bit, for some reason I couldn't get this unless I predicted WHICH projectile was going to be showing THEN selecting it. With 32, you can see how that would be a problem.
Last Edit: August 26, 2015, 04:33:46 am by Jesuszilla
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#116  August 26, 2015, 04:28:06 am
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Congratulations! I don't know who that is directed to more! You or all the people that will benefit from this (I guess that'd still include you anyway).
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#117  August 26, 2015, 04:45:29 am
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Holy shit, Kyosuke.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#118  August 26, 2015, 09:15:09 pm
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wow. and I thought the hitboxes in MVC were outrageous. O_O
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#119  August 27, 2015, 02:43:44 am
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Just as I thought, it also works on everyone's favorite game: CFJ

And her CLSNs are unchanged from VS2. What a shock.
Re: ArtMoney is obsolete. CheatEngine is the future. (now with MvC2, CvS2 hitboxes!)
#120  August 27, 2015, 03:00:06 am
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Did they update the SF3 characters or Demitri's?

What's going to be your next game priorities?