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Need help with character editing (Read 3738 times)

Started by vicneo, December 24, 2024, 07:29:51 am
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Need help with character editing
#1  December 24, 2024, 07:29:51 am
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This is the version of goku I'm using, he just automatically counter hits from blue form onwards, while not doing the same thing in god form. How to make him do it in god form?

One more thing is how to edit the sparking usage timing of each of his forms? (When his HP is low in any form, he usually goes into a state where he emits an aura around his body)

 

Note: Please check him before giving instructions, because if you can't understand how he works then your instructions are completely irrelevant.

 

https://www.mediafire.com/file/64owc1dm909cvqp/Songoku_US_ver3_5.zip/file
Last Edit: December 24, 2024, 07:33:25 am by vicneo
Re: Need help with character editing
#2  December 25, 2024, 06:34:10 am
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Most of the people who are willing to help don't have time to download, play, debug, and track down things people want help with. (especially at Christmas) What we do is usually give the person needing help clues on how to track down the things to edit.

This is the version of goku I'm using, he just automatically counter hits from blue form onwards, while not doing the same thing in god form. How to make him do it in god form?
If you use Debug you can find out very fast. Use Ctrl+D to turn on Debug. You'll see values in the bottom left corner. You'll see the StateNo value when he does the counter attack. Look for that value in his CMD file until you find the changestate that switches to it. Post that changestate in this thread. You're looking for a Var for the Blue form. You need to track down the Var for God mode too.

One more thing is how to edit the sparking usage timing of each of his forms? (When his HP is low in any form, he usually goes into a state where he emits an aura around his body)
This one would be easier to scrub the animations and find the aura sprites. Once you find the anim you can search the CNS files for that value until you find an explod or helper that makes it appear on screen. My guess is it will be a helper that is spawned in Statedef -2 based on how much Life P1 has left.
I don't really understand the phrase
"edit the sparking usage timing"
If you want it to start sooner, you would adjust the explod/helper's trigger(s). You would find the spot that creates it and edit the triggers to how/when you want it to start up.
If you want it to go away faster, you would edit the explod's
removetime =
line, or the helper's DestroySelf triggers.

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Re: Need help with character editing
#3  December 25, 2024, 12:11:10 pm
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Sorry, not "edit the sparking usage timing" but adjust it so that he enters the aura state earlier when his HP is only slightly lost, different from the original default that he only switches to it when his HP is very low
Re: Need help with character editing
#4  December 30, 2024, 06:18:38 am
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Using Debug, you should be able to see the Life value. You could look for something along the lines of
Life <= 200
You could leave the "= 200" off and search the cmd for "Life <" and look through all of the changestates if P1 goes to a particular state when it changes.
If you know the animation number, search the cns files for that number. Cycle through all of the cns files and see what state contains them.
You'll probably find the helper, or the state P1 enters. Then you'll need to find the changestate, or the helper, that activates that state.
So if it's
[StateDef 3202]
You'll search for 3202 and find what's calling it. One of the triggers _should_ be Life. Adjust that life value and see if it works the way you want.
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