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Ikemen Go Character Updates (Read 152449 times)

Started by PotS, 2 years ago
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Re: Ikemen Go Character Updates
#41  9 months ago
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    • Mexico
Geese's ex reppuken cannot be blocked with parry, I managed to do 18 blocks and still received 6 hits of damage.
Re: Ikemen Go Character Updates
#42  8 months ago
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Seems like a funny interaction between that fireball and the parry code. I probably need to give the fireball some kind of limit. Or use a more standard fireball like the new Raigo Reppuken, though I usually prefer uniqueness. Or add this other Ikemen feature I played with before that would make parry work better.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen Go Character Updates
#43  5 months ago
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Updated everyone again. For the nightly builds only.

Some highlights of the change list:

RYU:
- Replaced one of his supers

LEI-LEI:
- Ikemen has now received enough features that I was able to code a more or less universal fireball refection into her. Or as universal as it can get

DAN:
- The most changed char of the bunch
- Rescaled all sprites
- Added a few normals and command normals
- Added Danretsuken

VEGA/BISON:
- Added Psycho Mines
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen Go Character Updates
#44  5 months ago
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  • MUGEN Enthusiast
    • USA
    • lordryu@jabber.org
So, uh, Lei-Lei is broken now because of that fireball reflection thing, it pops an error, something about clsnoverlap.
Re: Ikemen Go Character Updates
#45  5 months ago
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    • Canada
So, uh, Lei-Lei is broken now because of that fireball reflection thing, it pops an error, something about clsnoverlap.

Did you download the latest nightly?
Re: Ikemen Go Character Updates
#46  5 months ago
  • *
    • Philippines
Updated everyone again. For the nightly builds only.

Some highlights of the change list:

RYU:
- Replaced one of his supers

LEI-LEI:
- Ikemen has now received enough features that I was able to code a more or less universal fireball refection into her. Or as universal as it can get

DAN:
- The most changed char of the bunch
- Rescaled all sprites
- Added a few normals and command normals
- Added Danretsuken

VEGA/BISON:
- Added Psycho Mines

Did the nightly build show the change list every time the build has been updated?
Genshin UID (Asia): 880667531
Re: Ikemen Go Character Updates
#47  5 months ago
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  • MUGEN Enthusiast
    • USA
    • lordryu@jabber.org
So, uh, Lei-Lei is broken now because of that fireball reflection thing, it pops an error, something about clsnoverlap.

Did you download the latest nightly?

Downloading the latest nightly fixed it.
That's the one thing that's rough about using the nightly build, it updates so often and you have to do it manually each time.
Re: Ikemen Go Character Updates
#48  5 months ago
    • Japan
I think there is a coding mistake in Cammy's [State -3, Special Cancel Check].
Trigger16 doesn't work because it includes statenos 600 and 610 at the same time.
Is it originally possible to be canceled into Air Cannon Drill? :)
Re: Ikemen Go Character Updates
#49  5 months ago
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Make sure you have the latest nightly build if you get errors like those. Some features being used may be very recent.

I think there is a coding mistake in Cammy's [State -3, Special Cancel Check].
Trigger16 doesn't work because it includes statenos 600 and 610 at the same time.
Is it originally possible to be canceled into Air Cannon Drill? :)
Yeah. Nice catch. Thanks for reporting.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen Go Character Updates
#50  5 months ago
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    • Canada
The following characters are returning errors in the latest nightly build (published 8 hours ago as of this post):

Ryu
Karin
Guy
Geese
Lei Lei
Sakura



Last Edit: 5 months ago by Bakudan
Re: Ikemen Go Character Updates
#51  5 months ago
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That's everyone with a wall bounce probably. I knew that trigger was going to be removed but I forgot I was still using it in one corner of the code.

Fixed and reuploaded. Thanks.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen Go Character Updates
#52  5 months ago
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    • Philippines
Tons of error in Shin Gouki.... But I guess it all characters does have errors. I just tried both Shin Gouki and Ryu
Last Edit: 5 months ago by pating
Re: Ikemen Go Character Updates
#53  5 months ago
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You mean like they don't even load or that funny stuff happens? They only work in the nightly build of Ikemen GO. Anything older will just crash. For Ikemen 0.99 and such you can find older versions of the chars archived in Mediafire.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen Go Character Updates
#54  5 months ago
  • **
    • Philippines
Thanks, I will try that nightly build. I'm trying to build a hyper street fighter zero character using your sprites. I still in the beginner's level in doing mugen codes. Still I have something in mind. Hope I can find someone that can help me materialize it.
Re: Ikemen Go Character Updates
#55  4 months ago
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  • MUGEN Enthusiast
    • USA
    • lordryu@jabber.org
I dunno if it's because of how the AI in IKEMEN's nightly build is calculated (I'm not on the latest version of it but again I'm not sure), but I feel like the AI on your latest versions of Reu's characters is very weak compared to earlier versions. Dragon Claw in particular tends to just stand around and do nothing, even on higher difficulties.

I haven't touched their files in any way after I unzipped and installed them, either.
Re: Ikemen Go Character Updates
#56  4 months ago
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The only change I did to the AI in the chars was making it respect the difficulty setting in the game options, which was a new feature at the time in Mugen 1.0.

Reu specifically gave Dragon Claw a mechanic where he'll "feel sorry" for you after beating you up. He'll be more passive for a while as you said.

Regarding difficulty I felt the same at one point so I actually ran matches between the updated versions and Reu's original ones. With Dragon Claw it's more or less even. With Evil Ken and Evil Ryu the older versions win because they have better stats (and more invincibility etc), but the amount of interactions won are more or less the same between old and new. Like I said, the AI is unchanged.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: 4 months ago by PotS
Re: Ikemen Go Character Updates
#57  4 months ago
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    • Philippines
Is there an option to toggle Morrigan's Eternal Slumber super?
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Re: Ikemen Go Character Updates
#58  4 months ago
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What do you mean? It's enabled by default. Do you mean the damage? You'll only see the full effects if dizzy is enabled because it does little damage but a lot of stun.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Ikemen Go Character Updates
#59  4 months ago
  • *
    • Philippines
Well i tested that during that super move and it's still fine. I'm also glad that it doesn't have the silhouettes of Morrigan and her opponent behind the flashed curtain which is safe.
Genshin UID (Asia): 880667531
Re: Ikemen Go Character Updates
#60  4 months ago
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Oh is that what you meant with the toggle? The fact those disappeared is actually an accident. I'll fix it soon.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.