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Cross Fighter (Working title) video demos (Read 109849 times)

Started by Liero, April 05, 2009, 03:54:00 am
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Re: Cross Fighter (Working title) video demos
#81  October 23, 2009, 10:31:55 pm
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HOLY SHIT i thought this was dead
Welcome to the House of Fighting.
Re: Cross Fighter (Working title) video demos
#82  October 23, 2009, 10:36:42 pm
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Oh not at all!  I've been very hard at work and I'm pretty excited to reveal the fruits of my labor.
Re: Cross Fighter (Working title) video demos
#83  October 23, 2009, 11:27:11 pm
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This is so fucking good!
congratulations :)
      
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Re: Cross Fighter (Working title) video demos
#84  October 25, 2009, 04:14:36 am
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I finished the initial write up and a video-demo of the three styles will be up within the hour.
Re: Cross Fighter (Working title) video demos
#85  October 25, 2009, 05:26:28 am
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Re: Cross Fighter (Working title) video demos
#86  October 25, 2009, 05:56:19 pm
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wow...

3 different fighting styles, that's a doozy.
@_@

it gives you a bigger range of combo's to choose from.
must be alot of extra spriting.
Re: Cross Fighter (Working title) video demos
#87  October 26, 2009, 12:03:33 am
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wow...

3 different fighting styles, that's a doozy.
@_@

it gives you a bigger range of combo's to choose from.
must be alot of extra spriting.

Yeah it's a bit of extra work, but totally worth it when it comes down to game play.  I'm hoping to make it so people will be more encouraged to try more characters out rather than stick with just 1 or 2.
Re: Cross Fighter (Working title) video demos
#88  October 26, 2009, 01:07:54 am
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Definitely looks like you put some effort into everything.
So I'm guessing one style will be mainly fast attacks, for combos, one style is a powered style with charging and such, and one for in between?
Shades 2 site:Shades of Manhattan
Re: Cross Fighter (Working title) video demos
#89  October 26, 2009, 01:29:38 am
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Definitely looks like you put some effort into everything.
So I'm guessing one style will be mainly fast attacks, for combos, one style is a powered style with charging and such, and one for in between?


Almost.  It's more like one's got high attack and low speed, one's got high defense and mid speed, and the other has mid attack and defense and high speed.  Each has its own upside to normal attacking.  All attributes however are relative to the character.  For instance a stronger character in defense mode is still going to have higher attack than a weak character in attack. 

It should also be noted that the attack and defense styles don't exactly have higher attack and defense, but they simply have ways to raise both where the neutral style does not.
Re: Cross Fighter (Working title) video demos
#90  October 28, 2009, 09:50:25 am
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Some new attacks.


Re: Cross Fighter (Working title) video demos
#91  October 29, 2009, 07:31:39 pm
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New attack

Re: Cross Fighter (Working title) video demos
#92  October 29, 2009, 07:42:50 pm
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I'm really digging the 3 styles idea. Whoops the CVS's groove idea in the ass for sure.
It's something that makes the game 1 of a kind which is awesome  :sugoi:

And I'm starting to love the chicken with swords; it's just crazy in a good way.
I think the face expressions are a nice touch. Really gives him attitude!

Keep it up man and hopefully you'll be a MUGEN saviour.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Cross Fighter (Working title) video demos
#93  October 30, 2009, 10:08:03 am
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Just watched the video. Gameplay looks nice, and the extra spriting to make the 3 modes is awesome. It's like 3 different chars each time now. :)
Spriting and animation is really good, and the stage fits very well too. Congrats on everything.

I'm too lazy to read all the topic, but will you be making your own lifebars, and will you make your own voices or take them from commercial games ?
Re: Cross Fighter (Working title) video demos
#94  October 30, 2009, 12:04:52 pm
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Just watched the video. Gameplay looks nice, and the extra spriting to make the 3 modes is awesome. It's like 3 different chars each time now. :)
Spriting and animation is really good, and the stage fits very well too. Congrats on everything.

I'm too lazy to read all the topic, but will you be making your own lifebars, and will you make your own voices or take them from commercial games ?

Thanks for your support!

To answer your questions yes!  At some point, I will make lifebars, but it's not high on my priority list right now.  In terms of voices though, I've got some people lined up and I'll have everybody fully voiced by the time the demo is ready.
Re: Cross Fighter (Working title) video demos
#95  October 30, 2009, 09:07:28 pm
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Is there a narrative and does the narrative support the reason why the characters change styles?
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Cross Fighter (Working title) video demos
#96  October 31, 2009, 08:25:41 pm
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Is there a narrative and does the narrative support the reason why the characters change styles?

By narrative, do you mean story?

If so, there isn't one at the moment.  That's one of those elements that I was going to ignore until a later date.  In terms of the story supporting the different fighting styles, I hadn't really considered that.  Honestly I don't even know how to explain that and I'm not so sure its necessary.
Re: Cross Fighter (Working title) video demos
#97  November 01, 2009, 04:28:11 am
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what program are you using to make your sprites?
 o_O
Re: Cross Fighter (Working title) video demos
#98  November 01, 2009, 11:00:09 am
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what program are you using to make your sprites?
 o_O

All the sprites, backgrounds, effects, and future lifebars are and will be done in Flash CS3.  There are a few hyper moves ( like Sofie's laser ) that were quickly modeled out in Cinema 4D, but aside from that, it's been Flash all the way.
Re: Cross Fighter (Working title) video demos
#99  November 14, 2009, 07:42:59 am
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For some reason the colors came out weird, but here's the new attack.
Re: Cross Fighter (Working title) video demos
#100  November 14, 2009, 01:05:27 pm
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:thumbsup:
Smooth and nice.