EDIT: This glitch has been fixed in the latest update
Thanks to PeXXeR for reporting a small superficial glitch with Ken's jumping heavy kick. Please open up Ken's AIR file, go to anim# 650, and replace the current code with this new one:
;
[Begin Action 650]
Clsn2Default: 1
Clsn2[0] = -21,-102,26,-34
640,0, 0,0, 3
Clsn2: 3
Clsn2[0] = -14, -113, 6, -93
Clsn2[1] = -24, -102, 15, -55
Clsn2[2] = -20, -86, 33, -44
650,0, 0,0, 2
Clsn1: 1
Clsn1[0] = 18, -62, 66, -40
Clsn2: 3
Clsn2[0] = -21, -102, 26, -34
Clsn2[1] = -27, -106, 33, -46
Clsn2[2] = 15, -81, 50, -43
650,2, 0,0, 3
Clsn1: 1
Clsn1[0] = 18, -62, 66, -40
Clsn2: 3
Clsn2[0] = -21, -102, 26, -34
Clsn2[1] = -27, -106, 33, -46
Clsn2[2] = 15, -81, 50, -43
650,3, 0,0, 4
Clsn2: 3
Clsn2[0] = -21, -102, 26, -34
Clsn2[1] = -27, -106, 33, -46
Clsn2[2] = 15, -81, 50, -43
650,4, 0,0, 4
Clsn2: 2
Clsn2[0] = 4, -107, 24, -87
Clsn2[1] = -19, -100, 28, -36
41,6, 0,0, 3
Clsn2: 2
Clsn2[0] = -4, -111, 16, -91
Clsn2[1] = -19, -100, 28, -23
41,7, 0,0, 3
Clsn2: 2
Clsn2[0] = -9, -115, 11, -95
Clsn2[1] = -19, -104, 27, -23
41,8, 0,0, -1