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Ikemen GO bug reports (Read 662798 times)

Started by Gacel, September 09, 2019, 11:26:09 pm
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Re: Ikemen GO bug reports
#241  April 05, 2023, 12:38:31 am
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The Image without the mod.
Re: Ikemen GO bug reports
#242  May 05, 2023, 03:05:15 pm
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A little bit of context: My MK2 Cage uses a bit of trickery to achieve MK-style Fatalities. First, he sends the enemy into a custom state where he makes them create a helper, using some scaling tricks to make said helper invisible for the first few frames. Then he hits that helper and sends it into a custom state to create the various "bodyparts". This works fine in MUGEN but some fatalities are broken in IKEMEN GO as the latter seems to stop registering the enemy itself as a target once the helper is hit.

Here's what it looks like in MUGEN ( the fatalities in question are at 0:00 and 0:34):


And this is what it looks like in IKEMEN:
https://streamable.com/b8df3f
https://streamable.com/sxhqpb

You can see on the debug that MUGEN registers two targets:


But IKEMEN GO only registers one!


Worth noting that to make it work in MUGEN I had to specify "hitonce = 0" in the hitdefs. Could IKEMEN be having some trouble with that paremeter?
Re: Ikemen GO bug reports
#243  May 06, 2023, 06:22:19 pm
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That's exactly what the problem is. A lapse in Ikemen's code prevented it from using 0 for throws. Should be fixed soon (in the nightly build).
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen GO bug reports
#244  August 09, 2023, 04:21:24 am
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Re: Ikemen GO bug reports
#245  August 14, 2023, 06:35:52 pm
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I found that 'Volumescale' under [data] doesn't work anymore. It works if I apply it to the playsnd directly but thats it.

Edit: Actually it works on 'Some' characters and not others. but no matter what volumescale is, it never seems to effect hitdef hitsounds and guardsounds... which it used to
I ate goenitz for BREAKFAST... it gave me bad wind...
Last Edit: August 14, 2023, 06:57:39 pm by Ra lord
Re: Ikemen GO bug reports
#246  August 22, 2023, 12:51:44 am
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The Text issue is no more
but why too many As?
Re: Ikemen GO bug reports
#247  September 24, 2023, 07:52:06 pm
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Well, I just installed version 0.99 and many of my 3D stages look bad now (especially the bottom part is raised). In the previous one they were all fine. Any solution?
resolution; 1280x720

Re: Ikemen GO bug reports
#248  October 15, 2023, 12:36:43 am
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There is an audio bug, the music is set for the congratulations screen, but it ends up overlapping the versus screen, in combat and the main menu.(This happen with the music from OGG format)

https://streamable.com/4fcyzu
Last Edit: October 16, 2023, 12:05:45 am by Kamui_De_Los_Vientos
Re: Ikemen GO bug reports
#249  December 26, 2023, 08:02:35 pm
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I have encountered both of these problems creating portraits for ikemen. First, if I use a different scale value in the .cns, for example x=0.8333333, y=1, then in the character's .def file I modify the portraitscale=1.20,1 but the image still does not display well on the screen.


The other problem is with the lifebar portraits and is that when taking the portraitscale data from the .def file if the value is not 1.1 it does not look good either.

Re: Ikemen GO bug reports
#250  March 06, 2024, 06:17:27 pm
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runtime error: index out of range [-1]
goroutine 1 [running, locked to thread]:
github.com/yuin/gopher-lua.(*LState).PCall.func1()
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1988 +0x212
panic({0x7ff612989600, 0xc012826390})
   C:/hostedtoolcache/windows/go/1.20.14/x64/src/runtime/panic.go:884 +0x213
main.(*Char).actionPrepare(0xc0054ae000)
   D:/a/Ikemen-GO/Ikemen-GO/src/char.go:6079 +0xa85
main.(*CharList).action(0x7ff6128ff300, 0x202a2030?, 0x203d3a2029343328?, 0x730a0d2931303038?, 0x3d2059586b726170?, 0x30202b2030312d20?, 0x2872617628202a20?, 0x35203d3a20293533?)
   D:/a/Ikemen-GO/Ikemen-GO/src/char.go:6837 +0x7a
main.(*System).action(0x7ff6128fe4a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/system.go:1336 +0x479
main.(*System).fight(0x7ff6128fe4a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/system.go:2081 +0x158a
main.systemScriptInit.func57.2()
   D:/a/Ikemen-GO/Ikemen-GO/src/script.go:998 +0x579
main.systemScriptInit.func57(0xc0001389a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/script.go:1046 +0x3d3
github.com/yuin/gopher-lua.callGFunction(0xc0001389a0, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua202 +0x37
github.com/yuin/gopher-lua.init.3.func26(0xc0001389a0, 0xc0c0001?, 0xc00021f000?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua821 +0x379
github.com/yuin/gopher-lua.mainLoop(0xc0001389a0, 0xc000760a80?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua31 +0xfa
github.com/yuin/gopher-lua.(*LState).callR(0xc0001389a0, 0x0, 0xffffffffffffffff, 0xc00000a7e0?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1211 +0x1b4
github.com/yuin/gopher-lua.(*LState).Call(...)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1967
github.com/yuin/gopher-lua.(*LState).PCall(0xc0001389a0, 0x0, 0xc000760a80?, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua2030 +0x145
github.com/yuin/gopher-lua.(*LState).DoFile(0xc0001389a0, {0xc000024978?, 0x0?})
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua396 +0x6b
main.main()
   D:/a/Ikemen-GO/Ikemen-GO/src/main.go:89 +0x218

stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1403: in function 'f_game'
   .\external\script\start.lua:1840: in function 'launchFight'
   external/script/default.lua:20: in function <external/script/default.lua:0>
   .\external\script\start.lua:1457: in function 'f'
   external/script/main.lua:3106: in function 'loop'
   external/script/main.lua:3190: in function 'loop'
   external/script/main.lua:4157: in main chunk
   [G]: ?

