Right, this one here is just a proof of concept. It should really go in the work shop thread, but since it's palette related I think here will be okay. The left sprite is the new one and the right is the old one. The left sprite has been given an extra leg shade to allow for better looking palettes. It may take a bit of time to do this on the rest of the sprites so if any palette makers could just see how this one works and post their feedback, it will be all we need to continue working on this. Also come on, let's get some palettes Yuri/Athena before the Akari sheet is posted!
That extra shade really does give it something extra.Koop said, December 16, 2014, 09:09:10 amMany thanks to Jmorphman for making this sheet. Wow I need to put much more care into making sheets.Paletting isn't my thing but how can I resist? I'll see what I can do.
You don't have to since the new one uses the same index as the old one, in fact you can apply your palettes to the new sheet and add the 5th leg frame for future use.
I actually did plenty of Yuri palettes but those are in your old wip thread... I need a link to rescue them! D: A 5th shade for Yuri legs would be nice though.Also, holy shit, that Athena template.
Yeah, those ones. Will be ready to update them whenever the 5th shade is implemented or I can use the one sample you posted?
Koop said, June 11, 2012, 12:00:30 amThis post will cover colour separation and my reasoning behind doing so. Yes I always separate for good reason. The project I've been working on since....can't remember should be revealed soon. Anyway.Let's take a newer(ish) sprite which has a few limitations:Now lets look at the palettes that the character has in game so we can make note of the limitationsBecause of the use of the darkest colour (0,0,0) on several parts of the sprite, creating a palette with a light coloured top is inadvisable. Why?That's why.So this is where separation is helpful. As I'm sure you know, you can separate colours which will allow you to make palettes that were not possible before.Simply by separating the hair (and for good measure, the frames of the shades) you can create a nice looking palette. When you've got a template like this, you can start to ask, "what is worth separating?" In this situation, I would go on to separate her eyes (both the pupils and giving colour to her irises) the eyes on the frog on her shirt, her gloves, the frames of her shades, the belt (or at least the Taegeuk) and her shoes.If you really wanted to go extra, you could separate the stripes on her pants the trims on her gloves and shirt. Why am I rambling? Because I wanted to know what you think of colour separation in sprites. For the most part, I think that it's only worth it if the palettes that are made are good. Lets face it, when everything is separated, people will try to go too far with their palette making and end up making something familiar to the bad example I showed (ie, taking away the "look" of the sprite). I'm quite interested to hear what others think. If there are enough responses, I can explain in detail how I do colour separation. I think the same as you... color separation is really helpfull! .... but I'm don't like to do it... it takes so much time (on my way, for sure).. so my question.. do you have any tutorial for a fast color separation?There's so many chars that I would like to do!and, congratulations for your work.
Tutorials can be found here.http://mugenguild.com/forum/tips-tricks-tutorials.3432 years old I know but I agree, separation gone too far takes away from how the sprite was meant to look. I mean, in the case of KoF it "works" on some characters because of the high amount of details in some designs, but someone like, say Ryo, having near 60 colors looks rather off (32 is what I did in an incomplete project). Nothing wrong with options I suppose, but then you'll get rather odd (and quite frankly underwhelming) results because people will go crazy and whatnot. Also, trying to make "tights" or "skin" out of certain areas looks tacky as hell. Anyway, will have some Yuri palettes up in a few.