;effect
[State 230, 2]
type = PlaySnd
trigger1 = Time = 2
trigger2 = command="a" && (NumExplod(10511) < 1);
value = 0, 1
[State 230, 1]
type = Explod
trigger1 = Time = 1
trigger2 = command="a" && (NumExplod(10511) < 1)
ID = 10511 ;<---------------------------------------------------------<Did you forget this
removetime = -1
anim = 10511
pos = -190, 100
Scale = 1, 1
sprpriority = 9999
ignorehitpause = 1