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Guile Fox - Version 1.1 (Read 1415 times)

Started by Creamy_Goodness, June 02, 2025, 02:25:00 am
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Guile Fox - Version 1.1
#1  June 02, 2025, 02:25:00 am
  • ***
    • USA
    • creamyg.jdluke.com/
> It's been a long time since I last shared any content to The Mugen Fighters Guild. I took a break from my Creamy Goodness character so I can work on a new character named Guile Fox. It only took me just over four months from scanning to completion, and I'm really happy with how it turned out.


>From the readme...

Background
> Guile Fox is a character I created for a fighting game back in the 1990s. He was a Tex Avery / Looney Tunes style cartoon character who was loosely based on Disney's Bonkers. Unlike the other characters in the game who were made from live action digitized footage, Guile would have been made from hand drawn sprites. I drew these sprites on 8 1/2 x 11 printing paper, using VHS tapes of cartoons and SNES games as guides, and a lightbox to draw the animation cells consistently. However, those were the days before MUGEN, and back then I had no fighting game engine to work with. So I had over 100 animation cells stuffed into two folders, sitting in storage for about thirty years doing nothing.

> Earlier this year (2024), I decided to finally make use of those animation cells. Back in May, I took the cells out of storage and scanned most of them into digital form. I then used the scans as a base to draw low-res sprites, but because I didn't have the cells to make all of the required sprites, I had to make composites out of the existing cells to fill in the gaps. Only four months after scanning the cells, I was able to draw all the sprites I needed, and program the character in Fighter Factory in order to complete the first release version of Guile Fox.

Button Layout
- a - Quick Kick (QK)
- b - Hard Kick (HK)
- c - Power Charge (C)
- x - Quick Punch (QP)
- y - Hard Punch (HP)
- z - Evade (E)

Movelist
- Special Techniques
-   - Hop backward - Back, Back
-   - Hop forward - Forward,  Forward
-   - Double jump - Up (while airborne)
-   - Dodge - E

- Special Attacks
-   - Flash Kick - Forward, Down, Down/Forward + K
-   - Peel Slide - Quarter Circle Back, HK
-   - Teleport - Down, Down, P

- Super Attacks
-   - Anvil Gag (Level 1) - Forward, Half Circle Forward, HP
-   - Germ Split Kamakaze (Level 2) - Quarter Circle Back, Half Circle Forward, HK



https://www.youtube.com/watch?v=oLWY55cX0sA


https://drive.google.com/file/d/14LO2DaRzPjLNKDWqCD5d6S-vR298mYYO/view?usp=drive_link
= = = = = = = = = =
Jason "Creamy Goodness" Tenn
http://creamyg.jdluke.com/
Last Edit: June 02, 2025, 03:00:20 am by Creamy_Goodness