Well that's one interesting release. It's pretty nice to see a character from a TV show that receive a Japanese dub as a Mugen character. That being said, here are some things I found:- Standing LP and crouching MK have misplaced hitsparks.- Jellyfish Swing and Jellyfishing Jam are both infinites in the corner, regardless if the opponent is dizzy or not. At least Jellyfishing Jam is not a true infinite as it uses power, but Jellyfish Swing doesn't and this is a problem.- Speaking of Jellyfish Swing and Jellyfishing Jam, both cause a debug error.- Burst Bubble Blow changes the opponent into invalid action 301400.- No crouching punches?- There's a DEF file called "AI" that's actually a DEF file for OHMSBY's Es. Was that put as an oversight?- Anchor Gatling doesn't work correctly in the corner if certain opponents is too close. This mostly applies to the ones with thin hurtboxes.- You cannot control during the super jump and you're only slightly moving forward during it. Intentional?- If a Krabby Patty from Frantic Cook-Off lands on the ground, it causes a debug error saying that it redirects to an invalid action 1022.- Plenty of explods like the hyper portrait or the explosion animation from Explosive Pie (if he is hit while running) are misaligned in Mugen 1.1.- All of the hypers cause various debug errors, mostly the one that says "has no root".- All normals have infinite priority. Additionally, aerial MK does not have any hurtboxes on frame 3 (was the latter intentional?).- All specials are not correctly attributed: - Bubble Blow and Burst Bubble Blow should be S, SP instead of S, NA. - Jellyfish Swing and Jellyfishing Jam should be S, SA instead of S, NA. - Krabby Patty Order and Frantic Cook-Off should be S, SP instead of S, NA. - Anchor Arms and Anchor Gatling should be S, SA instead of S, NA.- Some moves that use power give it back. These include: - Every EX move. - Explosive Pie - Astral HeatOverall, interesting work here. Some of these flaws I've noticed actually applied to some other chars, such as Arcade Tribute. I'd suggest fixing them before releasing a next char so you can use these as a base for your future characters.
Interesting character with a very creative moveset. A couple of issues though:Several special moves are spammableThe background fx of some super moves are out of place