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[Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024) (Read 812688 times)

Started by Resentone, January 22, 2022, 05:49:50 am
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Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#261  March 25, 2024, 03:43:48 am
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It seems that you forgot to make Cirno's 2B air blockable since projectiles are not known to be unblockable in the air as OHMSBY told me.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#262  March 25, 2024, 04:14:30 am
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i gotta make taokaka's jpn voicepatch,which blazeblue game taokaka eng voice you use on your taokaka

Chronophantasma as she has an intro vs Bang using lines from that game.
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#263  March 25, 2024, 04:21:21 am
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Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#264  March 25, 2024, 04:49:20 am
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Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#265  March 25, 2024, 05:31:09 am
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Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#266  March 25, 2024, 07:50:45 am
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Last Edit: March 25, 2024, 01:04:13 pm by jacky28
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#267  March 25, 2024, 11:03:41 am
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Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#268  March 25, 2024, 01:44:06 pm
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i have done tao's jap voicepatch(same like bullet,the 2 special intro voiceline idk where from,also i find a problem idk why the japanese special intro for noel is not work properly,can you help me find where the problem from?)
Here:
https://www.mediafire.com/file/h0unqo3rna5zn39/Taokaka+JPN.rar/file

also i update bullet's jap voicepatch with taokaka special intro(the voiceline i put it randomly so thats does not sound weird,cuz i can't find the where the original eng group 192,1 voiceline come from)
(the animation may delay if possible can you fix his intro delay time?)
Here:
https://www.mediafire.com/file/ou2tqfbkv9dje1y/Bullet+JPN.rar/file


Last Edit: March 25, 2024, 02:06:44 pm by jacky28
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#269  March 27, 2024, 02:51:58 pm
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Quick fix for Taokaka's intro where Noel Vermillion was misspelled and the audio did not play.


Added to the site, but I've got a few feedback (some are a nitpick).
- Bullet still have her English dub grunt on her 210,2.
- It would be better if the snd files have JPN at the end just like other authors. Example: TaokakaJPN.snd.
- I don't know if this work the same way in mediafire, but It would also be better if you just replace the files instead of uploading a new one so I don't have have to re-link your patch again whenever there's an update.

(same like bullet,the 2 special intro voiceline idk where from
Bullet voiceline is from the story "scene11b57_mai_11_0171_0.wav" as for Tao I'm not sure.

the voiceline i put it randomly so thats does not sound weird,cuz i can't find the where the original eng group 192,1 voiceline come from)
(the animation may delay if possible can you fix his intro delay time?)
the intro voicelines overlapping is something that's very common with sound patches as the voiceactor deliver the lines differently (even if you put different lines). I don't really want to change this personally as OHMSBY never really did.
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#270  March 28, 2024, 03:12:40 pm
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Tried Taokaka. The char is good but has a couple fundamental flaws that hold it back (first two points):

- She has no mediums. Dancing Edge seems like it should be a special or the C button
- Her fastest ground normal is 11 frames?
- When you stop crouch walking she slides forward a bit
- I've had wall bounce combos say invalid but P2 actually be unable to tech out of them (manually also)
- 4B seems like it was meant to be invincible against air attacks rather than everything
- Her normal grab has like half screen range
- Sticky Kitty slides down too fast for you to use most normals
- Sticky Kitty is backwards when you do it in the front corner
- "I'mma beat the crap out of you" is completely invincible
- Uses sound 1100,3 which doesn't exist
- She can rapid cancel out of her throw jump followup even though she can also act freely


