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EVERYTHING VS EVERYTHING for IKEMEN GO (10/09/2024 UPDATED) (Read 154017 times)

Started by olt-EDEN, December 09, 2022, 02:16:26 pm
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EVERYTHING VS EVERYTHING for IKEMEN GO (10/09/2024 UPDATED)
#1  December 09, 2022, 02:16:26 pm
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Screenshots:
Spoiler, click to toggle visibilty

Videos:


DOWNLOAD(0.99 or nightly)

10/12/2022 Note: Mirror publication on GDrive and MEGA due to link restrictions on Mediafire.

11/12/2022 UPDATE:fixed lifebar and Changed some fonts from FNT to DEF format

28/02/2023 Nightly build version supported.

06/06/2024 0.99 support
                    Fixed font for displaying names in the fight.def version of the life bar was not displayed
                    Support for fx function
                    Changed so that [Rank Info] is not displayed by default
                    0.98.2 version no longer available. sorry

07/06/2024 Added EVEvolve for nightly version.
                    Removed empty lines and can now be used with normal select.def(Thank you LuigiMario79!)
                    Added batch file

09/10/2024 EVEvolve(nigly) fixed.
Last Edit: October 09, 2024, 09:25:43 am by olt-EDEN
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#2  December 09, 2022, 03:10:04 pm
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I used this screenpack for a while when it first came out, so this is very nostalgic. I have a couple of points as feedback:

- Tag mode is missing red life display
- I think the lifebars could use the new pX.levelbars feature (but I always say this :XD:). It would help solve the issue the powerbar has where you can't see the power behind the number
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#3  December 09, 2022, 10:00:22 pm
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Gives me a nostalgia feelings.
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#4  December 10, 2022, 03:22:35 am
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I used this screenpack for a while when it first came out, so this is very nostalgic. I have a couple of points as feedback:

- Tag mode is missing red life display
- I think the lifebars could use the new pX.levelbars feature (but I always say this :XD:). It would help solve the issue the powerbar has where you can't see the power behind the number

Thank you.
I have adopted levelbar's opinion while changing the publication address. This is the first time I have heard of this feature. ;D
I could not deal with the issue of the defective display of red life in tag mode, because it did not happen in my environment.
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#5  December 10, 2022, 07:03:08 pm
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I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

My real life is coming soon........!
Last Edit: December 10, 2022, 07:18:28 pm by oraora?
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#6  December 11, 2022, 06:54:01 am
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I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.

Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#7  December 11, 2022, 08:23:12 am
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I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.


hey not bad there Newcomer, you did good  converting this to the Ikemen go. but you know I would also suggest include DJ Van last screen pack for the mugen 1.0 and try converting that if you want too of course because everyone loved both version. think of it as Addition for low spec and HD version for it :)

Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#8  December 11, 2022, 09:44:25 am
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I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



Noice, that's many.
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#9  December 11, 2022, 11:37:46 am
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Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



sorry for the rhetorical question, but how can you change the fonts?
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#10  December 11, 2022, 11:38:32 am
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Found something. In Tag and Simul mode, the lifebar ranges for the partners are partially incorrect. If you hit a character with a light punch it will appear as if he took no damage. This happens with any team size.

I could not deal with the issue of the defective display of red life in tag mode, because it did not happen in my environment.
That's weird. I tested both Ikemen 0.98.2 and the latest "beta" version. Characters who are tagged out recover the red life, but you can't see how much red life they have.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#11  December 11, 2022, 01:08:24 pm
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    • sakisukebekkan.blog.fc2.com
Found something. In Tag and Simul mode, the lifebar ranges for the partners are partially incorrect. If you hit a character with a light punch it will appear as if he took no damage. This happens with any team size.

I could not deal with the issue of the defective display of red life in tag mode, because it did not happen in my environment.
That's weird. I tested both Ikemen 0.98.2 and the latest "beta" version. Characters who are tagged out recover the red life, but you can't see how much red life they have.

Sorry for the trouble.
We finally found the bugs in our environment.
The problem with these was that they were diverting the pX.range.x for each lifebar.
I adjusted these until it looked like damage was being done by hitting them with a light punch, and they now look solid.
Re: EVERYTHING VS EVERYTHING for IKEMEN GO (12/11/2022 UPDATED)
#12  December 11, 2022, 01:14:41 pm
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    • sakisukebekkan.blog.fc2.com
Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



sorry for the rhetorical question, but how can you change the fonts?

