-Ash- said, December 29, 2019, 10:27:00 pmRowen's Ryu edit doesn't roll on Ikemen.So huh... after revising this bug I realized that the problem might actually be that Ikemen doesn't compute well 2 buttons at same time, cuz not only rolling is difficult, but also performing ex moves and lvl 2 supers takes a few tries to come out.I really hope you have a look at this man.
Haven't posted in literal years but I can explain why two button press feels the way it does here. IKEMEN actually processes 2 button inputs properly, its regular MUGEN that doesn't. When experimenting with alternative buffer methods, I learned that MUGEN actually detects button hold before button press, and it takes even longer if you press two buttons, meaning that two button presses have more input lag, but this also increases the leniency in which a two button press can be detected. IKEMEN GO actually properly processes button press, it checks for press first and then hold, instead of doing what MUGEN does (check for hold and then go back to check for press, wasting time). This makes two button presses more "strict", but also means the command interpreter is doing its job properly. An implementable solution might be applicable, but it would require rewriting how commands are checked, and would be kind of a pain.
Shit... If that stays a thing then it will suck big time because there's plenty characters with 2 buttons moves.
Stage music is not playing on Arcade and Kumite mode. Details Herehttps://github.com/Windblade-GR01/Ikemen_GO/issues/92Fixed, just remove the "random" parameter when calling characters on select.def
when you try to start the arcade, the game crashes with an error (a copy from the Ikemen.log):.\external\script\start.lua:1874: attempt to call a non-function objectstack traceback: .\external\script\start.lua:1874: in function 'f_selectScreen' .\external\script\start.lua:1296: in function 'f_selectArcade' external/script/main.lua:1552: in function 'f_itemname' external/script/main.lua:1946: in function 'loop' external/script/main.lua:2361: in main chunk [G]: ?If you try to run vs-mode:.\external\script\start.lua:1874: attempt to call a non-function objectstack traceback: .\external\script\start.lua:1874: in function 'f_selectScreen' .\external\script\start.lua:1069: in function 'f_selectSimple' external/script/main.lua:1570: in function 'f_itemname' external/script/main.lua:1946: in function 'loop' external/script/main.lua:2361: in main chunk [G]: ?Ikemen version: 0.89.2-yursyled Win x86
My fault. That was a unstable build that was online for 80 minutes. (It should not have)It should be fixed now.
https://mugenguild.com/forum/topics/kuando-189151.0.htmlPeople are saying this character doesn't play any sounds when he does perfectly in normal Mugen.
@Gacel: @K4thos: Ikemen refuses to load for me, I click on it and nothing, but my version(s) worked perfectly before. Windows 10 btw.
RagingRowen said, February 25, 2020, 12:52:07 pmhttps://mugenguild.com/forum/topics/kuando-189151.0.htmlPeople are saying this character doesn't play any sounds when he does perfectly in normal Mugen.I'll check the char when I have free time.RagingRowen said, February 27, 2020, 08:49:01 pm@Gacel: @K4thos: Ikemen refuses to load for me, I click on it and nothing, but my version(s) worked perfectly before. Windows 10 btw.When you open it via cmd it does display any error message?
Seems to be a gamepad/joystick Issue.I'm using the Hori PS4 Mini controller which seemingly works with PCs (At least with Mugen) even with a few issues.
https://streamable.com/7x7nkthe issue when installing the lifebar then the battles finishes there's a slowtime which doesn't happen in neither Mugen 1.0 or 1.1, followed by "time over" that shouldn't happenalso, control of the character's still after finishing the battle, which doesn't happen in mugenhttps://www.mediafire.com/file/vb9zgs9fxzq4jhl/ikemen_go.rar/file
It's been a while. I ran a quick test with Gacel's 0.9 fork:- P2 can't skip intros.- If P1 browses menu, P2 can't browse it anymore. - P2 has no acess to arcade mode.- Scale for stage preview isn't working.- Color change for health gauge doesn't work (don't know if it was implemented in this fork though)I was going to do some more tests but tried use chars from Rurouni Kenshin Soul and Sword and IKEMEN kept crashing with them.About Kathos' fork: "Project not found or access denied."