Edit for Botan:
- 5C startup is still statetype S during the first jump frames
- 5AAAA has the same problem but for the entire animation
- Uses invalid sounds 105,0 + 105,1 + 800,1 (I love this Ikemen feature)
- Her back dash seems too fast for the invincibility it has
- 5C misses against a crouching KFM. Only hits in a mirror match by a couple pixels
- 5C startup is movetype I (I see this a lot)
- 2B has deceptively long range. Like it's the spark that hurts P2 rather than the knife
- Dashing throw misses against crouching KFM
- Tactical Leap recovery frames can still be cancelled into the follow-ups
- Bullet Rain would be better if it kept her jumping direction I think
- Bullet Rain helper is type player
- 22C has the same statetype bug
- Does EX Quickscope really need that hitbox? I mean if it were many times smaller it'd still be huge
- State 3050 also has the statetype thing but very briefly
- You could probably easily tile the stairs from the helicopter to make them reach the top of the screen
- Her KO scream is too quiet/short
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Last Edit: March 28, 2024, 05:01:53 pm by PotS
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#271  March 29, 2024, 08:58:40 am
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Fixed. Added a jab and move 4A input to 3B for Toakaka

Taokaka:
- She has no mediums. Dancing Edge seems like it should be a special or the C button
I'm just following how OHSMBY/BBTAG did with their characters.

- I've had wall bounce combos say invalid but P2 actually be unable to tech out of them (manually also)
If you're using stupa's training, you need to add the code in the readme for it to recover. It recovered just fine on my testing.

- "I'mma beat the crap out of you" is completely invincible
This is intended. just like my rentaro or vinnie's/ichida tatsuya super. you can only hit her if she whiff.

- She can rapid cancel out of her throw jump followup even though she can also act freely
Intended as it works this way.



Botan:
- 5C startup is movetype I (I see this a lot)
I'm using OHMSBY code for this as it's universal move for characters that does not have a standing overhead. So it's intended.

- Dashing throw misses against crouching KFM
This is intended. The hitbox on the running grab only cover the sprites arm.

- Tactical Leap recovery frames can still be cancelled into the follow-ups
This is intended as source works this way.

- Bullet Rain would be better if it kept her jumping direction I think
Again, This is intended as source works this way.

- 22C has the same statetype bug
Both 22B & 22C Have her stand for the first few tick. and there's already a statetype there.

- Does EX Quickscope really need that hitbox? I mean if it were many times smaller it'd still be huge
Just like the vid I showed you last night, it's a fullscreen attack in source.

- State 3050 also has the statetype thing but very briefly
I can't see this bug happening in mugen, as I've set the statetype to air the moment she jumped.

- You could probably easily tile the stairs from the helicopter to make them reach the top of the screen
It's exactly like this in source.

- Her KO scream is too quiet/short
She only have this KO voiceclip in source. and I already made her sounds louder when making her.

I know that OHMSBY is not source accurate at all, but I personally try to make my stuff as close to it as possible. My character that are closest to their source are probably Shiki Tohno as you can do his BNB.
Last Edit: March 29, 2024, 09:17:42 am by Resentone
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#272  March 29, 2024, 09:41:29 am
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- I've had wall bounce combos say invalid but P2 actually be unable to tech out of them (manually also)
If you're using stupa's training, you need to add the code in the readme for it to recover. It recovered just fine on my testing.
I was using Ikemen's training which directly asserts the "recovery" command. And tried manually too. I think what happens is that they can only actually recover from wall bounce when coming down, but the whole thing is checked for invalids.

Quote
- 22C has the same statetype bug
Both 22B & 22C Have her stand for the first few tick. and there's already a statetype there.
In 22C in particular at time = 0 she has pos y -3.5 and statetype S. That one's not so bad because she's invincible, but you can exploit the same bug in other moves to make her air walk.
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Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#273  March 29, 2024, 11:49:06 am
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Alright, 19 characters updated. the universal 5C statetype will now trigger on:
Code:
trigger1 = time = 0
instead of
Code:
trigger1 = 1
or
Code:
trigger1 = time

and Taokaka Dancing Edge will no longer wall bounce when the invalid message appears.
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#274  March 29, 2024, 01:16:59 pm
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Btw Sorry to ask, since you've been exhausted for the patches you've been doing. What's with the commissions for?
Real reason I'm Called "Dude" Cuz I watched Regular Show WOOOOOOAHH
Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
#275  March 29, 2024, 02:19:49 pm
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Last Edit: March 29, 2024, 02:23:31 pm by Resentone