Sorry for the bump but wanted to report some some stuff.I see you mentioned in the first post that parries dont work 100% of the time but shouldn't this be 2 ticks of parrying ? https://streamable.com/xor3jqPlease excuse me if not, its been a bit.
The first post is a bit outdated. Parry is probably better than it has ever been, if I can say so myself. You might have a mismatch of char and engine versions and be using the previous version of Ryu (for 0.98.2) instead of the latest (for 0.99 RC1).Also Ikemen development has gotten kind of stuck in 0.99 RC1. Since it has more bugs than the nightly version I'm considering supporting nightly instead. Just afraid it'll be confusing for people. Then again I can just put the RC1-compatible versions in a separate folder.
I have the nightly build but downloaded the chars from the link on the first page, I guess I have older versions.https://www.mediafire.com/folder/50xikvywesem8/Mugen+and+Ikemen+content#nbc8dpv1moegl
Updated everyone again today.I was waiting for the stable version of Ikemen 0.99 to release these, but that may still take a while so I'm just putting them out there before I go on vacations. You need the nightly build to use these versions of the characters.
PotS said, July 30, 2023, 05:08:53 pmUpdated everyone again today.I was waiting for the stable version of Ikemen 0.99 to release these, but that may still take a while so I'm just putting them out there before I go on vacations. You need the nightly build to use these versions of the characters.It's crazy to see you're still supporting us after all this time. I hope everything in your life is well and thank you for everything that you have done for us
Hi PotS,Just testing the chars on the latest nightly build and wanted to ask you have you changed how the inputs work or am I moving mad ? [or am I very rusty ? ]Not sure if its Mugen teaching me bad habits for all these years but lets say I am using Ryu and I want to chain into a tatsu from a normal, I have to do the full motion again (this explanation makes no sense)Imagine a crouching low to a tatsu instead of just holding down and pressing left for the tatsu I have to do the hole motion again down and left, usually the motion is so fast from the crouching low to the tatsu that I can just press left while holding down and the tatsu will come out.For Ryu, I have to crouch hit the low I want then instead of pressing just left for a tatsu I have to do down left again.I hope this makes sense if not, I can try and record an example for you.One more thing, the vels on that QCF EX Evil Ryu fire ball are kinda mad, maybe slow it down just a tad bit Speaking of projectiles something about this exchange does not look alright to me, however I forgotten a lot of mechanics and how shit works :/Was expecting Ken's EX fireball to eat up that [i forgot the name of it] Hadouken.https://streamable.com/qc06guEdit: Jman if you are reading this you forgot to add the intro triggers for PotS Evil Ryu, they work vs Normal Ryu when against Ken.
PeXXeR said, April 07, 2024, 03:31:16 amHi PotS,Just testing the chars on the latest nightly build and wanted to ask you have you changed how the inputs work or am I moving mad ? [or am I very rusty ? ]I followed in SF6's footsteps and disabled negative edge by default. I feel that it makes less sense nowadays with how tolerant modern inputs already are. If you want it back it can be enabled in inputs.zss (very easy to find).I will say though that while negative edge can be used for some neat tricks, relying on constantly is a bad habit indeed.QuoteOne more thing, the vels on that QCF EX Evil Ryu fire ball are kinda mad, maybe slow it down just a tad bit It's still very telegraphed though. You need a hard read to land it.QuoteSpeaking of projectiles something about this exchange does not look alright to me, however I forgotten a lot of mechanics and how shit works :/Was expecting Ken's EX fireball to eat up that [i forgot the name of it] Hadouken.https://streamable.com/qc06guI've noticed that fireball clashes are a common issue in chars made from mine, but it may be deliberate here as in a Ken vs Ken match EX Hadouken also won't go through a regular one.QuoteEdit: Jman if you are reading this you forgot to add the intro triggers for PotS Evil Ryu, they work vs Normal Ryu when against Ken.They seem to be working for me.I should update the chars again one of these days even if the new versions only work on Ikemen nightly. I feel the online versions are falling a bit behind mine.
