So used to playing the older Ken, but there are parts of this new beta that are growing on me. I like that MAX Shinryuken is the one that gets mashed instead of the normal version for all the forms, and the attention to detail on SF3 Ken [I admittedly didn't play him with the older Ken]. I'm lamenting over the loss of Violent Ken's ability to use the Geri kicks, as well as the fact that the Shoryukens are CvS accurate, but you can still get some pretty raw damage with him otherwise. Can't wait for the official release.
Spoiler: Spoilered due to digression (click to see content)
Also, I hate to kind of hijack the thread, but I do have some late feedback and suggestions for Kyo, mainly Kusanagi honestly. Of course, you don't need to take the suggestions into account if you don't want to.
Kyo:
- During Dokugami Kai, Normal Kyo uses EX Kyo's roundhouse variant of Nanase Kai, rather than his own dashing in kick. Not sure if this was intentional or not.
- Normal Kyo's Kamakura has a delay before the explosion, while EX Kyo's doesn't. Again, I'm not sure if this was done on purpose or not.
- On the note of the Kamakura explosion, it lacks envshake for both Kyos.
Kusanagi [Feedback]:
- Against certain characters, the final strike of either version of Kiri Homura will completely miss in the corner. The normal version will miss certain characters, like DeathScythe's R. Mika and Ingrid, while the MAX variant will miss his Akuma and even your Demitri, among other characters.
- Suggestion 1: This is just mainly for flavor and more Kyo-1 moves on Kusanagi, but did you think about giving him Kyo-1's Tenuuzan rather than keeping MAX Orochinagi? Both moves are functionally identical except with Tenuuzan, Kyo-1 isn't covered in flames and I think the punch restands the opponent? Don't quote me on that lol.
- Suggestion 2: Why not change the animation of EX Aoki to finish off with the Oniyaki like Kyo's Dokugami? The current version doesn't look bad honestly, just a tad awkward imo.