Hey there! I've been trying to understand Inktrebuchet's code to detect enemy helper projectiles: https://mugenguild.com/forum/topics/ai-detect-enemys-helper-projectile-system-179829.0.htmlAnd I'm kinda lost in three portions of the code:The first [State 33333333, 0] refers to a trigger1 = (var(0) := id). I cannot understand this one at all. Why is this done?The second [state 33333333, 1] bloc sweeps through all the possible PlayerIDs, correct? How is this done?The third one [state 33333333, 2] checks if the Player ID exists and then assigns it to var 3?I could use an explanation of the logic behind these.Thanks!