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(3D?) Mastertkof's CVS only. comissions, freebies, and development of tools (Read 10645 times)

Started by Mastertkof, May 09, 2025, 04:10:29 pm
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(3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#1  May 09, 2025, 04:10:29 pm
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i will develop a new method for Blender/Maya, based on CVS shading, that will can be used for CVS references and base for sprite sheets.


as female base i will release a free Juri, based on Chun-li, King, Mai

as male base i will releasea free sagat, based on Joe, Ryu, Raiden

why sf4? for Juri i preffer, and for Sagat, sf4 is on less polygons and keyframes, so, runs better and faster, the focus is on the shader, not the anims at this point.
why juri and sagat?   popular and show the things i need to develop, clothes and skin on juri, muscles and male lines on sagat
will release another ones after this? whit time, sure, but the goal is reach the tool till the maximum aproach
will be a perfec "sprite"? of course, NO!  this works as a tool for base sprites like a poser, or a start point to use anathomy and poses
anyway, reach a point that 60~75% of the pixels fit the style is preety possible with polish trough the updates



Juri Released!   https://www.mediafire.com/file/i2gdxgsq33efou9/JURI.7z/file


Last Edit: May 21, 2025, 02:53:21 pm by Mastertkof
Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#2  May 09, 2025, 11:36:59 pm
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this is amazing!!!
Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#3  May 10, 2025, 06:44:24 am
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I think it would be a good idea to cut some frames to keep it more in line with cvs
Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#4  May 10, 2025, 04:49:26 pm
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It really good.
1/ Can you make video tutorial for the method?
2/ Have you thought about incorporating AI to make this work faster?
Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#5  May 10, 2025, 04:54:29 pm
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this is amazing!!!
Thanks man

I think it would be a good idea to cut some frames to keep it more in line with cvs

this is on the "coding" part,in this method we rip alot of unused frames





It really good.
1/ Can you make video tutorial for the method?
2/ Have you thought about incorporating AI to make this work faster?

1- can, but don't want, btw blender/maya have a plenty comunity of tutos, that i used, so, all the things needed is already on internet
if you wanna reach similar results, just follow guilty gear xrd interview tips
2- yes, but still can't receive good results, perhaps in future.




version 0.01

version 0.02



size tests



0.3 version updated

second size tests




Sagato Develop
size setup

0.1 development










references that i used to develop Sakura
Last Edit: May 26, 2025, 10:26:58 pm by Mastertkof
Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#6  May 19, 2025, 04:51:59 pm
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Last Edit: May 26, 2025, 11:56:10 pm by Mastertkof
Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#7  May 25, 2025, 02:19:17 am
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elena just in time for SF6 elena
Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#8  May 27, 2025, 09:41:59 pm
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elena just in time for SF6 elena

She will be released really soon

Sakura tool done:
normal scale and 4X scale to show details (no hand edit over frames)
Legs and skin based on Mai, Maki, Yuri
Hair based on King
Skirt based on Athena intro
Gloves based on Yuri and Ryu
also, every part of body have a shader to mock other CVS chars
the color was limited to maximum 6 by part like original CVS game
alot of parts have 4 or 5 shades only
 

Re: (3D?) Mastertkof's CVS only. comissions, freebies, and development of tools
#9  May 27, 2025, 11:56:21 pm
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hey i'm trying to contact you but it's not working, i want to ask for comissions, do you have socials?