I get this error whenever I use Sagat by M206 more than one match
 https://mugenguild.com/forum/topics/sfv-supreme-sagat-5-3-191236.0.html
Re: Ikemen GO bug reports
#251  March 12, 2024, 06:48:46 am
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When I make the Tag the character's lifebar does not appear
Re: Ikemen GO bug reports
#252  August 02, 2024, 03:56:21 pm
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what the heck
Re: Ikemen GO bug reports
#253  November 24, 2024, 09:23:10 pm
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"runtime error: index out of range [-1]
goroutine 1 [running, locked to thread]:
github.com/yuin/gopher-lua.(*LState).PCall.func1()
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1988 +0x212
panic({0x7ff612989600, 0xc012826390})
   C:/hostedtoolcache/windows/go/1.20.14/x64/src/runtime/panic.go:884 +0x213
main.(*Char).actionPrepare(0xc0054ae000)
   D:/a/Ikemen-GO/Ikemen-GO/src/char.go:6079 +0xa85
main.(*CharList).action(0x7ff6128ff300, 0x202a2030?, 0x203d3a2029343328?, 0x730a0d2931303038?, 0x3d2059586b726170?, 0x30202b2030312d20?, 0x2872617628202a20?, 0x35203d3a20293533?)
   D:/a/Ikemen-GO/Ikemen-GO/src/char.go:6837 +0x7a
main.(*System).action(0x7ff6128fe4a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/system.go:1336 +0x479
main.(*System).fight(0x7ff6128fe4a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/system.go:2081 +0x158a
main.systemScriptInit.func57.2()
   D:/a/Ikemen-GO/Ikemen-GO/src/script.go:998 +0x579
main.systemScriptInit.func57(0xc0001389a0)
   D:/a/Ikemen-GO/Ikemen-GO/src/script.go:1046 +0x3d3
github.com/yuin/gopher-lua.callGFunction(0xc0001389a0, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua202 +0x37
github.com/yuin/gopher-lua.init.3.func26(0xc0001389a0, 0xc0c0001?, 0xc00021f000?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua821 +0x379
github.com/yuin/gopher-lua.mainLoop(0xc0001389a0, 0xc000760a80?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua31 +0xfa
github.com/yuin/gopher-lua.(*LState).callR(0xc0001389a0, 0x0, 0xffffffffffffffff, 0xc00000a7e0?)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1211 +0x1b4
github.com/yuin/gopher-lua.(*LState).Call(...)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua1967
github.com/yuin/gopher-lua.(*LState).PCall(0xc0001389a0, 0x0, 0xc000760a80?, 0x0)
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua2030 +0x145
github.com/yuin/gopher-lua.(*LState).DoFile(0xc0001389a0, {0xc000024978?, 0x0?})
   C:/Users/runneradmin/go/pkg/mod/github.com/yuin/gopher-lua396 +0x6b
main.main()
   D:/a/Ikemen-GO/Ikemen-GO/src/main.go:89 +0x218

stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1403: in function 'f_game'
   .\external\script\start.lua:1840: in function 'launchFight'
   external/script/default.lua:20: in function <external/script/default.lua:0>
   .\external\script\start.lua:1457: in function 'f'
   external/script/main.lua:3106: in function 'loop'
   external/script/main.lua:3190: in function 'loop'
   external/script/main.lua:4157: in main chunk
   [G]: ?

I get this error whenever I use Sagat by M206 more than one match
 https://mugenguild.com/forum/topics/sfv-supreme-sagat-5-3-191236.0.html"

had this problem with version 0.99.0 of ikemen go in turns mode after a few matches, I solved it by updating to the nightly build version
Re: Ikemen GO bug reports
#254  November 28, 2024, 07:11:39 pm
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in the latest nightly builds the interactive stages no longer work invalid data ;getplayerID etc.... it's a big problem
Re: Ikemen GO bug reports
#255  November 29, 2024, 11:11:44 am
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GetPlayerID was removed because you can just use the Player redirect and get their ID that way.

GetPlayerID(2) becomes Player(2),ID, for example.

Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO bug reports
#256  November 29, 2024, 07:14:12 pm
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but the old interactive stages don't work anymore
Re: Ikemen GO bug reports
#257  November 30, 2024, 12:34:43 pm
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No, but it is very simple to fix them.

Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO bug reports
#258  November 30, 2024, 07:54:17 pm
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how to fix them?
Re: Ikemen GO bug reports
#259  December 01, 2024, 03:03:38 pm
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Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO bug reports
#260  December 01, 2024, 06:12:43 pm
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and how would this lines look?

"[State 666, P1isOnGround]
trigger1 = playerid(getplayerid(1)),pos y = 0
Type = VarSet
v = 51
value = 0
"