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DarkLordXelrick's Dark Spawn Sonic - Edit (Cheap Character) (Read 11737 times)

Started by jrm1007, June 06, 2022, 10:39:04 pm
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DarkLordXelrick's Dark Spawn Sonic - Edit (Cheap Character)
#1  June 06, 2022, 10:39:04 pm
  • **
  • Racing Game Enthusiast
  • Formerly known as SumirekoUsami
    • USA
WARNING: THIS IS A CHEAP EDIT OF SUPERMYSTERY'S SONIC 2 STYLE SONIC, HE STARTS EVERY ROUND AS SUPER, MAKING HIM INVINCIBLE FOR LARGE PORTIONS OF MATCHES!
Credits for Sprites go to Supermystery - The Sonic Sprites that were already there.
DarkLordXelrick - the Dark Spawn Sonic sprites already there
SEGA - For Making said Sprites
Sketch, type_a, Nerples, Nightly, Krebbit, and Hans-Cuff - Custom Made Sonic 1 Styled Sprites (Group 181)
Custom Super Sonic sprites by EXEcutor-The-Bat, and ThomasTheHedgehog888


An Edit of An Edit.
I present to you, my edit of DarkLordXelrick's Dark Spawn Sonic (the 2016 Version) which, like the Ordinary Sonic Edit, uses Sonic 2 Style Sonic as the editing base, just like before. I didn't use the latest version of this Edit as the base, I used an Older Version, as the newer version had bugs that didn't exist in the previous version, I have ported all the features from the last release to this older version, which is less buggy
However in doing this, one feature got cut, and it was the Ermac Striker.

Dark Spawn Sonic is a recreation of a DOS ERA Horror Fangame made for Halloween that was based off of Sonic, imagine Sonic.exe, but he didn't see anything as a game, or a joke, and was a cold blooded killer with no laughs to spare.

He starts every round Super, and like An Ordinary Sonic's Super.exe form, he consumes the Power, rather than Rings (which there is none.), and because his Power is 6,000 at the Start of Each Match, if he doesn't use any of his attacks besides Jumping and spinning, he's impossible to beat without spending 50+ minutes blocking

This Edit contains all the fixes done to Sonic 2 Style Sonic, such as
Existing issues with spritework, cleaned up a few errors, fixed animations, and fixed hitboxes

-Changed the portrait.
-Added Several new Palettes
-Removed KFM Sprites
-Made it impossible for DSSonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies
-Fixed Super DSSonic's Transformation Animation
-Monitors are now Fully Animated This is pointless as Dark Spawn Sonic doesn't use Monitors
-Ring Partner, and Sound Triggers support DarkLordXelrick's Edits (now he supports HIMSELF)
-Spritework Consistency fixes (Can't Run Teleport now uses S2 Styled Sprites rather than S3.)
-DSSonic can do his Idle Animations, rather than starring forwards for unlimited time.
-DSSonic can fully look up now
-New Features from the 2018 Final Release imported
-New Attacks










You've been warned about his cheap behavior.
https://www.mediafire.com/file/kgl4g5sugu6bbli/DSSonic.7z/file


Just a guy who has a big passion for Racing Games, who happened to stumble upon MUGEN one year...