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CVS Mugen Fighting Jam - Update 23 April 2020 (Read 228719 times)

Started by yudhiyou, April 13, 2017, 03:29:39 PM
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Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#101  May 10, 2019, 02:35:25 PM
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New Character Spiderman!!!
This character was originally created by Seth Zankuten and Koldskool then edited by me using cvs Warusaki template.

Other updates are:
- Enhance Kenji's chain attack hitbox. So now it is possible to do attack from close range
- Enhance Hydron's tentacle attack hitbox for more range attack
- Fix bug on Urien's forward mp attack hitbox which not connect to close range
- Fix cpu bug invalid stateno on Mature
- Fix air infinite drill claw bug on Wolverine
- Fix drill claw guarded state on Wolverine
- Fix Silver's being hit throw down animation
- Add invicibility DP move on C.Commando, Feilong, Haohmaru, Hayato, Chunli, and Sakura
- Fix Nightmare Geese's jaeiken command
- Fix Wolverine taunt animation
- Movelist update on cvs_mugen_fighting_jam.txt

Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#102  May 10, 2019, 07:09:46 PM
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Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#103  May 10, 2019, 07:21:49 PM
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Spiderman is a bit too short in terms of hitboxes so some moves like New Robert's Kyokugen-ryuu Ren Bu Kyaku don't fully hit. Also his AI can spam Air Throw, taking off at least 2/3 of a lifebar.
Also why do you still have Demongorne's Takuma as Arrange Takuma while keeping GigaHertz old version? Is it your taste in chars?
Oh sorry for that. I forgot about Spiderman's hasn't been implemented cpu ai yet. I recall the Spiderman release. I will update his cpu ai on next update . So please just ignore him as cpu for now.
I will fix his hitbox too.
About Arrange Takuma, I added him because he has different special moves from Gigahertz's Takuma. I know his quality is lower than Gigahertz's one but I have updated and fixed him as I can as possible so please try him. :)
Last Edit: May 10, 2019, 07:31:09 PM by yudhiyou
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#104  May 10, 2019, 07:29:12 PM
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Oh sorry... I forgot to implement cpu ai on Spiderman yet. So please just ignore him as cpu. I will update his cpu ai on next update.
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#105  May 10, 2019, 07:30:50 PM
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I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#106  May 10, 2019, 07:36:47 PM
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I've already tried A. Takuma.
1. Why does he have 2 Haou Shikou Ken supers? I prefer there to be the Triple because the Single version does too little damage.
2. He still has lots of KOF sounds. It shouldn't be much of a hassle to remove them.
Hahahaha... It is intended he has those 2 super haou shikouken. The single hit one has less damage is intended that is why its command is easier as 2xqcf+p.
I see him as joke version of Takuma. :)
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#107  May 10, 2019, 08:08:54 PM
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On a Keyboard I have no trouble doing the F,HCF+P.
Also the Single can be charged while the Triple can't.
Re: CVS Mugen Fighting Jam - New Character Spiderman and Update 10 May 2019!!!
#108  May 10, 2019, 10:16:11 PM
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Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#109  May 14, 2019, 06:19:01 PM
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Reuploaded...
Spiderman cpu AI and hitbox has been updated.

You can also update it from my google drive.
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#110  May 15, 2019, 04:27:49 AM
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Please somebody help!
How to implement multiple palette on sprite? Currently some moves of my Spiderman like web ball animation have wrong selected palette.
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#111  May 15, 2019, 04:37:13 AM
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In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#112  May 15, 2019, 04:57:42 AM
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In Fighter Factory, in the Organizer, deleting palletes labelled, for example 195, 0 (or whatever your desired sprite is labelled as) does the job, easily swapping it to the char palette.
Do you mean that I only need to delete palette 195,0 will do?
Re: CVS Mugen Fighting Jam - Update Spiderman Cpu AI and Hitbox 15 May 2019
#113  May 15, 2019, 05:17:21 AM
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I just tried deleted palette 195,0 but it is still not working.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#114  May 17, 2019, 06:30:18 PM
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Reuploaded...

- Add special effect for EX moves on Ryu, Evil Ryu, King, Kuroko, and Serious Mr.Karate
- Fix crash bug on Hayato

EX moves for other rest of characters will follow later.
Last Edit: May 17, 2019, 07:51:30 PM by yudhiyou
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#115  May 17, 2019, 06:50:47 PM
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Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#116  May 17, 2019, 07:42:00 PM
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Will you do any updates to the super bar?
It's just the P-Groove bar atm.
You could take out the groove system for the CFJ Street Fighter 2 bar.
Hmm... That will take a lot of work for it. :)
I think it is fine for now using P groove bar. But maybe if all characters have ex moves already, should it use C groove bar instead?
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#117  May 17, 2019, 08:08:19 PM
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Maybe you could remove the "P-GROOVE" from the bar.
I wouldn't mind moving to C-Groove either.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#118  May 19, 2019, 05:21:14 PM
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Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#119  May 19, 2019, 10:11:07 PM
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Agreed, the P groove isn't terrible but the C groove definitely allows for more options and keeps a match interesting.
Yeah... Now I am in development applying all characters with EX special move. So power gauge will be changed to C Groove on the next update.
If you are not patient to taste it, some characters like ryu, ken, chunli, kyo, athena, thawk, geese, akuma, kuroko, terry, mrkarate and cvs_mugen_fighting_jam.txt have been updated on my Google drive. :)
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#120  May 21, 2019, 11:41:58 AM
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I am concerned about the EX moves.
King's Double Strike should do twice the damage it should seeing it's 2 Venom Strikes.
Same with Ryu's EX Hadoukens and stuff like Kuroko's Triple Geyser and S. Mr. Karate's Haoh Shikouken.
For Kuroko's other moves, I guess it's alright but these moves I mentioned really aren't worth the power stock.