  • Open system.sff in a tool that can edit SFF (Fighter Factory 3 or Studio etc...) Open system.sff in
    Around the 261st page you will find a font sprite with the name of each game title engraved.
  • Choose the title you think you don't need in one of these and replace the sprite
    Save the sff over and you are done!
First, trim and cut out the font sprite of the title you wish to use beforehand.


Re: EVERYTHING VS EVERYTHING for IKEMEN GO (12/11/2022 UPDATED)
#13  December 11, 2022, 06:17:34 pm
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Will it be possible to see the stage portrait in the character selection?
Re: EVERYTHING VS EVERYTHING for IKEMEN GO
#14  December 11, 2022, 06:20:20 pm
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Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.


Excellent, Thanks  :8):

My real life is coming soon........!
Re: EVERYTHING VS EVERYTHING for IKEMEN GO (12/11/2022 UPDATED)
#15  December 25, 2022, 05:04:30 am
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hello!! i just downloaded this screenpack and ported a bunch of my mugen stuff over to ikemen go to play this and it is suuuper good, great work!! just one thing, whenever im playing it, i cannot see the number display for the powerbar level ingame, which kinda sucks
not only that, but i can't see the time limit
im wondering if i did something wrong? i followed the readme instructions exact and looked over it several times to make sure i didn't miss anything lol


EDIT: turns out all i had to do was go into fight.def and change the capitalization of the font names in the def file to match the fnt files LMAO sorry
Last Edit: December 25, 2022, 05:17:16 am by snazzle
Re: EVERYTHING VS EVERYTHING for IKEMEN GO (02/28/2023 UPDATED)
#16  September 08, 2023, 01:19:17 am
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I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



Hello! I love the screenpack! Quick question, when I put it in like it is, the text is not white like the rest of the text, is there a way I can fix this or no?
Said by the offical Aura God Lucario himself
Re: EVERYTHING VS EVERYTHING for IKEMEN GO (02/28/2023 UPDATED)
#17  June 06, 2024, 09:29:44 am
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Updated.

06/06/2024 0.99 support
                    Fixed font for displaying names in the fight.def version of the life bar was not displayed
                    Support for fx function
                    Changed so that [Rank Info] is not displayed by default
                    0.98.2 version no longer available. sorry
Re: EVERYTHING VS EVERYTHING for IKEMEN GO (06/06/2024 UPDATED)
#18  June 06, 2024, 05:18:45 pm
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The latest nightly build supports cell.skip, which basically allows you to add empty spaces without bloating select.def. If you want to use this for the next update, Add this under [Select Info] in the system.def file. Note that you'll have to do this for every individual blank cell.
Quote
;Set to 1 to mark slot as dummy cell, without bloating select.def. <col> and <row> should be replaced with cell x, y coordinates.
;cell.<col>.<row>.skip = 1

Last Edit: June 07, 2024, 01:18:27 am by LuigiMario79
Re: EVERYTHING VS EVERYTHING for IKEMEN GO (06/06/2024 UPDATED)
#19  June 07, 2024, 05:40:08 am
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The latest nightly build supports cell.skip, which basically allows you to add empty spaces without bloating select.def. If you want to use this for the next update, Add this under [Select Info] in the system.def file. Note that you'll have to do this for every individual blank cell.
Quote
;Set to 1 to mark slot as dummy cell, without bloating select.def. <col> and <row> should be replaced with cell x, y coordinates.
;cell.<col>.<row>.skip = 1



Thank you very much. It's going to be a huge amount of work, but we will consider implementing it.
Re: EVERYTHING VS EVERYTHING for IKEMEN GO (06/06/2024 UPDATED)
#20  June 07, 2024, 08:42:12 am
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updates.
The new features added in the nightly build make EVEvolve's select.def easier to use.
Many thanks to LuigiMario79!

EDIT: The references in EVEvolve's select.def were still using the debugging version, so the references have been corrected.
Last Edit: June 07, 2024, 10:47:33 am by olt-EDEN