AI is Frickin' CHEAP!! said, May 14, 2008, 12:59:38 amFeedback:Hitsparks and GuardsparksDuring any AI battle I see with one of your chars vs. another of your chars, they lose their hitsparks a ton of the timeI thought I was the only one getting that...So yeah, Warusaki I suggest you fix that.
I didn't know kabe was Warusaki3. I don't know about a Shin mode on Yun. Yun dont need no Shin or God modes. Good work Warusaki. You are a cool dude I think.
Rednavi said, May 14, 2008, 02:22:37 ammy post in that thread cleary stated what the problem was, I can't believe you didn't realize about that . That mode was actually for the Ex boss battle, not survival mode (in survival stuff are handled differently).Well I don't have CvS W. I don't know a single thing about it, so I thought the EX Boss mode was just waru's EX Boss mode. I'm not even sure if I actually understood your post in teh first place though *meh*
I notice something change in Rugal, when he perform his gigantic pressure SDM, and has successfully attack his opponent, his opponent will sometimes shout his/her K.O sound.
P.o.t.S. said, May 14, 2008, 03:18:29 amBaiken said, May 14, 2008, 01:26:58 amOn the AI, look out for the two following points.-I won't take requests from people.-"it's just moving images if there's no AI" is not a valid reason.Haha, this AI Age Of Mugen is really getting out of control.Dunno if I can hate on the 'AI Age' of MUGEN; Dude that gave an AI Waru's CvS Chun-Li (I can't even recall his name) surelly benefited from it; she used to get owned the most out of the other CvS charas because she seemed to be lacking any technique.
Jarek Bachanek said, May 14, 2008, 04:52:37 pmYes. He added finest KO sound for all his CvS charsno, what i was trying to say is its seems ken doesn't have the finest K.O yet, at least when i play with there's no finest ko sound
Leighas said, May 15, 2008, 02:49:38 amDunno if I can hate on the 'AI Age' of MUGEN; Dude that gave an AI Waru's CvS Chun-Li (I can't even recall his name) surelly benefited from it; she used to get owned the most out of the other CvS charas because she seemed to be lacking any technique.I mean how people now go as far as mailing the author to pimp the A.I.'s just so they can make a YouTube watch mode video.
P.o.t.S. said, May 15, 2008, 06:17:37 pmLeighas said, May 15, 2008, 02:49:38 amDunno if I can hate on the 'AI Age' of MUGEN; Dude that gave an AI Waru's CvS Chun-Li (I can't even recall his name) surelly benefited from it; she used to get owned the most out of the other CvS charas because she seemed to be lacking any technique.I mean how people now go as far as mailing the author to pimp the A.I.'s just so they can make a YouTube watch mode video.Users are not happy that they can kick ass with a character, now they want the computer to PWN other charas for them. That's pretty sick, sportsmanship is lost.
for the people who didn't notice it some chars were reuploaded with the sound bug fixed. the problem with ken and rugal were the next ones:Quoterugal's sound 10000,3 it's wrong, instead of the announcer he has the KO'ed sound. I suggest to grab someone else's sound 10000,3 and replace the worng one on rugal.Quoteken's sound 1,1 it's named with the same number as the finest KO sound, so I suggest to change the group of the sound next to 0,0 as 0,1.but I guess those were fixed ...some stuff I noticed:ingrid and kuroko lacks of cheap KO/ collapse animation ingrid still has a super special move nulled on her .cmd file, I removed the null and tested the move and it seems to be bug less for now, dunno why he kept that super nulled for so long time.His chars still have that LONG TIME bug where all the chars with an ex mode will be on that mode even if those are on the palettes 1 to 6. The splitted versions o have that bug which causes some bug on some chars like rasetsumaru (yeah the haohmaru_ex.def one O_o). He gets stuck on a certain state during his HCB,F+K super and also have some haohmaru's voices during certain moves. I suggest him to give the separated versions their own .cns file instead of using that varset which read's the character's name as that's a buggy way to separate them (dunno why it's buggy but it is)his chars won't have a groove bar on certain rounds (but that's only on survival and happened to me arround round 30 and it's not my mugen.cfg, zero bu Kira also has that glitch)Baiken said, May 14, 2008, 03:28:36 amQuotedoes that means he quits?Hm ? He said he wouldn't update his current characters, and he only mentionned the CvS characters. I say that it still leaves romm for -characters he hasn't done yet (since he only says "no more update")-non-CvS characters (since he speaking about the CvS characters)And that's probably about the regular updates on the CvS systems he usually did up to now (you know, changing one formula means he has to update everyone)I realized about that when I left the computer ^^.You know? I'm actually ok with that, this means I can finally work on patches for his chars without having to look each week if he updated or not something that ruins my patches...And seriously, his AI is fucking cheap . Not only they play perfect but also can make stuff you can't which is a big fail for me, his chars have jump cancel (the fuck?) and block stun you for a longer time, so in a situation like "terry does burn knuckle and the enemy blocks, and then terry attemps a grab" if terry is the AI he will or grab you or attack you and you won't be able to grab him while if you are terry you wont even have the chance to try to do a grab.and that's not all, the AI has 100% of defense points while the human player only has arround 75% (and some chars more or less depending if they have or not an ex mode and who is, like rugal who has 200%).
In which situations can the A.I. high jump cancel when a human player couldn't?Quoteand that's not all, the AI has 100% of defense points while the human player only has arround 75% (and some chars more or less depending if they have or not an ex mode and who is, like rugal who has 200%).In CvS2, Shin Gouki and God Rugal have normal defense (same as their normal counterparts) if being played by the AI. I suppose he just applied that principle to other EX modes that could be considered boss type.