Yeah, I probably should've made a movelist.txt for her. The only new moves she has from the ye olde original version are two new level 2 supers done with F,D,DF+y and B,D,DB+y.
Also, love those screenshots ![yes :yes:](//mugenguild.com/forum/Smileys/mfg/yes.gif)
Edit: Here, have a movelist.txt:
x - punch
y - strike
z - unused
a - kick
b - slash
c - katana
s - taunt
Combos:
x -> a -> F+a -> D,DB,B+b
a -> F+a or D+a -> D,DB,B+b
j.x -> j.F+a -> D,DB,B+b
Joudan Keri - F+a
Ura Senpuu - D,DB,B+b (at end of combo)
Dodge - x+a
Dodge Attack - x or a or b (during Dodge) -> y
Dodge Cancel - y (during Dodge)
Guard Cancel - y (1000 power, while blocking)
Katana Summon - y+b or c (weapon gauge < 50%)
Katana Pickup - y+b or c (near katana)
Juumonji Kiri - F+b or B+b (near enemy)
Ura Juumonji - F+y or B+y (near enemy)
Zanba - D,DF,F+x
Seioudan - x (after Zanba)
Daichizan - b (after Zanba)
Hitenkyaku - D,DB,B+a
Double Hitenkyaku - D,DB,B,D,DB,B+a
Senpuuken - D,DF,F+b
Tsubamegaeshi - automatic (when Senpuuken hits a projectile)
Zero Sutorasshu - F,DF,D,DB,B+b
Shin Jinga - D,DF,F+y (1000 power)
Guren Daizan - D,DB,B+y (1000 power)
Zangeki - F,D,DF+y (2000 power)
Raigeki - B,D,DB+y (2000 power)
14-ren Murasame Burasutaa - F,DF,D,DB,B,F+y (3000 power, weapon gauge > 50%)
Totally Not Ripping Off Rasetsumaru - D,DF,F+y+b (weapon gauge = 100%)