I understand, though I guess I will go in and enable it, as on keyboard and me being used to it for all these years is throwing me off, it is also more consistent with the rest of the roster I plan to have, I may be incorrect but I think also SNK's old school stuff also uses negative edge, maybe even the latest KOF and its just muscle memory for me at this point.# Configure Negative Edge # It is somewhat obsolete with modern, lenient inputs mapset{map: "cmd_negativeedge"; value: 0}Im guessing this is what I should change ? I just have to set it to 1 I guess ?As for the QCF Hadouken, fair enough it is very telegraphed.For the hadouken clash, yeah true, I never tested it like that with the latest updated, just assumed its like that.As for the updates, that would be cool, maybe keep the 0.99 versions for people that do not use the nightly and have the nightly ones. I guess lots of people are like me, they grab all the latest stuff and just start downloading chars.Here is how the intros look for me https://streamable.com/8c1yob
PeXXeR said, April 07, 2024, 01:05:58 pmIm guessing this is what I should change ? I just have to set it to 1 I guess ?Right.QuoteAs for the updates, that would be cool, maybe keep the 0.99 versions for people that do not use the nightly and have the nightly ones.Yeah that's the plan. Like how I still have versions up for 0.98.2. Free file hosting sure is nice.QuoteHere is how the intros look for me https://streamable.com/8c1yobOh yeah I remember fixing that one. Guess I really should update stuff.
In the spirit of when you got me to test your Ikemen chars for the first time, this update should be called "PeXXeR reminded me to update my chars"
Updated all the normal chars today.Note that these versions don't work in Ikemen GO 0.99 anymore. Only in the nightly builds. The 0.99 versions are archived in Mediafire as usual.Predictabo said, September 18, 2023, 08:37:38 pmIt's crazy to see you're still supporting us after all this time. I hope everything in your life is well and thank you for everything that you have done for usAlso I forgot to reply to you but I appreciate it.
Thanks for the updates PotS.I'll post in discord for my feedback.You did an amazing job, fucking hell.After testing these for a bit, everyone that uses the nightly update asap.
Excellent, I was trying out some of your chars. I see that now they mark hard knockout, however I would like to know if there is a way for that message to be marked as a life bar tag, just like combos, perfect, change, danger, etc., since I see that it affects some bars like climax sacrifice.
Another thing I see in the system is the fact of unbalanced games, that is, if you decide to play a vs in single mode against any ratio mode, they always have an advantage in the combinations: single is like a ratio 2 (normal) and any combination of the other mode always adds up to 4, double the advantage, by default the single mode should be ratio 4 (only in this condition, not a normal single vs). and so on for all possible combinations of the modes in vs. single, simul, tag, ratio and above all turns.
Condense your posts in the future, the edit button exists for a reason. There's no need to make 4 when a single one would have been enough.
xerf84 said, June 06, 2024, 02:07:01 amExcellent, I was trying out some of your chars. I see that now they mark hard knockout, however I would like to know if there is a way for that message to be marked as a life bar tag, just like combos, perfect, change, danger, etc., since I see that it affects some bars like climax sacrifice.They are lifebar messages. You can either use graphical tags like what counter hits and such do, or plain text for other messages.To be honest I only tested that feature in Ikemen lifebars. I'm not sure if a Mugen lifebar placed in Ikemen will support them by default. I suppose not. But if Climax Sacrifice doesn't support them it was probably an oversight, which you should let the author know about.xerf84 said, June 06, 2024, 02:14:43 amAnother thing I see in the system is the fact of unbalanced games, that is, if you decide to play a vs in single mode against any ratio mode, they always have an advantage in the combinations: single is like a ratio 2 (normal) and any combination of the other mode always adds up to 4, double the advantage, by default the single mode should be ratio 4 (only in this condition, not a normal single vs). and so on for all possible combinations of the modes in vs. single, simul, tag, ratio and above all turns.This is the Ikemen system rather than my characters. If you want Ratio 4 you will specifically have to pick a ratio mode team. I think it makes sense. Single is very different from ratio because you have to lose 2 rounds, so it shouldn't follow ratio logic.