Some character stuff.Kyosuke by Kamekaze: Throw hitbox doesn't appear.Mr. Karate by Kamekaze: Unable to combo into anything.Akuma by Niitris: Projectiles don't disappear on hit so they continuously do damage until they leave the screen.
About the Hori controllerSo another GLFW bug again. I'll report it, to the GLFW team.Rowen can you send the error log as text?Rurouni said, March 07, 2020, 04:58:21 amIt's been a while. I ran a quick test with Gacel's 0.9 fork:- P2 can't skip intros.- If P1 browses menu, P2 can't browse it anymore. - P2 has no acess to arcade mode.- Scale for stage preview isn't working.- Color change for health gauge doesn't work (don't know if it was implemented in this fork though)I was going to do some more tests but tried use chars from Rurouni Kenshin Soul and Sword and IKEMEN kept crashing with them.About Kathos' fork: "Project not found or access denied."I'll check the lifebar ones.The K4thos fork is located here: https://github.com/K4thos/Ikemen_GOThe health gauge can change color?ArtistofLegacy said, March 07, 2020, 05:38:31 amSome character stuff.Kyosuke by Kamekaze: Throw hitbox doesn't appear.Mr. Karate by Kamekaze: Unable to combo into anything.Akuma by Niitris: Projectiles don't disappear on hit so they continuously do damage until they leave the screen.I'll check everithing.
Wish granted.Spoiler, click to toggle visibiltyC:\Users\User>"C:\Users\User\Desktop\Ikemens\Street Fighter Classic\Ikemen_GO.exe"2020/03/07 23:59:22 Ikemen, GO!GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately....GLFW: An uncaught error has occurred: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)GLFW: Please report this bug in the Go package immediately.panic: InvalidValue: Invalid button in gamepad mapping 030000000d0f0000ee00000000000000 (HORIPAD mini4)goroutine 1 [running, locked to thread]:github.com/go-gl/glfw/v3.3/glfw.acceptError(0x13c59d98, 0x1, 0x1, 0x13c0a690, 0x9801d0) /code/go/src/github.com/go-gl/glfw/v3.3/glfw/error.go:174 +0x1c4github.com/go-gl/glfw/v3.3/glfw.Init(0x8c93fb, 0xc) /code/go/src/github.com/go-gl/glfw/v3.3/glfw/glfw.go:37 +0x40main.main() /code/src/main.go:81 +0x9eaI inserted the ... because the original log was too long (I think that's the issue), but you should understand.
Gacel said, March 08, 2020, 12:34:20 amThe K4thos fork is located here: https://github.com/K4thos/Ikemen_GOThe health gauge can change color?- I see. Specifying, the Appveyor link is offline. I download from there since I don't know how to compile. :x- It's supposed to (here):Quote- lifebar changing color depending on health (pX.front.spr / pX.front.anim now can store additional value in the name e.g. pX.front90.spr, which is used to swap the current front spr / animation to this one if player's life matches the percentage value. There can be multiple frontX spr/anim assignments (no hard limits)I just tried it... it didn't work though.
Rurouni said, March 07, 2020, 04:58:21 amIt's been a while. I ran a quick test with Gacel's 0.9 fork:- P2 can't skip intros.- If P1 browses menu, P2 can't browse it anymore. - P2 has no acess to arcade mode.- Scale for stage preview isn't working.- Color change for health gauge doesn't work (don't know if it was implemented in this fork though)fixed all of those. Scale for stage preview needs testing. Lifebar colouring for some reason was not implemented but should work now. Also implemented colouring for powerbar. Check out wiki for information how to use this feature: https://github.com/K4thos/Ikemen_GO/wiki#lifebar-all-variants
Some problems with Morrigan by BeterHans. Ikemen crash log:.\external\script\start.lua:1250: chars\Morrigan/States/System.st:873:“Shining Wings”name: "で囲まれていませんstack traceback: [G]: in function 'game' .\external\script\start.lua:1250: in function 'f_selectArranged' external/script/main.lua:1616: in function 'f_itemname' external/script/main.lua:1958: in function 'loop' external/script/main.lua:2373: in main chunk [G]: ?http://www.mediafire.com/file/84ftx2l7ydpqjie/Morrigan.7z/file
For some reason I have fps drops at the options menu. Also ADD004 doesn't seems to work in the newest build.