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General HDBZ Discussion topic (Read 1215633 times)

Started by Iced, May 15, 2015, 11:27:53 am
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Re: General HDBZ Discussion topic
#981  March 27, 2018, 03:47:54 am
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The baby Jiren in that DA is account is adorable, we need to see it used somehow. Excited to see some Super content.

I don't really see the softness thing, but I feel like the impact on his hits looked low. It might just be from how early the character is though.
Maybe the attack animations needs more anticipation/start up frames? Or a bit of overshoot, and snap back?
Last Edit: March 27, 2018, 08:25:34 pm by Alpha Proto
Re: General HDBZ Discussion topic
#982  March 27, 2018, 04:12:42 pm
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The baby Jiren in that DA is account is adorable, we need to see it used somehow. Excited to see some Super content.

I don't really see the softness thing, but I feel like the impact on his hits looked low. It might just be from how early the character is though.

No? Look at the muscle definition on Vegeta and Freeza's legs, compared to Jiren. It's easiest to see there, but it's present throughout most of the sprite.

Edit: Just poked around with adding some extra muscle.

Last Edit: March 27, 2018, 05:57:23 pm by AugustAPC
Re: General HDBZ Discussion topic
#983  March 28, 2018, 01:27:53 am
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Jiren doesn't have that definition in the show though.

To me Jiren is supposed to look a little flat. It's part of his character design. I don't care that much either way though. I think the original and the edit both look good.
Re: General HDBZ Discussion topic
#984  March 28, 2018, 03:55:52 am
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Jiren doesn't have that definition in the show though.



You can find shots of any character in Dragon Ball with lacking or highly defined muscles. The point is that the Z2 style, for the most part, has very sharply defined muscles.
Re: General HDBZ Discussion topic
#985  March 28, 2018, 10:37:46 pm
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No? Look at the muscle definition on Vegeta and Freeza's legs, compared to Jiren. It's easiest to see there, but it's present throughout most of the sprite.

Edit: Just poked around with adding some extra muscle.

I didn't really notice it much in the teaser but yeah, the edit does look like a better fit.

Maybe the attack animations needs more anticipation/start up frames? Or a bit of overshoot, and snap back?

Could be, I don't have enough familiarity with animation to be able to visualize a fix. But if you look at the punch animation, it seems like Jiren's just stepping into the punching position. It feels wishy-washy; if it was a light attack or he wasn't trying then he wouldn't need to step out of his stance, if he was trying he'd be using his body to put more force behind the blow and not just get closer.

Putting it another way. When Jiren first starts off, he's proud of his strength and doesn't take opponents that seriously. He walks through or effortly blocks weaker attacks, and when he attacks he just plows through the opponent. Even if you look at the first reveal of Ultra Instinct, he doesn't bother taking a defensive stance when he's being attacked, he just moves his arms. Then later Vegeta and Goku and breaking their limits and the U7 team is ganging up on him, and he has to actually start putting in an effort.

The character can represent "both Jirens", but it might be better if individual animations feel like it comes from one stage of the fight or the other. That way the moves have the right personality, and you're thinking about where all of the force is coming out.
Re: General HDBZ Discussion topic
#986  March 30, 2018, 04:23:15 pm
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I have one intro proposal for Jiren Vs Goku :)

Re: General HDBZ Discussion topic
#987  February 03, 2024, 03:14:08 pm
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is this where I suggest characters for HDBZ and/or offer my services to the team? because I would like to make certain characters for HDBZ, but only the characters that I actually want to see playable myself

that said, I can only program and suck at spriting, so...I would need a sprite artist to team up with me as well (so I can do the actual juicy coding part of the character).
Anyway, is this the right place for suggesting characters for HDBZ and/or offering my services to the team?
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Re: General HDBZ Discussion topic
#988  February 11, 2024, 11:39:29 pm
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Well, you could simply grab a spritesheet from an EB character you want to code and make a z2i version, this will also show your coding skills.
If the character is not even in EB, then it would be really difficult that an artist would like to spend time spriting a full sheet if there is no warranty the coder has the skills to complete a character.
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Re: General HDBZ Discussion topic
#989  February 11, 2024, 11:41:03 pm
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is this where I suggest characters for HDBZ and/or offer my services to the team? because I would like to make certain characters for HDBZ, but only the characters that I actually want to see playable myself

that said, I can only program and suck at spriting, so...I would need a sprite artist to team up with me as well (so I can do the actual juicy coding part of the character).
Anyway, is this the right place for suggesting characters for HDBZ and/or offering my services to the team?
While you would like to work on characters you would like to see. You have to be a team player. There are a lot of moments when coders are busy and another has to assist to keep things progressing.
Re: General HDBZ Discussion topic
#990  February 15, 2024, 12:23:57 am
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Well, you could simply grab a spritesheet from an EB character you want to code and make a z2i version, this will also show your coding skills.
If the character is not even in EB, then it would be really difficult that an artist would like to spend time spriting a full sheet if there is no warranty the coder has the skills to complete a character.

...EB? You mean Extreme Butoden? Because absolutely NONE of the characters I wanna make are in that game...

While you would like to work on characters you would like to see. You have to be a team player. There are a lot of moments when coders are busy and another has to assist to keep things progressing.

I understand that...I am just saying that because I have noticed that HDBZ has some...really REALLY glaring omissions in terms of playable characters, and I want to fix that.
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Re: General HDBZ Discussion topic
#991  February 16, 2024, 03:48:12 pm
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which characters are you interested in coding that are missing in EB?
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Re: General HDBZ Discussion topic
#992  February 17, 2024, 12:50:03 am
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hmm...well, for starters, I wanna do the number one weirdest omission in HDBZ: Yamcha

why he is still not playable even to this day is beyond me tbh
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Re: General HDBZ Discussion topic
#993  February 18, 2024, 05:50:32 am
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Characters are done based on interest from spriters, its not based on the supposed staples of dbz. if that was the case pilaf, babidi, and satan would not be in before cell.
Re: General HDBZ Discussion topic
#994  February 18, 2024, 12:06:18 pm
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...is seriously not a single spriter interested in Yamcha?

Yamcha is such a great DB character that got ruined by DBZ and especially DB Super, and it frustrates me that people see Yamcha as nothing more than a joke JUST because of his appearances in DBZ and DB Super.

Character assassination right there, folks
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Re: General HDBZ Discussion topic
New #995  February 27, 2024, 12:22:19 am
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which characters are you interested in coding that are missing in EB?

The trio. (or Bergamo with his bros for assists) That one teaser image from the team (in this very thread) got me excited and I wanted to see that one to be a reality)

Edit: Ooof I misread. I would like for that to be a reality one day. Sadly I can't code (yet)
Last Edit: February 29, 2024, 12:35:34 am by Keaton