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"Battle Harbor" (Classic / SSF2) Ken Stages For IKEMEN-GO System (Read 22074 times)

Started by Tiger-Boy, November 26, 2023, 05:21:21 pm
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"Battle Harbor" (Classic / SSF2) Ken Stages For IKEMEN-GO System
#1  November 26, 2023, 05:21:21 pm
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  • "I'm Bal... I'm Veg...*Sigh* Just call me 'Claw'."
"Battle Harbor" (Classic / SSF2) Ken Stages
Clasiccc - Version 2.0
SSF2 - Version 1.0
For IKEMEN-GO System





"Classic" Stage created by "ELECTR0"
SSF2 stage created by "Tiger-Boy", by adding sprites from Super Street Fighter 2 to the stage created by "ELECTR0".
Both stages edited for IKEMEN-GO by "Tiger-Boy"

-When any char reaches low health, the music will change to the 'Hurry-Up!' version. Just like in the Original Street Fighter II Game!!
-An additional option has been added if you preffer regular stage music with no 'Hurry-Up!' feature.
 (See Instructions.)
-On the 'Classic' Version, barrels will break when chars are thrown at them.

These stages were edited for use with 1600x900 resolution.
If your system has a different resolution, some adjustments might be necessary.

These stages were originally released with the following:
-Animation(s)
-Parallax
-Zoom Effects
-High Jump

Updates (Classic):
-Added 'Break' Effect of Barrels
-Added 'fade-range' to the Shadow effect
-Added Loop Music
-Added 'Hurry up!' Music with Loop
-Added Stage portrait

Updates (SSF2):
-Added SSF2 sprites and animations
-Added 'fade-range' to the Shadow effect
-Added Loop Music
-Added 'Hurry up!' Music with Loop
-Added Stage portrait

Instructions (Classic):
1-Add the 'SF2-Ken_Stage-Classic' folder to your 'stages' folder.
2-For the Stage with regular music, add the following to the 'select' file:
  stages/SF2-Ken_Stage-Classic/Ultimate_SF2_USA_Battle_Harbor-Classic.def
 -For the Stage with 'Hurry-Up' music, add the following to the 'select' file:
  stages/SF2-Ken_Stage-Classic/Ultimate_SF2_USA_Battle_Harbor-Classic-HU.def
3-Save file and play

Instructions (SSF2):
1-Add the 'SF2-Ken_Stage' folder to your 'stages' folder.
2-For the Stage with regular music, add the following to the 'select' file:
  stages/SF2-Ken_Stage/Ultimate_SF2_USA_Battle_Harbor.def
 -For the Stage with 'Hurry-Up' music, add the following to the 'select' file:
  stages/SF2-Ken_Stage/Ultimate_SF2_USA_Battle_Harbor-HU.def
3-Save file and play

This are 'Self-Sustained' stages. There is no need to move anything from the folder.

Constructive Feedback is always Welcome.
If you have any advise or ideas to make this stage better,
or if there are any issues, please let me know. 

Download here:
*Classic:*
https://www.sendspace.com/file/31xjw9
https://www.mediafire.com/file/y8nwf4jeotu2gj8/SF2-Ken_Stage-Classic.zip/file

*SSF2:*
https://www.sendspace.com/file/se2sob
https://www.mediafire.com/file/jbtwsqfjvw6zcx1/SF2-Ken_Stage.zip/file

[UPDATE]:12/03/2023
*SSF2:*
https://www.mediafire.com/file/jp8pinesayd9tui/SF2-Ken_Stage-v1-5.zip/file

[~TB~]
"Remember kids; Curiosity created MUGEN!"

Check Out Cammy-Delta-Red-Development HERE
Last Edit: December 24, 2023, 10:12:01 pm by Speedpreacher
Re: "Battle Harbor" (Classic / SSF2) Ken Stages For IKEMEN-GO System
#2  December 03, 2023, 06:02:58 pm
  • ***
  • "I'm Bal... I'm Veg...*Sigh* Just call me 'Claw'."
The SSF2 stage has been updated.
The download link is at the original post.


"Remember kids; Curiosity created MUGEN!"

Check Out Cammy-Delta-Red-Development HERE
Re: "Battle Harbor" (Classic / SSF2) Ken Stages For IKEMEN-GO System
New #3  June 23, 2024, 02:53:07 pm
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Hi Tiger Boy. Sorry to dig up this topic, but I just tried this stage in my Ikemen. And I met a problem :
- I'm with Ikemen GO 0.99 (from Oct 28 2023)
- I played with a 1600 x 900, as you advised.

This is what you show in your video :



This is what I get, with the view being too close from the chars :



I met this same problem with your version of "Demitri stage", from Darkstalkers. But your "Blanka stage"  from SF2 works very well.
So where could be the problem ?

Thank you for your work, and thanks in advance for any reply you can give me.  :)
Last Edit: June 23, 2024, 06:52:46 pm by Knut