qcf + p

Dp+p. Reflects projectiles.

qcb+p.

hcb+kick: Dashes forward and knocks down.

qcb+k: Warp

DM1: Projectile. It has two speeds based on input. This will probably change.

DM2: 10 hits. Personally I think the last hit should be a big slash. It seems like it would fit the move well. Just an idea.

I went with easier commands for half circles and his current DM's. He has 5 specials and 2 dms so far.