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Fall.defence_up not working (Read 1788 times)

Started by TheMattyDev, March 26, 2024, 08:50:13 am
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Fall.defence_up not working
#1  March 26, 2024, 08:50:13 am
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I have a character in my mugen whose fall.defence_up doesn't work. Whenever he gets hit with a combo, it is completely unscaled. What can I do to fix this?
Re: Fall.defence_up not working
#2  March 26, 2024, 10:33:00 pm
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Most characters are using
fall.defence_up = 50
What value are you at?

check both
defence = 100         ;defensive power (more is stronger)
fall.defence_up = 50  ;Percentage to increase defense everytime player is knocked down

Maybe defence is so low it's not a factor?
vVv Ryuko718 Updated 10/31/22 vVv
Re: Fall.defence_up not working
#3  March 26, 2024, 11:03:23 pm
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You'd definitely notice a +50 defence increase. (decreasing incoming damage by 2/3)

fall.defence_up only gets applied when a character reaches state 5100 (landing onto the ground from a knockdown) or when a character is tripped. And each successive time it happens again, until the character recovers.

For damage dampening reference, you could look at this post
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Re: Fall.defence_up not working
#4  March 28, 2024, 02:39:47 pm
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It is also possible the character has the get hit states overridden, in a way that as soon as it gets to stste 5100, it changes to another state or has their defense modified
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Re: Fall.defence_up not working
#5  April 02, 2024, 10:49:06 pm
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The character's defense values are normal (defence = 100 and fall.defense_up = 50), I also checked the code between the char with the issue, and one whose fall.defense_up works just fine, and so far I don't see any difference between them.
Re: Fall.defence_up not working
#6  April 05, 2024, 12:15:38 am
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use a 3rd character and watch the states they both enter when getting tripped and when the move hits and see if there's a different state.
dont forget to use Ctrl+C to see if the hitboxes change colors too
vVv Ryuko718 Updated 10/31/22 vVv